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Bad News Bear

Make cannons heavier/weight management

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Cannons are incredibly light at the moment, I can fit 20+ large cannons I want on a schooner and still have plenty of weight for ammo and being stupid fast/nimble. I would love to see the current cannons made extremely heavy x3-4 the weight - make them blockade or true siege weapons and add lighter cannons for quick pursuit/merchant defense/harass ship setups.

 

this would actually force players to think their setups rather than just make gun bricks.

weight distribution management on ships would also be an amazing feature, where having too much uneven weight would make you turn poorly in a specific direction or even sink you even if you’re not over your global cargo limit.

Edited by Bad News Bear
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Weight management I wouldn't mind seeing, but heavier cannons are something I'd voice against.  Heavier cannons should only be allowed IF they fix the weight system of everything else in the game first.  As it stands I have a Brig with 12 guns that is almost 8k out of 15k in weight simply because I didn't make it as a husk of a ship, I actually tried to make the ship look like an actual ship with multiple deck entry points and sectioned off cargo areas.  With every mortar and pestle, section of rope ladder, railing piece, ceiling tile, half-wall, full-wall, door, and even a canvas painting counting as anywhere from 8-16 it all adds up to much and to quickly.

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They have already made the weight 2x the weight of a cannon in a gun port with the gun port closed. That is plenty. 

I can just see them making the weight 4x and sinking a bunch of ships. Really stupid.

Now if they would give all ships 2x the weight capacity, then I wouldn't care 🙂

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23 hours ago, wildbill said:

They have already made the weight 2x the weight of a cannon in a gun port with the gun port closed. That is plenty. 

I can just see them making the weight 4x and sinking a bunch of ships. Really stupid.

Now if they would give all ships 2x the weight capacity, then I wouldn't care 🙂

What's stupid is how powerful and how many cannons you can actually put on a ship

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11 minutes ago, Bad News Bear said:

What's stupid is how powerful and how many cannons you can actually put on a ship

What is stupid is that they have the same settings for PVE and PVP.

I'm sure your wanting this nerfed on PVP servers and I'm wanted this made even more powerful on PVE servers.

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2 hours ago, Bad News Bear said:

What's stupid is how powerful and how many cannons you can actually put on a ship

Have you seen the HMS Victory?   And that wasn't even the biggest 1st rate in the Royal Navy, let alone on the seas.

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1 hour ago, Hodo said:

Have you seen the HMS Victory?   And that wasn't even the biggest 1st rate in the Royal Navy, let alone on the seas.

Lol was that the one with 20 cannons pn the back end?

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On 2/12/2019 at 8:09 PM, Bad News Bear said:

Lol was that the one with 20 cannons pn the back end?

No but it had 84 guns, 42 on a side.  The bottom deck had 48lb cannons.  That means they fired 48lb cannonballs... Each gun was around a ton.  This doesn't include the 64lb carronades on the back.  Or the 800+ souls on board.

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On 2/12/2019 at 7:43 PM, Hodo said:

Have you seen the HMS Victory?   And that wasn't even the biggest 1st rate in the Royal Navy, let alone on the seas.

58 minutes ago, Hodo said:

No but it had 84 guns, 42 on a side.  The bottom deck had 48lb cannons.  That means they fired 48lb cannonballs... Each gun was around a ton.  This doesn't include the 64lb carronades on the back.  Or the 800+ souls on board.

The souls of salty players crying to the sight of your ship?

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I could be ok with heavier cannons if they also increase the capacity of boats. I don't have an issue with a Schooner having 20 cannons and ammo if that is all it's being used for is to combat ships. Schooners should also be faster than brigs they were the speed boat of the past. somehow brigs out sail everything. 

They probably should go through all the weights and overhaul the numbers across the board before release. Lighthouse which is huge structure weighs 6. 100 berries weighs 10. Cannon weighs too little for sure. Also ingots are fairly light compared to the raw metal used in them although I realize in the production of metal a lot of slag is lost but here we are taking pure metal to make pure ingots. I guess they could add another step ore stage, metal stage, ingot stage or have the option to make ingots or metal from the ore when processed. That probably won't happen just me and my own ideas of if I was designing the game. 

There is a lot of weights that make sense as is and a lot which don't.

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11 hours ago, Hodo said:

No but it had 84 guns, 42 on a side.  The bottom deck had 48lb cannons.  That means they fired 48lb cannonballs... Each gun was around a ton.  This doesn't include the 64lb carronades on the back.  Or the 800+ souls on board.

not completely correct. the victory was 104 cannons. 2 × 68-pounder Carronades, 30 × 32-Pounder,  28 × 24-Pounder and 44 × 12-Pounder

i know that most ship-of-the-line which were build in the second half of the 18th century replaced the 48-pounders with 32-pounders because the 48-pounders were to heavy and were because of its size to complicated to operate in a combat situation. a 32-pund cannon had a weight of 3 tons and needed 14 sailors to operate.

so i guess the 48-er was more like 5 or 6 tons...

(nothing personal, just correcting numbers)

Edited by Tamelomn
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Fucking no, end of story. Cannons already load down ships to much, I have a realistically made galleon right now with 64 guns a fifth rate ship of the line and it's over HALF I can't carry any more ammo or repair anything!? how is this fun or enjoyable, ships could carry THOUSANDS of cannons balls and their cannons and crew and resources and just the list NEVER ENDS, you know how hard it is to sink a fucking ship with WEIGHT?!

