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Jatheish

Creature Designer

Question

Let's play a game! If you were a designer, what would you change about the following tamable creatures? We often hear feedback that players don't find value in most of the ones we've tamable, and I know some ideas have been shared in various threads previously but figured I'd make a giant thread where y'all can suggest. Not saying any of this is going to happen, but curious to see what you suggest.

  • Bear
  • Chicken
  • Cow
  • Bull
  • Crow
  • Razortooth
  • Shieldhorn
  • Elephant
  • Giant Pig
  • Giraffe
  • Horse
  • Lion
  • Monkey
  • Ostrich
  • Parrot
  • Penguin
  • Rabbit
  • Rhino
  • Seagull
  • Sheep
  • Tiger
  • Vulture
  • Wolf
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Bulls need a cargo harness that moves weight.

 

Make a medium gate that fits elephants. Behe gates are stupid

Edited by Pallist
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seagul- reveal more fog of war in open seas and maybe show trails of the ships ?
vulture- show health of every living thing around you?
bull- carry more weight

-giraffe gather more thatch

-bear should be able to gather honey

and please add ignore item list to the animal inventory like in the bank

and more agressive options to animals like : attack only players and tamed creatures. i want animals protect my base not to chase a seagul to the open seas

Edited by Veg
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Most important thing is to split harvesting materials from food collection. At the moment when I harvesting with bear for fibre I alway get tons and tons berries and so on. I don’t know why fruits and vegetables a called Resourses. Could make another option like disable food harvesting. Thanks

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Just now, Symptom said:

-Seagull warns you about rain and storms.

I like this.  Even a 3-5 minute warning about rain would be a game changer. 

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1 minute ago, Robotukas said:

Most important thing is to split harvesting materials from food collection. At the moment when I harvesting with bear for fibre I alway get tons and tons berries and so on. I don’t know why fruits and vegetables a called Resourses. Could make another option like disable food harvesting. Thanks

We're going to be looking at moving over the tax-bank item-restrict functionality over to tames.

Thanks for the feedback folks, keep em coming 🙂

 

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Horses could be passive tame. They are really derpy, getting stuck on terrain or launching themselves. Their acceleration from 0 to 100000 is insane, making them hard to trap and bola. Not counting the fact they run into open ocean and swim in circles for hours.

An ability to see your animals on map/atlas would be great. As it is alpha game build bugs happen, stuff happens, its too easy to lose your animals. This feature can be taken out for full game release, but it would make a nice feature for now.

Armored saddles to buff your animal, give it more survival ability? 

Breeding is so so so tedious. Do you really want us to spend hours upon hours handfeeding babies surrounded by 7 grills or penguins to make sure the temp is good? 
High  level tames should be hard to get, but maaaan I am not looking forward to breeding at all. 

Elephants could have more stamina.
There should be an animal that gathers thatch faster than a player with a pickaxe. 

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@Jatheish Two primary issues that need resolutions asap, basic QoL changes that would make a huge impact, and some suggestions for tames:

1) Animals falling through the mesh of boats or structures absolutely needs to be fixed ASAP. I recognize you saying above that you are making this a priority, so I'll just reaffirm how crucial this is to the player base. This has to be the #1 priority for animals; we've stopped sending bug reports about this, because it happens so much. Daily. And it was never fixed in Ark.  Don't let this one slip.

2) The main thing wrong with the breeding system is how fast the temperature spikes can kill an animal.

In Ark, you generally get to a point where you can leave the darn thing alone entirely for large chunks of time, as long as you're careful and watch your timers.  In Atlas, even if you've got all the temperature ranges for your biome/grid known, you still have a maximum of maybe a 10 minute window where, if unobserved, the baby can die, because it can transition from a heat wave to a cold front, and no amount of insulation we've found can prevent a swing like that from killing a baby without manual adjustment.  This window should be significantly longer, especially further on into maturation.  You can still keep the temperature requirements, but the window for failure needs to be much larger, given the extremely long maturation time.

Boosting someone else's idea: Give babies a scaling insulation buff when close to their mother. This will benefit smaller tribes who don't have as many people to do babysitting, and still make it more complex for larger tribes to manage that proximity if doing mass breeding.

We also need some way to cool down a baby. It doesn't have to be huge (but more than being submerged in water).


