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Jatheish

Creature Designer

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Carriages and wagons should be persistent vehicles that can have an animal assigned to draw them, like how crew are assigned to masts and guns; the player would go on the driving seat for the carriage as is already the case, and a driving seat would be needed on the wagon... or make it non-mountable when it's undrawn

This would open the path for inventories and crafting stations on board, and persistence if something happened to the draught animal

Plus: gypsy wagons with a bed, a cooking station, a crafting station, and plentiful storage, to serve as tiny mobile bases (super cute); and giant elephant-drawn battle carriages with broadside guns

 

Oh and wolves should have super stamina, because they're wolves

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Horse and cart should carry weight. Carridge should carry 4 passengers. Cart should increase weight on any animal it is attached to. 

Bull, gather thatch like the bear gathers fiber.

Cow, rideable for positioning in barns.

Giraffe, bull, lion, elephant, too much attacking while trying to tame, AOE on these attacks makes it near impossible to tame them, giraffe and elephant especially..

Lasso for the horse. Sneak, lasso, feed. Chance for lasso to break, chance for kicking with torpor/damage when it happens.

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Please for everything that is Holy do not add platform saddles. It worked on dinos because, well, they are dinosaurs. But this is a semi realistic pirate fantasy. Leave the ark stuff back in ark.

Edited by Asanna

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7 hours ago, Jatheish said:

Rhino

Rhino should gather metal from regular stones as well. It's silly that you can get metal from a regular rock, but a metal gatherer can't.

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I feel the same as most about all the animals too.

Think, you could add a Great White Buffalo as a rare animal.

 

I BELIEVE IN A NEW DYNAMIC CHANGE FOR ATLAS LARGE TAMES!

I think on all large animals they shouldn't (should NOT), be bolo tames, instead large animals should be protecting a baby or sibling from predators and somehow tricked into losing there baby.  The large herbivores should be great and powerful, and smart; not a predator should be able to come to close to taking out the large herbivores.  Therefore if some dynamic were introduced to attain a baby something rather from the parents and raised by players and it was truly difficult to kill large herbivores for even players it would change into something a little different than ARK has done. Maybe if you brought the now adult back to possible still living parents or brothers or sisters you could somehow temporarily use the original family to take on something really big but NOT keep. 

Sorry maybe I watch to much David Attenborough, he is a big deal, and even though it's a video game ultimately I have just a small bit of draw to all my tames as if they were real lol, so that's already a good designer that has tricked me into an affinity to my bear Yogi, Poo, Horses (buckskin) Thad, (Black) Black Stallion, (another black one) Black beauty, Cows Opera Winfree, Momma Cass (Cass Elliot) Snake rescued cow Carnie Wilson. A lot of our animals are rescued from snakes, and deserting neighbors.

We are only a company of 2 and got land through long hours and persistence, and luck animals too.

So, I'd like to not see the big ones so dominated and knocked down and tortured so bad. There are more videogame human ways to attain tames that big if the designers want to truly captivate us all. I'd be a great feat of enginerding. 

3 minutes ago, Jay8454 said:

I feel the same as most about all the animals too.

Think, you could add a Great White Buffalo as a rare animal.

 

I BELIEVE IN A NEW DYNAMIC CHANGE FOR ATLAS LARGE TAMES!

I think on all large animals they shouldn't (should NOT), be bolo tames, instead large animals should be protecting a baby or sibling from predators and somehow tricked into losing there baby.  The large herbivores should be great and powerful, and smart; not a predator should be able to come to close to taking out the large herbivores.  Therefore if some dynamic were introduced to attain a baby something rather from the parents and raised by players and it was truly difficult to kill large herbivores for even players it would change into something a little different than ARK has done. Maybe if you brought the now adult back to possible still living parents or brothers or sisters you could somehow temporarily use the original family to take on something really big. 

Sorry maybe I watch to much David Attenborough, he is a big deal, and even though it's a video game ultimately I have just a small bit of draw to all my tames as if they were real lol, so that's already a good designer that has tricked me into an affinity to my bear Yogi, Poo, Horses (buckskin) Thad, (Black) Black Stallion, (another black one) Black beauty, Cows Opera Winfree, Momma Cass (Cass Elliot) Snake rescued cow Carnie Wilson. A lot of our animals are rescued from snakes, and deserting neighbors.

We are only a company of 2 and got land through long hours and persistence, and luck animals too.

