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Pallist

Limit base structures severely

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It's time to accept performance limitations that impact gameplay...

 

Make structure count per claim flag area matter. Show a number when looking at a structure of your count and limit.

 

Make people optimize base design around these limits.

Make structure blueprints more valuable in upgrading smaller bases instead of just honeycombing mega bases.

 

There is no aw factor while rendering in massive bases no matter how good they look. It just ruins the game waiting for walls and floors to load.

 

Falling into a floor that didn't render yet needs to stop.

 

Let private servers adjust the values so they can make whatever they want.

 

Official servers need to be optimized for smooth gameplay. Learn from ark... Limits. Limits without workarounds. Limits with forethought on how pvp and pve will abuse it.

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