Necessary QoL changes

  • Add armored saddle blueprints to the game (even just a bit, doesn't have to be the full 25 armor of a bear)
  • Add Medium sized gates, for Tier 2 animals (and smaller tier 3s)
  • Make medium and large sizes cages (like those in the Piracy tree) to hold animals on board ships for better transport. Make the "Transfer <animal> to <x>" option move them into specific, named cages, instead of to ships.
  • Filter gathering would be amazing
  • Add the "Dino Leash" item from ark

 

Animal Specific 

  • Seagull - allow for a 'homing pigeon' ability where it can send weightless items like blueprints or treasure maps back to a specified location at your home base (like a special bird cage you craft)
  • Crow - Help you spot nearby undiscovered Discovery Points with a UI element, like the Bulbdog alerting you to high level predators
  • Sheep - Convert the hide-like resource your shear off them to a Fiber. This would help alleviate the lack of fiber in certain areas, since you could just bring along a couple sheep. Also fur just seems more like fiber then hide.
  • Pig - Allow it to act like a super-shovel. Bonus chance to harvest worms, gold, etc from the ground
  • Wolf - Revisit the idea of a "Pack Buff" like in Ark, as a means of boosting the wolves' currently underwhelming power level, without drastically changing the creature itself.
  • Elephant Giraffe - should be able to gather additional thatch from trees (higher up)
  • Bulls should get a buff to farming thatch from plants on the ground (all plants, not like how with Bears it needs to be a special plant)
  • Shieldhorn - Its special passive ability is fantastic, but it needs a base HP boost or armor to really be a viable tank.
  • Razortooh - Needs a stamina buff, and probably HP or armor.
  • Seagull - Gather fish, increase Fog of War reveal distance
  • Rabbits - on the shoulder gives a "Lucky" gold boost buff
     

PS: While the new taming system of getting hit by the animal is somewhat annoying, I really like that it pushes taming into more of a group activity, often needing people to do the primary tame, scout/kill predators, and have someone on backup to take over if you miss the sweet spot a few times and get hurt. I like this design direction; even though I end up doing less solo taming, I have a LOT of fun on our group taming excursions into dangerous areas!

Edit: PS, clarity, typo

Edited by bixby
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Make a thatch animal please,

Make cargo saddles not just for PVPE, and for domestic use (like cargo), I personally don't care (and company either) if it increases the cost of them. 

I understand predators needed to be nerfed in wild, but now the tamed ones are jokes that get laughed at by farming tames. 

PLEASE - Make a carriage type that uses 2 of same animal, essentially increasing hit box, seats and weight capacity. Would be super cool 😃 (personal want hah) 

Edited by Whitebeard
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Bulls are horrible and pretty useless all round, how about make them reward-able by being a good thatch farming animal or at the least being able to pull a cart like the bears? Also  Shieldhorns feel borderline useless too considering how horrible they are to tame and  I've heard  the  same  about the Razortooth, increase damage and survivability to make them a viable animal against Power Stone Island creatures? (Speaking from a PvE perspective.)

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1 minute ago, Bradley1928 said:

Biggest thing making them not valuable is how easily they can be killed within a house or fall through the floor foundations. I have 7-8 chickens under my house in the foundations for weeks now.

Yup, I feel ya. This bug is a priority for us to resolve asap. 

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Pigs could be good for farming seeds, or cooking ingredients.

place a lasso in the game for things that are passive flee in order to tame

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10 hours ago, Jatheish said:

Let's play a game! If you were a designer, what would you change about the following tamable creatures? We often hear feedback that players don't find value in most of the ones we've tamable, and I know some ideas have been shared in various threads previously but figured I'd make a giant thread where y'all can suggest. Not saying any of this is going to happen, but curious to see what you suggest.

  • Bear
  • Chicken
  • Cow
  • Bull
  • Crow
  • Razortooth
  • Shieldhorn
  • Elephant
  • Giant Pig
  • Giraffe
  • Horse
  • Lion
  • Monkey
  • Ostrich
  • Parrot
  • Penguin
  • Rabbit
  • Rhino
  • Seagull
  • Sheep
  • Tiger
  • Vulture
  • Wolf

@Jatheish

 

As a designer I would scrap how animals are at this point. Currently this game is turning into an Ark expansion. I would decide to stop living in Ark's shadow. Currently I've done all PvE material so my day consists of riding around on a level 70 bear with elephants behind me harvesting X resource with hopes of actually needing blue print weapons to complete the next PvE tier. Currently riding is basically a requirement for things to do effectively either everything else needs to be brought up or beastmastery needs to be brought down.

I would change the tree to crew. It would allow you to get animals but the animals would have something they bring to the table and not be rideable. The shoulder mount thing would be fine but cruising around on (current meta tame) is basically Ark. So I now have a blank slate and need to make it so I can get tames. I would want it to be a  low chance from mate boosted animals when you harvest their bodies or a high chance from an alpha. Could also put a vendor in the game that sells the babies. So now my players have a baby X. This whole temperature thing currently is silly and the way to fix it going to require a lot of resources from my company (grapeshot) so the cost would be too great to keep this. The concept is cool but the creation and implementation creates a poor user interaction with it so I would scrap it. The concept of feeding animals something special is a good one so I could fill up a bear with honey and it would mature faster or just use berries cause they are easy but longer time until they are grown.