So, I'd like to not see the big ones so dominated and knocked down and tortured so bad. There are more videogame human ways to attain tames that big if the designers want to truly captivate us all. I'd be a great feat of enginerding. 

I got bumped cause I was doing my stupid taxes for uncle Sam that never existed.

Edited by Jay8454

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  • Bear - Remove taming
  • Chicken - It's fine
  • Cow - It's fine
  • Bull - Give it ability to drag cargo cart
  • Crow - It's fine.
  • Razortooth - Remove taming
  • Shieldhorn - Remove taming
  • Elephant - Remove taming
  • Giant Pig - Change to allow some kind of meat production
  • Giraffe - Remove taming
  • Horse - It´s fine, perhaps a war saddle ability
  • Lion - Remove taming
  • Monkey - It´s fine
  • Ostrich - Remove taming
  • Parrot - It´s fine
  • Penguin - Maybe an ability to catch fish
  • Rabbit - It´s fine
  • Rhino - Remove taming
  • Seagull - It´s fine
  • Sheep - It´s fine
  • Tiger - Remove taming
  • Vulture - Not sure.
  • Wolf - Remove taming

Then add NPC and structures to anything you want to do. It´s supposed to be a pirate game, not another zoo game.

Edited by Shintai

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My biggest concern regarding the animals is them falling through the ceilings and foundations in buildings. I have also experienced a problem with them floating away into the nether and never returning or dying. Anything thing that would be cool concerning tames is the ability to create some other type of cart (or updating the current cart) to allow the animals to carry more. Also making the cart available to attach to other tames other than tier 2. I would love to have a tiger carrying a cart around.

Another issue I have seen regarding mostly tigers and lions (might regard other animals, but I have only seen it in tigers and lions) is their behavior when wild. Sometimes they will aggro on you instantly, and other times they will run away. This makes it very difficult to trap them when you want to tame them. There needs to be a reason for them running away, otherwise it's just really annoying.

A few improvements I would like to see with individual animals just has to do with having a reason to tame them. Most of them have something they can gather, or they give a buff. But the ones that are suppose to be good in battle, are not good at all. I can't even bring my tamed tigers or lions out, because I know they will just get killed. I saw some really good ideas for other things the small animals could do above such as: the seagull giving a warning for a storm or being able to see more in the fog, and the vulture allowing the player to see health bars of every creature and person around them. I would also love to see the parrots be able to learn phrases from the players and also a perch that we can put them on.

Breeding is another issue all together that needs work. I think it's fine to have to babysit the babies, but there needs to be some major improvements on how to keep the temperature stable (a new object that can be created late game?). Also could be knock them out as well? Bola is fine for beginning tames, but I think it would be nice if in late game we could create something to knock the animals out to tame them.

That's all I can think of for now, I hope some of these suggestions are implemented into the game. :)

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7 hours ago, Archsenex said:

Crewmember - Right now JUST serves as an AI to man your turrets, cannons, etc.  Doesn't make your life easier in any  other way.  Add the ability to use crewmembers on land for anything, particularly in terms of resourcing.  Let me build a Forrester station and the crewmember gathers wood while I'm not around.  Let me build a mining station and they gather stone and metal.  Basically, let me hire crew to not NEED all the other tames, if that's what I want to do.  Right now, tames are SO ESSENTIAL THERE IS NO POINT PLAYING THE GAME IF YOU DON'T USE THEM

This. Also, I'm pretty sure the only useful stats they have to level up are health, and maybe a bit of weight to hold armor. This would put their other stats into play.

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Wolves! 

Take 2 wolves breed them.

Take 2 different wolves breed them.

Take 2 baby wolve siblings 'NOT RELATED!'  breed them and get a dog? Or a Dire wolf.

Same could be done with large animals.

Dogs?

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hyenas chimps cross breeding of animals to get something...different?

A real roster! Colorful REAL Roster. I tell you if you make that so, I'm naming it Roster Cogburn! After John Wayne character.

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Thatch solution!! termites! Attached with sap specific.

Craft a termites den and has to be forest built.

Edited by Jay8454

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Beyond the norm, I think that's what people that say, "less ARK". Make families of animals not all on the beach, make us have to explore inland to find them.

