Archsenex 309 Posted February 18, 2019 Anybody else getting this? When I'm going full speed in my Transport Galleon, I am Ramming them before I see them in... WAY too many instances, and they appear to vanish behind me at about half the range they used to Share this post Link to post Share on other sites
Shintai 117 Posted February 18, 2019 It´s been so for quite a while. Including player structures. The issue is that to fix performance they seem to have limited the servers ability to transmit data. Share this post Link to post Share on other sites
Archsenex 309 Posted February 18, 2019 4 minutes ago, Shintai said: It´s been so for quite a while. Including player structures. The issue is that to fix performance they seem to have limited the servers ability to transmit data. yeah, but it seems like they've pushed it into overdrive. I've spun around three like tops this morning... Share this post Link to post Share on other sites
DeBruns 7 Posted February 18, 2019 i have it since last patch , think it isnt good if u see sods first when it can shot. option everything on max Share this post Link to post Share on other sites
Mithrian 15 Posted February 18, 2019 @Jatheish @Dollie This needs to be looked at quickly. Ships, whales, and SoTDs are NOT rendering until they are right on top of ships...I've HIT several ships as they are rendering in. Share this post Link to post Share on other sites
Vonhelswag 5 Posted February 18, 2019 Happened twice on my transport brig today. Once while traveling through fog (which should cut render distance some) and once in open sea during the middle of a sunny day. Both times SoD appeared and let loose a full broadside into my hull in the same second. Share this post Link to post Share on other sites
Archsenex 309 Posted February 18, 2019 Yeah. It's not a problem on a galleon (it's actually kinda fun) but won't Schooner's basically turn into bugs on windshields? Share this post Link to post Share on other sites
haseo 14 Posted February 18, 2019 same problem here Share this post Link to post Share on other sites
Lukas1987 22 Posted February 18, 2019 Happens to me aswell lately. Before i could see them in okayish distance but now they spawn 3-4 brig lenghts infront or sides. Kinda meh Share this post Link to post Share on other sites
Jean Lafitte 451 Posted February 18, 2019 Was out in the sloop taking on a lvl 19. 4 more sotd's instantly appeared right beside me Share this post Link to post Share on other sites
Nutcutt3r 173 Posted February 18, 2019 Must be low graphics settings or something there, they are not as far a way rendering as I would like, but no where near running into them or anything, always had plenty of time to react. Share this post Link to post Share on other sites
George Catcher 367 Posted February 18, 2019 (edited) I noticed that. It feels that render distance reduced at least twice as before (maybe even three times less). Right now it's real torture. I hunt a SotD, I kite him to do emergency repairs and when back to steering wheel, SotD I was fighting just gone... It took me for about 10-15 minutes of insane circles to find him again (or it would be a waste of ammo I sent to his corpse before start kiting). And yeah. While I was on my way to FoY today with my fast Schooner I did a screenshot. Here it is: I made it just a second after SotD appeared. So here is how it's render distance looks like now. I felt the old distance was way to little for me, and right now - it's just insane. I never aggro that much of SotDs on my cruise sailings. (I know I can outrun them but... well... why do I need an extra random damage to my vessel from suddenly appeared SotD running towards me?) Edited February 18, 2019 by George Catcher Share this post Link to post Share on other sites
Gindorf 111 Posted February 18, 2019 1 hour ago, Nutcutt3r said: Must be low graphics settings or something there, they are not as far a way rendering as I would like, but no where near running into them or anything, always had plenty of time to react. Give it time it will happen. And low graphic settings do not cause this, I have mine maxed and we still rammed two yesterday Share this post Link to post Share on other sites
Mithrian 15 Posted February 18, 2019 2 hours ago, Nutcutt3r said: Must be low graphics settings or something there, they are not as far a way rendering as I would like, but no where near running into them or anything, always had plenty of time to react. Graphics settings has NOTHING to do with this. It's a change as of last night's patch. The SoTDs are rendering and then disappearing BETWEEN volleys of normal cannons...they're blipping in and out that close to my ship right now. One second I'm fighting it, the next it's gone...then back. Share this post Link to post Share on other sites
Zaraphyt LosTheos 12 Posted February 18, 2019 signed, got the same issue with almost max settings and it is really annoying with the galleon. please give a seperate option for it or set it back to the former sight range. Share this post Link to post Share on other sites
Archsenex 309 Posted February 18, 2019 Yeah, I've spent the day sailing, on a Galleon at least the render range is now less than the aggro range. They will fire at you before you can see them. You can still outrun them but you have no chance to try and avoid actively. @Jatheish @Dollie Share this post Link to post Share on other sites
GrogChamp 2 Posted February 18, 2019 Same issue here. Luckily I have just been exploring on a sloop lately, so they usually don't aggro before I can turn away. Share this post Link to post Share on other sites
gumbyc 53 Posted February 18, 2019 I agree. Everyone one I've run across fires on me because I don't have enough time to avoid them. Never had that problem before. Is there any in game setting that can help ? Please fix this quick. Share this post Link to post Share on other sites
Abra 3 Posted February 18, 2019 Yes, the rendering distance in geneal has been terrible since the latest big patch. When i approach an island, i have to full stop for a minute for all the shipyards to load etc.. Its terrible. Share this post Link to post Share on other sites
Archsenex 309 Posted February 18, 2019 Just now, gumbyc said: I agree. Everyone one I've run across fires on me because I don't have enough time to avoid them. Never had that problem before. Is there any in game setting that can help ? Please fix this quick. Afraid not, it's server side. 1 minute ago, Abra said: Yes, the rendering distance in geneal has been terrible since the latest big patch. When i approach an island, i have to full stop for a minute for all the shipyards to load etc.. Its terrible. I can deal with islands requiring a stop to load in, but SOTD you don't have a choice Share this post Link to post Share on other sites
Thor Ragnarock 99 Posted February 19, 2019 If that is seriously their way to optimize the game that is a very terrible way to go about it. I was hoping they would slowly keep increasing the render distance on ships and buildings... In this day and age you shouldn't be shrinking it. I should be able to be out sailing at sea and be able to see someones huge fort on land well before I get within range of it. I shouldn't be taking fire from it to finally have it load in. If they seriously can't figure out a way to have stuff load in at distance that is going to suck. Even sailing into my own harbor which I know where stuff is loads in last second. I don't understand how there can be that much strain on the server from letting a player see an object at distance. Perhaps its due to the fact each object has so many variables involved and a big base has tons of objects pushing all of these variables causes strain? Could just load the object location at far distance. If you spy glass it could push the viewed walls info. Once within range to fire upon them or just before you could push health info to see the walls color since they get darker as they get damaged then push timers and stuff only if you are viewing with a spyglass or actually next to it viewing the wall in person. Of course I don't know how they are pushing this info maybe they are already doing that to some degree. Maybe there is a way to offload some of this strain to the client. I hope its something they can figure out shrinking render distance in a big mmo is not a step in the right direction. Share this post Link to post Share on other sites
Nutcutt3r 173 Posted February 19, 2019 They are still rendering fine for me, and definitely way before aggro. You are having a PC issue with settings or something. Share this post Link to post Share on other sites
Polar Express 74 Posted February 19, 2019 I believe this would easily be balanced if they decreased the number of SODs in a sector by half or more. That way even if they render in a couple of ships length away you shouldn’t be fighting 3-6 at a time. Share this post Link to post Share on other sites
Archsenex 309 Posted February 19, 2019 Issue has been confirmed and the upcoming patch is intended to address it 1 1 Share this post Link to post Share on other sites