So now I have a way for players to get tames so I now need to make them useful. This would be the bottom tiers of the crew tree.  Different animals would have a function that fall into combat or utility. For this I would think of how I envision an amazing creature of the type.

  • Bear- Combat- Taunt enemies around the player acting as a tank.
  • Chicken- Utility- When on wander produces eggs
  • Cow- Utility- Produces milk (more on wander)
  • Bull- Utility- when on wander fertilizes nearby crops
  • Crow- Shoulder- When you die acts as a bed.
  • Razortooth- Combat- nerfs alphas.
  • Shieldhorn- Combat- Produces a shield that deflects projectiles. (Currently elementals have little counter play)
  • Elephant- Utility- When on wander collects wood.
  • Giant Pig- Utility- When on wander finds buried items.
  • Giraffe- Utility- When on wander gathers thatch.
  • Horse- Utility- Rideable, pulls carriage and cargo which helps tranports large amounts of people or heavy amounts of resources great distances (we need something that makes unloading a galley not horrible)
  • Lion- Combat- grabs smaller creatures.
  • Monkey- Shoulder- barehanded becomes climbing picks at a much higher stam use rate.
  • Ostrich- Utility- Harvests seeds when on wander.
  • Parrot- Shoulder- Makes musical instruments easier to play and buffs the buff radius.
  • Penguin- shoulder- fortitude buff.
  • Rabbit- Shoulder- When on shoulder provides a movement speed.
  • Rhino- Utility- When on wander gathers stone.
  • Seagull- Shoulder- When on shoulder reduces/removes fog debuff
  • Sheep- Utility- When on wander gathers fiber
  • Tiger- Combat- reduces movement speed of enemies.
  • Vulture- Utility- When on shoulder decreases vitamin depletion.
  • Wolf- Combat- has a howl that increases damage.
  • Turtle- Make tameable- Shoulder- Increase swimspeed, decreases oxygen use, and reduces deep diving debuff.
  • Rattlesnake- Utility- When on wander produces venom, venom is used for anti-venom which reduces torpidity.

So now that I have all these super cool animals I need to transport them and the current bug is they fall off (scavenging tames in the ocean is super lucrative I know a guy that got a Razortooth) I would make it so boats have a animal attachment that is basically a cage and when you send the animal to it the animal gets turned into more of an item that is placed inside the cage instead of being on the boat (no more lost at sea tames yay). We now need somewhere to put all these wandering tames. I would make it so tames on wander don't leave your territory. I would also make it so you can apply a filter on the map to see where certain tames are.

Now for the meaty part of the new tree. I would make it so NPC's you get from SotD have a type of suffix like Bob. Bob would be a builder. You would need points in crew to hire Bob and then you can put him on a smithy. If you have skills in construction you would be able to make things like stone at a reduced cost. The points in crew would only be to get Bob, the points in construction would make it so you can get the discounted building from Bob. This would make Bob your righthand man when it comes to construction of things. You would still need the recipe to make it though. So getting NPC's and keeping them alive would have benefits beyond "I need guys on my sails" which you would want to keep around because sailor NPC's would make your sails better.

This would lead into reworks of the other skill trees, I would make farming capable of making the large crop plots grow fiber,thatch, and wood that the NPC's can harvest at a drastically reduced rate. The rate they harvest can be modified by giving them higher end tools.

Artillery tree would also get access to alchemists that can be put on a mortar and pestle that will make it so you can stack unlimited resources inside it and queue up organic paste for more than 220 at a time... it would also make it faster to give the QoL that is missing from the chemistry station.

I could keep talking about how I would change it but the TL:DR is make animals more companion rather than a requirement but still have meaning. Make NPC's more than a parasite when you arn't sailing. As a designer I would change a lot of things but for creatures this is what I would do.

~Lotus

Edited by Lotus
Cause I didn't make it @ Jat :D
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- Add an extra Option Menu to animals for farming: for example for elephants -> only farm wood so you can deactivated farming berrys and other stuff you won't farm at the moment

- giraffe needs a second 2x buff for gather thatch

Edited by Tenosch
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give rabbit a perk like what monkeys and seagulls give, at the moment rabbit does nothing when you have it with you, give it a luck boost for treasure chest rewards going by the whole lucky rabbit foot idea

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Bear - It’s clear that the bear is the popular choice for best all-around tame. I think that the bear’s combat ability is where other offensive tames should be. In addition to all that strength and health..and stamina..and carry weight, which makes sense because it’s a bear, their strongest attack also has a conic radius and they are unmatched at gathering underbrush resources; and their bite or swipe gives you the ability to gather meat or hide at various rates. They can run fairly quickly at top speed, but easily bump into things and lose their momentum. Their biggest negatives are that they can’t jump and are not very nimble, so backing up or making sharp turns can be slightly difficult; but their swipe is conic so that’s usually not a problem in combat. Most people are pretty happy with the bear and I don’t think there’s anything wrong with that. I think it really shines because it doesn’t have much competition; by that I mean that most other tames feel fairly useless in general. I can only think of two reasonable things to change about the bear without painfully nerfing its stats. Make it T3 and lower its attack speed. Attack speed is the huge thing here. It would lower its ability to both attack in combat and gather at a high rate without making it too weak at anything it’s currently good at.