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8 hours ago, Jatheish said:

 

  • Chicken / Mounted on Shoulder - reduces food consumption period
  • Bull / Riding a bull gives your company crew members a strenght buff (range based/ cooldown)
  • Giraffe / Thatch harvest buff
  • Lion / Riding a lion provides a resource collection buff for you and your crew members (range based/ cooldown)
  • Ostrich / Shovel option by right click - so you can ride an ostrich instead of using a shovel (but dont remove the shovel)
  • Sheep / Provides a heat buff for breeding creatures 
  • Vulture / When you die with a Vulture mounted on your shoulder, it will bring your loot after respawn

 

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  • Giant Pig

Ability to snuff out “truffles” on wander, ie, digs up stuff that you normally would use a shovel for. 

  • Rabbit

Carrying on shoulder increases your “luck” on looting better treasures.

One thing to add, and I feel this would go a huge way for every kind of server, would be allowing the ability to toggle off the breeding requirements for specific biomes and temperatures in the ini if you plan on keeping that feature. Overall though, weight reduction added to gathering creatures or at least having the cargo saddle apply reductions to them when equipped. This alone would heavily incentivize utility creatures. And then also changing around the Beastmastery tree to where you can learn riding without having to spend points on breeding or taming. Right now it feels like you’re not able to pick and choose what abilities to have but rather that its all or none. 

Edited by floofnsweet
edited mobile formatting

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I would love a bird, maybe the gull, that catches fish ala the ichthyornis from ARK. And fix the bug that makes shoulder pets bug out on server transfers when they are on your shoulder

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First off, all animals hit boxes need to be revamped because elephant tusks in particular are a HUGE pain. I actively kill wild elephants who get me stuck on their tusks. Crocodiles also can't be hit from the front with a tiger/lion/wolf, this is very annoying.

Sheep - Should give hide and fiber (maybe left clicking scissors gives hide, right clicking gives fiber)

Lions - get rid of the god awful noise they make when running. The sound is fine when you're not riding a Lion (ex: one runs at you in the wild). But a rider constantly hearing the WISH WISH WISH WISH sound is really annoying.

Tigers and Elephants are EXCELLENT swimmers, this should reflect in game with a swim speed buff or oxygen buff.

Suggestion for new creatures: Hippos, excellent underwater animals that can help you salvage.

I'd like to start a petition for Manta Rays to be nice/passive creatures and Sting Rays to be the hostile creatures.

A minor nitpick - an animal being completely incapacitated while it does the level up animation is really annoying. Lions have an especially long one that is obnoxious.

Tone down the blood animation of Tiger bleeds, I feel like I'm in a horror movie every time I get a minor scratch from a Tiger.

Big animals like Rhino, Elephants and Giraffes should have high carry weights and medium health. It doesn't make sense to go through the hassle of taming these things only to have them be less useful than a bear. Buff their gathering rates, make them slower and stam out faster. They should be useful for gathering but not unstoppable killing machines at the same time (You should have to choose, gathering vs war). That's what lions, tigers and wolves are for as well. It would make sense to need a lion, wolf or tiger escort on a large gathering creature. 

Symbiotic relationships between animals! Let a monkey sitting on an elephant and they get a buff to their melee %. A parrot on a Rhino might give a buff to their stamina. A seagull perched on a giraffe gives a similar buff (maybe weight?). That would make the smaller creatures more useful and would also create a risk/reward situation (smaller animals could be killed by wild animals or players but it's worth the risk because of the buff they provide to your gathering creatures). If you pair up a tiger and an elephant then they should provide a small buff to each other, maybe this pairing is permanent. The Elephant can't pair with another tiger and vice versa. This would create incentive to going out and taming multiple kinds of creatures while also creating another risk/reward situation. It would make animals less expendable. That being said, if animals are less expendable then they shouldn't get wrecked by wild creatures as often as they do. Toning down alpha spawns should do the trick nicely. There should always be risk when going out but not to the point that it's at currently.

Armor on animals. Say you don't want a gathering elephant, you want a war elephant. That should be feasible. If you want to pump those precious level skill points into stam and melee to make them viable then having some armor should be possible as well. The armor would weigh a significant amount so that you can't have a war elephant who is also carrying a treasure trove of explosives to the front lines. Having a barbed rope going from one tusk to another to create a little scoop of death. Things like that. 

Wolves feel inferior to tigers and lions currently. Maybe they could have an ability called Howl (30 second cooldown maybe) that causes a non-stackable Fear debuff on wild animals and players. Said Fear debuff would be minor but maybe it makes wild animals run away and for players it makes their screen shake or darken for a second or two (like you're struck with fear, eh?). A player cannot be Feared more than once per 30 seconds or once per minute to avoid abuse by having multiple wolves.