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Yeh I agree that it isn't realistic, but by the time you put the cannons in, build the rear structure for the chasing cannons, get all your ammo in, get your exploration gear in, food, crewmen, beds, repair gear and resources, spare planks etc..

The bloody ship is full. And now you want the guns even heavier.. no thanks.

I like my 15 rear facing gun crew.  Makes short work of sotd and leaves me to explore more without harrassment.

I do think maybe you shouldn't be able to place them so close to each other.. but don't make em heavier.. or at least not until the sotd spawns are fixed.  Trying to deal with 15 sotd + loot + managing ammo.. incl making more, people falling overboard, people jumping overboard.. to fight fish.. people using all your ore to make more balls then wondering why we can't repair the hull anymore..

Enough to worry about.

Not to mention bloody rocks in the shallows that aren't even marked on the map.

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On 2/14/2019 at 3:49 PM, Hodo said:

No but it had 84 guns, 42 on a side.  The bottom deck had 48lb cannons.  That means they fired 48lb cannonballs... Each gun was around a ton.  This doesn't include the 64lb carronades on the back.  Or the 800+ souls on board.

The Victory was a First Rate (First Rate = 100 Cannons or more) of which it had 104...

Additionally, England Never had more then 6 Operation simultaneously

Interestingly France also had 6 Simultaneous 1st rates at one point in its history!

Spain had 8 Simultaneous at its peak. 

Dutch had 1 that broke the 100 Gun Threshold.

And Russia either had 3 or 8 at its peak depending on if the Chesma class really has 100 guns or not.

 

Basically whats the point of this post, its to clue people into the fact that 1st rates were like Modern Aircraft Carriers a huge Giant expensive under taking that only the largest and Richest country's could take part in and there were few and far between!

Not to mention most every first rate averaged 5 Knots under sail and were extremely slow!!!  The very fastest First rates made it as fast as 11 Knots in perfect conditions...  But 8 Knots for a First rate was considered Flying!!! 

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at the least i'd like to see us having to balance ship mass..... the current broadside vessels you see occasionally should be liable to capsize when trying to turn....

Edited by NOGG

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Adding a dead zone radius around guns (same as sails, but smaller, obviously) would basically fix cannons and prevent people from grouping 300 in a 2 ft square (like I'm doing).

That being said, making them heavier is a no no. Hell, I think they should up the carry capacity of ships. Merchant ships blow at the moment, and when they did 2x to ships, weight sails and ship weight levels became more under powered. If anything, they need to add structural integrity to the ship (more dmg when below 100%) and raise total weight.

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On 2/11/2019 at 4:14 PM, wildbill said:

They have already made the weight 2x the weight of a cannon in a gun port with the gun port closed. That is plenty. 

I can just see them making the weight 4x and sinking a bunch of ships. Really stupid.

Now if they would give all ships 2x the weight capacity, then I wouldn't care 🙂

Yes but after the mega patch it was broken, has it been fixed yet? still waiting for our server to get ready unable to test it again on placement.

3 cannons 1 bay or more.. 2 or more large cannons on top of each other.

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No, the cannon weight should not be increased, but their size should indeed be decreased a little bit or maybe we could use more cannon variants, like demi-cannons, culverin, carronades and so on, this may add more vesatility to ships. 

About the size, if you have a schooner with cannons and a large sail you can barely walk at the bottom deck.

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Weight distribution is a good suggestion, as well as having specific snap points for guns.  Having 35 guns on the back of schooner is as much a shocker on the eyes as it is physics!

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I don't mind this aspect all that much.  Let people build their shotgun setups.  Let them blow their loads in one shot.  Makes it easier to predict incoming shots so they can be avoided.  I like the fact there are options to let people's imaginations run wild. 

 

As to the weight yes I think it should be changed.  I think boats should have more carry weight and in response to that change the gradient in terms of weight penalties as they apply to speed.  Give us much more carry weight, but maybe start the speed penalties at a lower percentage of total weight.  Sure you can add more cannons to your boat now, more ammo, more everything....but its going to lose speed at a lower percentage of total capacity.  Many will not want to make the trade off so they will keep their weights down, but it would be cool if Galleons could carry 10x what they carry now, but slow them down so escort would be needed.

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Boats need to have their max weight upped, I think it's a realistic but needed change.   What need to come with that though is quadrant balancing on boats.  You put all your weight at the back and the bow will lift up, put all your weight on the right and you'll find your port side lifts up and your boat lists dangerously to one side.... it would also allow flooding physics to take effect to... smash someone on their starboard side too much, and rip a hole, they start listing and any additional weight on that side, or if the boat is too top heavy... well, it will have a domino effect...  Think Herald of Free Enterprise effect from the 80s.  Whilst everything is stable, you're hunkey dorey, but you blow out a plank on a boat that's too top heavy, and they're going to have a few issues.  Means boat design, and weight distribution would win / lose a battle.  It's what PvPing is about?  Finding goliath's vulnerable spot and bringing down a giant with a pea shooter?  😉

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I really like this idea. I feel that being able to load cannons on a ship by putting 20 up front kinda hurt the realism that they force(Vit consumption to wind speeds) on everything else. if they increased the weight it might force more conventual, realistic builds.  

I get it's a game and physics is not a thing, but maybe, in this case, it should be. 

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They could make cannons heavier, but to keep the ship combat from being all about boarding the enemy ship youd have to increase cannon damage to compensate, you could say double weight and damage of cannons, then the ship combat hardly changes but youd have less cannons.. 

To me though it's not in that bad of a place how it is currently

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