Chicken - It gives you eggs. Not worth breeding.

Cow - It gives you milk. Not worth breeding. If anything, add the ability to ride it without a saddle like the pig simply for a quality of life improvement.

Bull - Please enable the use of cargo saddles for bulls. Increased carry weight and possibly buff damage. I would really like the bull to be useful for something. I think it would be great to give it the ability to gather materials that currently do not seem to be gathered at increased rates by any other tames, such as tree fibers like bamboo and silk as well as secondary resources from trees such as cocoa and limes.

Crow - It buffs intelligence at a decent value. Definitely the most useful shoulder pet. It’s not the Crow’s fault that intelligence rolls blueprint bonuses on a percentile and simply increases your maximum while doing nothing about the minimum, still letting you roll a natural 1, so that almost no one bothers to put their stat points into it when they could use those points for something more concrete. Or that it’s only semi-useful when crafting special blueprints and absolutely nothing else like gathering rates or something. Please increase the spoil timers on worms because birds are hard enough to tame already.

Razortooth - I’ve heard it’s a picky eater so I really haven’t tried to tame one yet. But I’d definitely be upset if something I traveled so far into the most dangerous territory in the game for and worked so hard to tame died because it’s squishy. It’s not even in a tier, so it should be that strong and scary.

Shieldhorn - I heard it stops bullets which is pretty cool. I see a lot of people saying to buff its stamina so I’m going to assume it needs that. Again, it’s difficult to get to and tame so it should be better than T3. Definitely seems like the tank tame so I’m hoping it has very high health.

Elephant - Elephants are great. They gather wood and can kind of stomp on things. I love the carry weight buffs. But I think it needs a couple changes to really shine. Something so big and heavy shouldn’t get stuck on snakes and and puppies. If it’s possible, adding some sort of collision change that lets you push creatures out of the way or walk over them more effectively would be fantastic. Please remove the collision from their tusks though because they get stuck on literally everything and you can barely even walk around them.

Giant Pig - Everybody poops. You can ride it. But you can’t make it poop while riding it. I tried.

Giraffe - I love the recent changes to weight and thatch gathering. Exactly what this tame needed.

Horse - They’re very fast and can carry a decent amount of weight, as well as gather seeds and some berries and vegetables if you need them. Useful for exploring new places and traveling in general. They are so ridiculously annoying to catch though. Taming them is easy, if you can catch them. Basically, you either make a trap and hope one decides to fall in or you chase it down with another tame and somehow trap them between a rock and a hard place and hope they don’t get free in-between bolas. That’s if they don’t run into the ocean and swim around in circles until a shark eats them first. Please lower their movement speed, preferably only while wild if that’s possible, or make them semi-aggressive so they only run away at a certain health threshold.

Lion - Good at killing things, but they should be stronger than bears. Please buff their carry weight and stamina so they can be a little more useful for other things as well. I’d like it if they didn’t sound like rubbing sandpaper while running around too.

Monkey - Health regeneration is cool, though it’s not much so I think this should be increased. Making their buff more noticeable would make them more desirable for map hunts and Golden Age Ruins runs. They throw poop at things too, but that’s about as useful as a ball of poop. The Monkey is small, but it’s quite nimble and reflexive so I think it could use a little more health for survivability.

Ostrich - The ostrich is one of my favorites because I love the temperature regulation buffs. It is by far the most annoying tame to be around though, so please lower the interval at which it makes that horrible vocal noise. It’s smaller than a horse so it can’t carry as much weight, but it also seems to have lower health which makes the horse a more desirable choice for a travel mount in any biome but the desert; or maybe a heat wave in the tropics. The hyperthermic regulation is great, though obviously only useful in warmer climates so it’s very situational. I think that it needs a slight buff to compete with the horse, either movement speed or jump strength to make up for the difference in health and carrying capacity.

Parrot - By far my favorite avian. The available color schemes for this tame makes it kind of fun to seek out. I love the fortitude buff, but it’s such a small amount that it’s hardly worth the effort. Taming any of the avians can be fairly challenging, and they all have very low health values so they can die easily if anything goes wrong. I think the fortitude value should be greatly increased, by at least 4-5x. Currently a decent level parrot doesn’t even provide you with a third of what you get just from balancing your vitamins, and even the vitamin buff doesn’t make a huge difference honestly. Bird tames aren’t designed to fight or gather, their only value lies in that buff they provide when on your shoulder. Currently not worth the effort to tame or take with you on your travels, especially when zone changes cause shoulder-mounted pets to get lost in transition and tames in general fall off or clip through boats so easily. Not even worth the crew slot it takes to bring them with you.