Horses could have an ability called Charge. Maybe they rear up and all friendly players and friendly animals get a small stam/health regen buff for 20 seconds. Non-stackable and a player cannot benefit from Charge more than once per minute.

Tigers could have Call of the Wild. This could increase movement speed for 5 or 10 seconds for friendly players and animals nearby. Same rules as the other buffs.

Bulls could have Seeing Red. Increases melee damage but reduces coordination for 10 seconds, same rules as other buffs.

Cows are not war creatures so I could see them having some sort of calming passive ability. If you have a cow nearby then maybe your vitamins go down a little slower (I know, that doesn't make sense but the immersion is already broken so just bear with me). This would be similar to Penguins.

I feel like having each individual creature type contribute something would make them way more valuable and would encourage people to go find and tame them and work harder to keep them alive. It would also make people think more strategically about making space to bring them on a ship to go raiding.

These are just some thoughts that I've had! Enjoy 🙂

 

 

 

 

Edited by Suna Fox

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The only thing that needs to be changed for the bears is the weird clunking noise they make when they run.  They sound like the ark therizinos. Hahaha!

I wish so much that there could be two distinct games.  One game for pve and one for pvp.  They are so different and should be played differently. Trying to please both worlds is almost impossible.  Nerfing the bears for pvp players is just not right for those of us who play pve game style.  If there is any way to keep the bears the way they are for pve, please please please don't nerf them.

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8 hours ago, Ratthew Rattson said:

Sheep - Make their scissor harvest into fiber, not hide.

Excellent idea

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Add a saddle that makes the bull carry more weight,

giant pig, make it a war hog, with a good charge attack.

bear is great but it would be nice to be able to place a storage chest on the cargo saddle to transport stuff maybe with a weight reduction buff.

make tames ridable for everyone, so people do not need to learn the riding skill and all other skills around it to ride all animals.

make writs of ownership which can be sold  so you can put your tames up for sale in a trade stall  so people can sell their tames

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The Biggest thing that needs reversed is carry weight of farming animals.  The Easiest fix for this was to simply make the reduced carry weight not apply to ship decks, and leave the animals the same.  This carry weight has made this game a dreadful bother and popularity is declining daily because pvp is naked noobs sinking ships with barrels or fire arrows, resulting in hours of tedious farming, waiting on stam, and encumbered walking with hundreds of thousands of pounds of material, only to get cheesed offline again by one guy with a bow...

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Make all gatherers passive tames but add gathering levels like the Therizinosaurus from Ark. This way they are easy to tame initially but you have to work with them to make them more effective at gathering. Add the option to turn off berry collection.

Add combat levels to predator tames that make them more effective eventually the more you work with them (stay as bolo tames)

Bears, Elephants etc. would still have their base damage but would not have option for combat levels so they would not be the perfect choice for a combat mount.

So, for example,  a fully combat leveled wolf of a similar level would be more powerful than a bear as the bear does not have the option to increase combat levels

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I Honestly don't care what each animal does just fix it so the tigers, lions and other aggressive tames, don't aggro across the island and so they don't deal more damage than I can take in one hit. it makes no sense that 5 tigers spawn in and destroy you and whatever tame your on its absolutely absurd 

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NPCs- make them like the wild tames where you can give them a function to help out around your base.  Maybe add skill trees to them to make them better at what the assigned task is (sailor, miner, farmer, act as security with swivel guns or cannons on base etc.) They could all preform sailing etc. at level 1 ability but could get better based on how you level them. So, if you spend all your points in farming, they will just be a below average sailor.

Make them reduce speed if they detect damage (like a sandbar). I can jump off a ship and the boat stops. Let the NPCs react a bit.

If you have crew space allow crew to repair not sailing ship while sailing instead on when anchored.

Don’t count tames as crew but take the tames weight as a factor instead.

Add the ability to recruit the NPCS without going to a Freeport. Maybe build a recruitment board for base where gold is deposited. Should cost more than Freeport as you are paying for their transportation to your base. Maybe the amount goes up based on distance from closest Freeport.  This will help if you decide to build a large ship. If you are a small company or solo, you risk getting destroyed getting to a Freeport as you can’t fully control the ship by your self and you would not have to deal with repairing the ship by being in a Freeport zone.

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Thanks for all the responses guys. Will be going through it all with the team 🙂

 

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