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Evir

Latest patch notes

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Is it me or did the devs see the population dip hard, then finally change the easily adjustable numbers that the community have been begging for for over a month, and finally change them?

Lets not get it confused, nearly every change they made, was database changes that they could have done at literally any time by changing the number value. There were a few more complex issues, but I do not think they were that more complex.

I guess the population dropping a ton is the only way to get sweeping changes to make the game more bearable for the normal player. I mean I played nearly every day for almost 3 months many hours a night and things were tedious and annoying to do. I could empathize with the people that only had 2-3 hours a night, basically getting nothing done when all they had to do was change a few number values and activate things that were on at one point, but turned off. Such as the Elephant weight change for wood.

Patch notes, I got a DM asking me where to find the patch notes....: 

 

Edited by Evir

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I have to contradict, they did not make players life more easy but harder. An example : you can build stone on only 40% of the islands now (stone is still one shot for any bored baby troll), you get a debuff at old age of you dont go for a naked suicide run, defence was basically nerfed below zero.

Survival is only possible through ninja tricks, „i build a base and be -quite- safe“ is not working. On my island ALL bases and ships are down every day, except mine.

If devs continue on their path Atlas is clearly doomed.

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Great changes and a step on the right direction. Unfortunately still won’t be bring me back. Not coming back until server wipes or new pvp servers are launched. The mega companies are too large and built up. They easily wiped my friends and I and took our resources. Now that they buff structures it’s great but the rich just got richer.

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10 minutes ago, kampfer91 said:

Just ally with small companies and form a group to take on big guy . Alone you have no chance .

That really doesnt work, you are limited by the number of companies you can have in your alliance, those big guys, have their alliances also with other big guys and if a server tile becomes too problematic, they will overload the server with people, causing it to lag absurdly, and crash over and over, while they keep pouring people in to attack. Once they have claimed a spot on the island, they set it to company and ally build, build bases and start shuttling in resources to to break open every building with cannons kill any sleepers, then claim every inch of the islands on the server. I have been on both sides of these types of attacks in a mega and in a small.

Edited by Evir

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Increasing tame limits is just another example of GSG only thinking about the game from the large company perspective. Tame limits is the only thing keeping the megas from completely dominating the entire map.

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I really, really don’t like the things done to the animals. I hate the fact that this is the same as ARK - completely tame dependable. We have crew for crying out loud, make something so thay crew members gather resources rather than give us more tames that are so damn OP our company can make a godlike amount of gally’s per day. 

Edited by Percieval
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10 minutes ago, Percieval said:

I really, really don’t like the things done to the animals. I hate the fact that this is the same as ARK - completely tame dependable. We have crew for crying out loud, make something so thay crew members gather resources rather than give us more tames that are so damn OP our company can make a godlike amount of gally’s per day. 

I think it's pretty cool. Crew have a lot of jobs already, and they're so easy to replace. Tames are more valuable. If I blow up somebody's elephant and rhino in the arctic, that's three or four hours of ass-pain to replace, not just sailing two tiles over to buy another Bearded Mary Nine-Fingers.

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3 minutes ago, strawman said:

I think it's pretty cool. Crew have a lot of jobs already, and they're so easy to replace. Tames are more valuable. If I blow up somebody's elephant and rhino in the arctic, that's three or four hours of ass-pain to replace, not just sailing two tiles over to buy another Bearded Mary Nine-Fingers.

You’re the first pvper I see on the forums that likes the animals, I didn’t know that. But yeah, everyone thinks differently about it. I don’t want the gap between large and small companies get bigger, and this is another little step that does that. 

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well if you gotten your hands on dev kit and take a quick look.... the data base changes isnt so easy to do since they have to change it for every Blueprint.... if they would use a more upgrade and less unstable engine they could have compile all of their data into data table and made the game run so much easier and more easily accessible to do changes. 

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2 hours ago, Noodled Jenkins said:

Too far behind now. I’ll wait for new servers or amazons new world looks pretty cool.

You will always be behind megacompanies. It doesn´t matter if u start somewhere else. There won´t be any new official servers. 

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1 hour ago, Percieval said:

You’re the first pvper I see on the forums that likes the animals, I didn’t know that. But yeah, everyone thinks differently about it. I don’t want the gap between large and small companies get bigger, and this is another little step that does that. 

So you as a small company can´t tame like 20 animals during 2x weekend? 1 person can do that ...

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will we be getting a free respec with this patch as there are a lot of number changes that could allow us to free up points in weight and other things like gun damage / relaoding skills etc

1 hour ago, Percieval said:

I really, really don’t like the things done to the animals. I hate the fact that this is the same as ARK - completely tame dependable. We have crew for crying out loud, make something so thay crew members gather resources rather than give us more tames that are so damn OP our company can make a godlike amount of gally’s per day. 

this , ark is over why the devs dont move on and like u say lets use crew for gathering fighting etc , they could have certain skills we can choose when buying them i.e i want a fibre gathering crew member , i want 1 that is firearms specialist , one that is melee  , doest matter they are easy to replace , time put into them is still time , 

 

come on devs move on from the ark tame days , we dont want tame pens we want to build a tavern to hold the crew when they are off duty and pay them in rum ,

Edited by UDO
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12 minutes ago, [GP] Guybrush Threepwood said:

 

thanks , but imo not really minor with all the incresse in skill points per lvl ,weight changes , reduction to relaod speeds and damage buffs to firearms , 

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all the changes and yet they still haven’t managed to stop the sotd all clumping up in groups of 5 or more i haven’t even left my grid on trip and have seen at least 20 ships groups of 5 plus what the flip are they doing 

 

the devs need to set the sotd pathing and the way they clump up together 

 

and render range they pop into view far too late to really make avoiding them a ski rather than pot luck

Edited by uli
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Another flip flop mess of a patch. So now they essentially enable a weight exploit on ships again by loading tames.

Good thing to see NPC crew naming tho. Their names was long and annoying.

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6 minutes ago, Shintai said:

Another flip flop mess of a patch. So now they essentially enable a weight exploit on ships again by loading tames.

Good thing to see NPC crew naming tho. Their names was long and annoying.

How are they enabling weight exploit now?

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just another fake news done by a random peon

u known its internet where people can say everything like earth is flat

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25 minutes ago, Willard said:

How are they enabling weight exploit now?

- Elephants and Rhinos now provide a 25% weight reduction to their specialised resources
- Giraffe now receives an approximate 2x bonus when harvesting thatch and has a 25% weight reduction when carrying thatch

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19 minutes ago, Shintai said:

- Elephants and Rhinos now provide a 25% weight reduction to their specialised resources
- Giraffe now receives an approximate 2x bonus when harvesting thatch and has a 25% weight reduction when carrying thatch

And how is this "enabling" weight exploit? Why would you load tames just to provide a little bonus resources? Do u think people will start loading elephants on the deck so they have 25% weight reduction on wood? It´s 1 more crew AND u risk losing it if someone attacks you.

Edited by Willard

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12 minutes ago, Willard said:

And how is this "enabling" weight exploit? Why would you load tames just to provide a little bonus resources? Do u think people will start loading elephants on the deck so they have 25% weight reduction on wood? It´s 1 more crew AND u risk losing it if someone attacks you.

They did before and it was originally removed due to this. "Little" bonus is 20%.

They should simply have given them 20% more weight capacity.

Edited by Shintai

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