Penguin - Adorable and cuddly. They help keep you warm in the coldest of climates but restrict your actions while doing so. They’re slow, weak and only eat fish which makes them extremely high maintenance. Currently not worth the effort for any tamer or breeder unless you’re simply trying to stay alive in your own home during a polar cold snap. But even then, you might as well just save the ironwood in your grills, give in and wait until it’s over. You already have to travel to the most dangerous waters outside of Golden Age Ruins just to get to the polar biome where penguins live, through high level ships of the damned and aggressive whales waiting to destroy half your planks with a single tail sweep, to the harshest biome of the game with dozens of the most dangerous non-mythic creatures around every corner, waiting to punch you in the face. Their buff should be applied in a small radius with a proper icon, specifically for tamers willing to handle the nightmare of breeding and are wishing to raise baby animals. Penguins should be able to eat regular meat too. For our sanity, please.

Rabbit - Cute, squishy, I guess they warn me of danger. Kind of useless. They should provide a movement speed buff that scales with level.

Rhino - Rocks are heavy, metal is heavier. The rhino needs more carry weight than the elephant honestly, especially since the elephant handles easier for some reason. Currently only useful for destroying player structures on PvP, but even then it would probably just get shot.

Seagull - Definitely the most useless tame so far. Why an animal that can’t breathe underwater provides you with a buff to oxygen and swim speed, I don’t know. Maybe so I can swim one second faster to the shore from an anchoring point 20 meters away, or I could just use a dinghy if it’s really cold or something. And it only eats fish? No way am I going fishing every day just for that. Making it so aggressive creatures won’t go after PCs in a diving suit has made it somewhat viable. But please, if it can’t breathe underwater, at least give it so much oxygen that it won’t need to; without having to waste all its stat points by putting them into oxygen. I’d rather put them into food so I won’t have to fish as much to feed this thing. Seagulls basically eat anything in real life, so I don’t really understand the fish-only thing. Please buff oxygen and let it eat regular meat if not berries and vegetables as well.

Sheep - It gives you fleece, so that’s cool. Or I could just ride my bear around and kill all the sheep to get even more fleece. More fleece is always good.

Tiger - The tiger is my favorite tame overall. Not because it’s great, I just like large cats. The bleed attack is amazing and actually makes it viable to take on stronger enemies, albeit in a sort of kamikaze way since elementals and most other mythics pretty much decimate anything in their path. Needs a stamina and carry weight buff, like the lion, for a quality of life improvement. It should also, like the lion, do more damage than a bear without relying on the bleed; especially since it has significantly lower health, is designed solely for combat and not to gather much of anything at all. Not sounding like wet leather while running would be a very appealing change as well.

Vulture - For such a biome-specific and annoying creature to tame, I was disappointed to find out that vultures do absolutely nothing at all. If you attack one, all of the vultures in the area aggro to you; as if trying to tame avians wasn’t difficult enough. They only eat rotten meat, which is kind of silly. I get it, they’re vultures. But why would they only eat rotten meat and not regular meat? Do they sit around and wait for a corpse to decompose into filth before coming at it like flying piranhas? No, they dive right down and eat anything and everything in their way. They desperately need something to make them desirable to players. All of the birds are completely useless in combat, even the vulture. Buffing its health and damage to make it at least usable as an attack pet would be a good start. It’s bigger, tougher and more aggressive than any of the other avians but their stats don’t reflect that at all. Still, a vulture could never kill a wolf one-on-one, and I wouldn’t expect them to be able to. But being able to provide support damage and possibly buffing their carry weight and hide or keratinoid gathering rate could make them somewhat useful to bring along. Even if you added all that, I still think it would need some sort of player buff while shoulder-mounted to really make anyone want one. What buff exactly though, I’m not sure. Perhaps a melee damage buff that scales with level to make for a great partnership.

