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carnnage

Another fatal error post

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Tried several different installs.  I followed the directions to the letter as far as I can tell using the 2x2 grid on a dedicated machine.   I made sure to assign my ip to each grid, made a bat file to start each one with separate x/y.  It has to be something simple I am missing.   I have ran Ark servers and Conan servers on this machine in the past so I know it will run it.  All my ports are open so port forwarding shouldnt be an issue, kind of pulling my hair out on this. 

[2019.02.19-05.02.53:577][  0]Log file open, 02/18/19 23:02:53
[2019.02.19-05.02.53:577][  0]LogMemory: Platform Memory Stats for WindowsServer
[2019.02.19-05.02.53:577][  0]LogMemory: Process Physical Memory: 57.95 MB used, 57.95 MB peak
[2019.02.19-05.02.53:578][  0]LogMemory: Process Virtual Memory: 50.63 MB used, 50.76 MB peak
[2019.02.19-05.02.53:578][  0]LogMemory: Physical Memory: 1199.24 MB used, 20398.43 MB total
[2019.02.19-05.02.53:578][  0]LogMemory: Virtual Memory: 273.15 MB used, 134217728.00 MB total
[2019.02.19-05.02.54:087][  0]ATLAS Version: 18.89 (Rev. 107965)
[2019.02.19-05.02.54:087][  0]PID: 3532
[2019.02.19-05.03.15:031][  0]Primal Game Data Took 20.03 seconds
[2019.02.19-05.03.17:682][  0]SteamSocketsOpenSource: gethostname failed ()
[2019.02.19-05.03.17:682][  0]gethostbyname failed ()
[2019.02.19-05.03.21:017][  0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
[2019.02.19-05.03.21:044][  0]Server: "Tropical Freeport" has successfully started!
[2019.02.19-05.03.21:776][  0]LogMemory: Platform Memory Stats for WindowsServer
[2019.02.19-05.03.21:776][  0]LogMemory: Process Physical Memory: 2233.55 MB used, 2233.55 MB peak
[2019.02.19-05.03.21:776][  0]LogMemory: Process Virtual Memory: 2491.28 MB used, 3889.57 MB peak
[2019.02.19-05.03.21:776][  0]LogMemory: Physical Memory: 3704.06 MB used, 20398.43 MB total
[2019.02.19-05.03.21:777][  0]LogMemory: Virtual Memory: 2783.24 MB used, 134217728.00 MB total
[2019.02.19-05.03.27:076][  0] - FPlatformMisc::RequestExit(1)
[2019.02.19-05.03.27:076][  0]Log file closed, 02/18/19 23:03:27

 

VERSION: 18.89 
ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff710a6594d) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:86]
ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff710f43244) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7485]
ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff710f25c87) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7686]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff711f00416) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\level.cpp:1981]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff712089dd0) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\world.cpp:3409]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff712057a7d) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff712040e8b) + 43 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff710f09379) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff710f15cba) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff711e94706) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff710f022df) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff710a5869c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2128]
ShooterGameServer.exe!GuardedMain() (0x00007ff710a58192) + 12 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff710a5829a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff710a5e06a) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff712d5d22d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffffe9e13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffff2154f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffff2154f4) + 0 bytes [UnknownFile:0]

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I had a working version until last night. I have an update process during the night that restarts the server, and with 18.9 I'm now getting FPlatformMisc::RequestExit(1) as well.

Investigating...

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9 hours ago, carnnage said:

VERSION: 18.89 
ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff710a6594d) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:86]
ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff710f43244) + 0

I was getting Fatal Errors all weekend and had to remake my server.  I think what your issue is though is your REDIS.

 

If you look at the first few lines it seems to not be starting / talking to your REDIS DB.  Stop it and restart the REDIS.  Also, make sure the name of your server hasn't changed.  That's happened to me also that the name of the server json was changed and it wouldn't load.

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How does it speak to the REDIS server?  Will anything every pop up on the redis server screen? I have deleted everything and started all over right down to the server files.  I double checked the name of the server and tried different forms of it (with/without caps, with/without spaces etc...).  I found a step by step guide by ChromeSDK on here that is pretty informative I just downsized to a 4x4 grid.  I remember on a different server I had fatal error with running Conan but it ended up being I wasnt putting a certain command in the bat file.  But I agree with your I think it might have to do with the REDIS.  

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4 hours ago, MaLioSherGaming said:

I was getting Fatal Errors all weekend and had to remake my server.  I think what your issue is though is your REDIS.

 

If you look at the first few lines it seems to not be starting / talking to your REDIS DB.  Stop it and restart the REDIS.  Also, make sure the name of your server hasn't changed.  That's happened to me also that the name of the server json was changed and it wouldn't load.

So I went in and opened the REDIS config file and turned on the 127.0.0.1 option and now it is loading fine.  Thanks for your help.  Pointed me in the right direction with the REDIS comment. 

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