Wolf - Lastly, and certainly least, the wolf. It was my second favorite, right after the tiger. That was until I found out there was no pack buff, then their health and damage got nerfed so significantly that they became only just slightly more dangerous than a dog with a chew toy. They’re about as useful as a warm blanket. They keep you warm, but they have such low stamina that you can’t run anywhere with them, such low damage that they can’t properly defend themselves and such low health that they die quite quickly after you find out that they can neither run away from nor fight anything even remotely dangerous because all of their stats are so poor. You can’t carry anything while riding them and they don’t even get a secondary attack. Just some howl that you think might actually do something but it does nothing at all. With Nature’s Roar, my wolf was still doing less damage than my bear’s normal attack. I get it, wolves were scary at first and a lot of people probably cried about it because they’re aggressive and are in many more biomes than other aggressive animals, and they can chase you down unlike the rattlesnakes, cobras and crocodiles that you can just run away from. Lowering their aggro range was a good idea, but lowering their damage and health made them completely useless as a tame. They weren’t even all that useful before. Keep their health the way it is, that’s fine. But buff their damage back to something reasonable and give them significantly more stamina. Add a bit more carry weight, at least enough so that they can carry some hide and give them 2x rates for hide and keratinoid. This will make them desirable and useful for travel and hunting across all biomes, but not too dangerous in the wild. Turning their howl into a timed pack buff that scales with the number of your own wolves in range would also be a welcome addition.
 

Some additional notes, please fix the things like….tames falling through floors, falling off boats, flying off into the sky, getting lost in the abyss during zone transitions, floating or clipping after anchoring, falling through the back of the boat when porting between decks, wild animals spawning inside player structures and attacking all our tames. Thank you. Also please add saddle blueprints that are better than regular saddles. War saddles would be really cool too, like they weigh a ton but provide much more armor than a regular saddle. Nerf fire elementals. If you’ve read all this, thank you for your time.

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@Jatheish

Firstly I agree with the top posts of this thread already and they've pretty much hit all of the marks. 

There are some things I haven't seen others type though, but I only read the first page with the top posts so they may have already been posted before:

Vultures are pathetic and a nuisance (this has been written about already but I have such a strong dislike for them that I need to vent). Not only are they useless as a tame, they quite often screw you over when you're taming. OH LOOK a low health creature that's weak and trapped... let's kill it! I get that this is VERY realistic but good lord I'm kept on my toes when trying to tame something that's already hard enough to tame as it is, trying to keep my eyes and ears peeled for those pesky twots... Also, their attack/movement animation is so fast and glitchy they're quite often impossible to target unless miraculously trapped between something or you're on a mount. EDIT: During taming I haven't noticed any Vultures attacking in the middle of it, so perhaps this got fixed? Or I got lucky.

Cows should be rideable like sheep and should be able to be fed Thatch after tamed. When successfully taming a Cow it should not read 'Tamed a Bull' - I believe this is the reason when breeding we always get Bulls and never Cows.

Sheep should give Fibre when shorn as wool is not a Hide or skin, it is a Fibre used for making warm clothes and padding cushions for softness.

Bears are really great, but my biggest problem is that they collide with floor foundations so easily and get stuck on them, especially in mountainous areas where people are spamming foundations in Lawless regions. They can't jump and this is fine, but getting stuck on foundations, trees and rocks/structures is frustrating, especially when you think you've made your way around it only to be rubber banded back to the original point.

Ostriches are fantastic and yet I see people diss them so much! I understand that on PVP they are sorely limited, but I love their run speed, how easily they traverse over small objects (unlike the bear getting stuck on everything) and their jump is awesome. The only thing I would say about them is perhaps increase their tamed attack speed and give them some special skill like a super run speed boost and perhaps able to gather a bit more thatch like a stone pick axe. As these creatures quite often come together in a flock/group, giving them a sort of pack buff could be beneficial as well but not necessary, it just makes sense.

Wolves are useless. They run out of stamina incredibly quickly, they have low health, low attack and apparently can't even chomp through a Crocodile's face (as mentioned below), nor attack a Cobra (as mentioned below) without doing circles and clipping through. The cold buff is pointless when the mount is so weak and has such a low carry weight, it's just not worth taming. Its only perk is that it has a very fast attack speed, but it's not even really a perk because everything else is so bad. It howls but that doesn't even do anything... I'd suggest, if they're going to have a Howl, that it gives a temporary buff to all other tamed Wolves in your vicinity, or rallies them to attack your target. A pack buff for these creatures makes the most sense out of everything as well, but I understand that could potentially become quickly overused and overpowered.

Horses realistically should be a passive tame that run away if you get too close, like the Rabbit and Monkey. It makes no sense to have to beat down a passive animal and bola it when you could just go up to it, pet it and feed it until it befriends you, the catch being that, as in the wild, you would have to be very cautious with a horse, lest it be spooked and run away. If I wanted to be technical I would figure out a way to introduce Lassoing via a timed mini-game/mechanic.

Why are Lions even more useless than wolves? And they're Tier 3 tames? Lions are huge, fast and powerful creatures! Increase their tamed base attack damage, make their right click usable only on creatures the same size or smaller than themselves and increase their base health to at least 300. A tier 3 tame weaker than a tier 2 tame that's already weak... this makes 0 sense as it currently is. 

The Rabbit enemy awareness mechanic is next to useless, reducing the tame to a cuddly toy. A speed buff, as suggested by many others, or a luck buff would be nicer, or at least a more visible/audible warning when it detects dangerous creatures than is currently in play.

Breeding is far too punishing as it is now. I turned my back for 5 minutes and my little babby was dead as a door nail on the floor... Having to sit at your computer for 8+ hours straight while this thing matures is way too much. I'd suggest increasing the baby's food carry limit from 5 or slowing down its health loss. Also, shouldn't it just be able to drink its mother's milk or Cow's milk?

Honestly I would just redesign the current breeding mechanic entirely. The baby should be kept close to its mother at all times during its growth, up to a certain point, and it should be able to feed from its mother. The mother in turn would lose hunger at an increased rate and perhaps have her Torpor slowly drain, meaning she needs to rest more often until the baby is matured. Tames that lay eggs, such as Ostriches, you could have an Incubator Crate, stuffed with straw/fibres or, again, just have it close to the parents to keep it 'warm'. 

These aren't tamable creatures below (though it would be cool to ride a Croco for fast water travel!)  but they're creatures and these issues have been putting me off playing recently:

The Cobra hit box and collision is ridiculous and overly frustrating. When fighting a Cobra (unless you're on an Elephant) it is quite often infuriating; it circles around you, clips through you, looks like it's in range of your attack but is apparently untargettable... this makes Alpha Cobras really scary and I just cannot be bothered wasting time with it unless I'm on a very high level Bear or Elephant. Alpha Cobras also currently have a nasty habit of spawning inside my pens and killing my tames when I'm offline - this is further worsened by the fact that they are so hard to target and clip through things. I'm certain that most tames end up dying to this creature purely because of the shitty targetting/hitbox that it has. I also can't remount a tame if I'm knocked off or unmounted when a Cobra starts attacking - its visual interaction box/hit box is just so weird and 'in the way' that the 'Ride/Inventory' option doesn't appear until the Cobra is lured away or its body dragged away when dead. 

The Crocodile also has a shitty hitbox but nowhere near as bad as the Cobra. When trying to target it with smaller tames likes Wolves and sometimes Ostriches, you're literally smacking or chomping its face off and it does nothing. You try to run to its side and bite its ribcage but it just rubber bands you back to where you were or teleports around you. I think, long story short, you should be able to smack at its head/face and deal damage without issues, no matter the mount or weapon.

Alphas: Currently still spawning way too much in certain biomes. I saw 5 Alpha Cobras the other day in B6, on Blaincier Island, within the space of an hour. I also saw multiple other Alphas all dotted around from various species within that hour. Cobras are a pain in the ass with their hit box and clipping issues. Lions are so strong and terrifying because you can't mount up and take it on without being knocked off and if you try to go against it with a larger mount like an Elephant, it will just run circles around you and eventually kill your mount - the only way I managed to kill one the other day was to get it trapped in the corner of my base while it ran in to the wall and I continuously knocked it forward with my Elephant, or to bring an army of Bears.

Everything should be tamable (I know this is already being worked on but finding out I couldn't make a Chocobo farm was really disappointing XD) 

The jump from Small gate to Large is ridiculous. I know it's been said already but I'll up it again by saying there needs to be a Medium gate in between.

Edited by ShivanQueen
Just found out how useless Lions are, so adding my thoughts on that.
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Penguin should help with breeding more, help prevent babies from getting too cold or too hot, seeing as we have no way to cool things down easily.

Rabbits should do.... something... other than breed fast. Maybe increase jump height slightly.

Would help if pigs could be used to dig in the ground similar to a shovel, because I need more worms to tame my crows. On that note, digging should be applicable to the 2x events....

Crows should be able to attack on command, you can command them to attack currently, but they dont actually attack. Unless I am doing something wrong.

Edited by Jormungand
additional suggestions, gramatical error
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The parrot gives fortitude where i feel the rabbit would suit this better and rework the parrot to give a gold/treasure buff because it aint no parrot without its "pieces of eight"

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  • Bear - In a good place ATM
  • Chicken - In a good place ATM
  • Cow - The only complaint is that I can't ride them to move them around. make it so that you need the sheltered buff to ride them. just to make my OCD happy 🙂
  • Bull - Needs to gather thatch from trees the way a pickaxe does. an elephant mimics the hatchet, you need an animal that mimics the pickaxe in terms of gathering.
  • Crow - Let the crow have a small chance to pick locks of boxes without the shelter buff. Would love to see what's inside those lonely large boxes all over lawless islands.
  • Razortooth - Can't comment
  • Shieldhorn - Can't comment
  • Elephant - The only complaint is that its stamina regen is a little too low. it needs to regen like the bear or rhino.
  • Giant Pig - Truffle hunt while on wander. make any recipe with truffles and have the buff be 2x longer.
  • Giraffe - Can't comment
  • Horse - Slow it down just a little. make a horse a passive tame. shouldn't have to get a horse stuck somewhere to tame it.
  • Lion - buff damage a little to bring it in line with the predator type tames.
  • Monkey - make the monkey do secure trades for traders. not make him carry a ton but some mechanic to help traders feel a little bit safer.
  • Ostrich - Can't comment
  • Parrot - give a gold buff when digging in open ground. not for treasure maps but make digging with the shovel a little more interesting.
  • Penguin - insulate better. there needs to be an animal that works like a temperature regulator as the AC did in ark. I think the penguin would fit that perfectly.
  • Rabbit - give it a run speed increase. to make the rabbit like the jerboa from SE was a good idea but it needs to be worth taming. 
  • Rhino - make it reduce stone/flint/metal weight a little. right now the rhino is decent but it needs a little help.
  • Seagull - remove fog of war or reduce fog
  • Sheep - works fine IMO
  • Tiger - needs to be almost as fast as a horse but faster than a wolf. should have a stealth buff against wild animals
  • Vulture - should gather meat for you within a reasonable radius
  • Wolf - give the wolves a pack buff. make it worth it to travel with 2 or 3.

Across the board, tames need to be breedable. I know it has been stated that this will be looked at but I really feel like this should be a little easier. sitting in a house and turning on/off fires and grills for 48 hours to breed a bear is not worth it right now. I would rather suck it up and go hunt for a 29 or 30 wild bear and tame on a 2x weekend. 

Give the AI crew the ability to automate some of the base daily tasks, milk cows, shear sheep, collect eggs and/or poop. this QOL change would help a ton of companies make the game feel less like farmville and more like an MMO.

The tames should something that players want to use and not curse every day they log in to feed them.

Thanks for taking the time to listen to the players. we definitely appreciate that! 

 

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One of the animals (preferably more) need to be able to gather thatch from trees at a higher rate than a metal pick. Yes the bear can pickup reed and leaves that count as thatch but not all biomes have them which means that you have to travel fairly far to get one of the most used materials in the game.

Breeding needs a rework so they eat even when your offline and the only threats are temperature and predators. The timer itself would be less of a pain if i could atleast log off for an hour before they "starved" to death with full inventories and trough within range.
After the initial "baby" stage breeding should get slightly easier in terms of temperatures that they can handle, most biomes have fairly large swings in temperatures which means that its going to be almost impossible to get them to full maturation without babysitting for the entire maturation.

Dont nerf any of the animals more because of PvP, most of them are already useless or have hidden effects that are almost impossible to find without doing weird testing (like someone said crows make you take way less fall damage).

 

For specific changes to animals:
- Cows
Have a stat that lets you get more milk

- Sheep
Change the harvestable wool to something that is more used (at this point im fairly certain that most players are swimming in hide).

- Elephant
Make its stamina regen faster, at its current speed its less atrocious for me to run around farming on my own and dropping wood on it than it is to farm with the elephant, wait for stamina and farm again.

- Rhino
Let it get metal at the same rate as with a pick, right now it basically removes the metal from the stones and only picks up the stone+flint.

- Penguins
Their current AoE insolation needs to become an actual buff (instead of silently adding to the values) and it needs to affect baby animals (if it currently does its not noticable).

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Increase the amount of tames that are passive tames. Seems kind of weird to beat up a passive animal to tame it. Maybe make an exception with passive tames like the gathers like Bears, Elephants etc. (leave them bola tames) With aggressive animals like wolves , lions etc. bola taming makes sense. For example it seems weird to attack and bola a small bird to tame it. I agree with all the rest of posts that you need a thatch tame as not all islands have the kind that a bear can collect.

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2 Things that I can think of on the spot is a thatch animal while there are several animals that gather thatch none do it well or worth taming for. Also with all the nerfs that have come to predators mainly wolves which I understand it could be frustrating to get attacked by a pack of wolves and insta killed. Tamed wolves have become kinda useless because of how weak they are damage wise so maybe return tamed wolf values to original or just buff them in general. 🙂 Also some breeding love would be great alot of us dont have time to micromanage animals for 16 hours so they dont die.

 

Edited by Prestige
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1 minute ago, Pallist said:

Bulls need a cargo harness that moves weight.

^This.  Maybe a pair of bulls can carry more?  Make them slower but increase carry weight

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  • Crow - Perhaps give the ability to teach the crow to go pick up maps without having you interact with the bottle yourself... Crows are very good at learning...
  • Monkey - Perhaps give the ability to pick up small items... Perhaps make it possible to throw him through an open window into a base and then have him raid something off of the sleeping characters body...
  • Parrot - Perhaps give it an ability to sing along with a song you play which then gives an extra boost to the timer or buff %...
  • Seagull - Perhaps have it make a sound to indicate a storm is coming... 
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