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Shakarian

Mixed PVP/PVE Official servers replacing lawless zones.

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I like PVP ... if i am online. And i like to have a safe base which is either located in PVE or which can be build „rather safe“ (i prefer the last, bases should be raidable, but not 1-shot offline like it is now).

Both is not possible in Atlas.

Even with a mixed PVP/PVE server there is enough PVP for everyone if rare ressources and treasures are available in PVP only.

It would move Atlas from an offline mega company troll raid game to a real pirate game with merchants chased by pirates. Or surprised anchored while hunting for treasure and ressources in evil dark PVP lands.

And yes, there will be bases in PVP, dont worry.

Edited by Talono
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1 minute ago, Talono said:

I like PVP ... if i am online. And i like to have a safe base which is either located in PVE or which can be build „rather safe“ (i prefer the last, bases should be raidable, but not 1-shot offline like it is now).

Both is not possible in Atlas.

Even with a mixed PVP/PVE server there is enough PVP for everyone if rare ressource and treasure is available in PVP only.

It would move Atlas from a offline mega company troll raid game to a real pirate games with merchants chased by pirates. Or surprised anchored while hunting for treasure and ressources in evil dark PVP lands.

And yes, there will be bases in PVP, dont worry.

Atlas is not setup that way nor should the official pvp server be setup like that.

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On 1/31/2019 at 1:26 AM, Sklex said:

. The developers have said they lack the talent and skill-set to put a descent AI into the game so 

 

source? or just hearsay on your part ?

Edited by UDO

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They want it to be "like eve" but the design is nothing like eve.  

Eve has a progressive risk/reward mechanic.  This game has a risk mechanic.

 

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I would be ok with this idea of PVE and PVP zones on the same server with some stuff locked in pvp zones. Just because you enter a pvp zone doesn't mean you will get pvp you may go there and back multiple times safely but eventually you will get caught up and lose some stuff. Doesn't make the game any less fun, you were able to be sucessful multiple times and the one loss while it sucks can be recovered from. You of course could lose things multiple times and only succeed a few but then you will feel really good about the times it's a success. If you don't like the PVP at all you just pay a pvp player to bring you the resources in exchange for things they may not want to grind or whatever.. a market develops off this. everyone wins.

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A way to setup a kinda "high Sec" area would be to build simular to IRL Carribian. 

Nations would own certain islands keeping big forts on them (armed to the teeth) These would keep law and order (Passive-aggro NPC's patroling the streets)
If a player attacks an other player the NPC nation would assign a bounty to this player (retaliation or defence would not count) and this could work with the bounty system to be implemented at V18.  perhaps even a reputation system, both on company and on player level. 

then a big company would be able to raid the island but the main target would very likely not be hitting players, rather hitting the forts and looting the treasure. 

 

The tax system could be used simular to how its used now but would be cashed in to the fort (increasing raid risk) 
Claim system should be buy a "sqaure" to build your house on.  Boats are bought from the docks with gold,  small sail would be on it so you could still custumize it fully.  perhaps placeable at chosen location simular to the docks. 

in the ocean of these areas NPC ships would keep of pirates. 

it creates a kind of high security area while keeping the PVP.  

These areas should be "safe"-er but still PVP, giving a place to build your house without a massive risk of having it destroyed (could not be stolen, rather raided) 

 

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3 hours ago, Thor Ragnarock said:

I would be ok with this idea of PVE and PVP zones on the same server with some stuff locked in pvp zones. Just because you enter a pvp zone doesn't mean you will get pvp you may go there and back multiple times safely but eventually you will get caught up and lose some stuff. Doesn't make the game any less fun, you were able to be sucessful multiple times and the one loss while it sucks can be recovered from. You of course could lose things multiple times and only succeed a few but then you will feel really good about the times it's a success. If you don't like the PVP at all you just pay a pvp player to bring you the resources in exchange for things they may not want to grind or whatever.. a market develops off this. everyone wins.

If they did that with the official PVE server i would be totally fine with that. But leave the Official PVP server as is. Ton of us do not want the watered down gameplay. On top of that it is a broken mechanic that would not work in this style of game. Its either all or nothing when it comes to the PVP server. There should be no safe zones for ppl to abuse in PVP.

Edited by labatts

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On 1/31/2019 at 12:51 AM, labatts said:

But this is why we play PVP server we do not want the PVE aspect. There would be no pvp bases like what @bullet face wrote everyone would just use pve area it would be pointless

So what you want is to kill other people without things like politics, without having to grind, without having to build a base, without having to build ships, without having to do anything except kill.  Got it.  New term for you.  First Person Shooter.  Bye.

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What are you talking about ?? There is all of that in the PVP server. I think you took what I said the wrong way.

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It would have been nice if they went for a factional war system in this game, say like 4 factions and your company has to ally with 1

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As pve player I could build ships for the pvp player. If they get the resources for me out of the high Risk PVP part.

Hmm then there is a reason to trade, a reason to build, a reason to sell and a reason to pirate other pvp players. 

A means to have tactics if I gather our pirate the resources and I can buy the better boat from the pve player and I do not have to waist time on building. As pvp player I hate that..

My company can sail in bigger groups to protect the resources. But can also attack in bigger groups to get high resources.

I like it. And no offline raiding what drive me away from ark.....

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Just turn the free ports into nation capitals for the big companies to fight over. The smaller groups can build in the sectors around these nation capitals with a passive tax levy added to the nation capital’s bank. All the squares directly surrounding the nations capitals are PvE with a forced neutral 1 claim limit per company excluding companies with more than 25 players. 

The passive tax could be based on the number of players living within those surrounding sectors. 

Make certain materials only spawn in PvP areas so pve players need pvp players.

additionally make a way for “pirate” companies to have an offline raid and decay protection and make them no collision ( a limit of 10 ships per “pirate company” ) so they won’t need land or a claim but will need to pull into an island to gather materials or attack others to obtain them. 

Give the big companies who own the territory capitals some form of faction/ territory specific buffs and specific cosmetics (fortitude buffs,gathering,  bed respawn timer buffs or ship health etc.)  for the whole company. 

I belive this will allow for the bigger companies to need the smaller companies and vice versa. 

Just some ideas. 

Really good thread OP. Thankyou

Edited by Polar Express

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I play Atlas on a Private Server called "Supreme Gaming" not as much lately since the new Val map came out (ARK) but their map was Hybrid (pve + pve).   The incentive for the pvp zones was high rates there. So you'd get more xp, loot, etc.   I LOVED it. Like if you just wanted to chill and build your base rp style do it on pve land. You bored and wanna waste some resources and or take a chance to get rich, head out to some of the pvp zones and raid some bases or ships there.  The best both world honestly.

I just wish someone would do that with ARK , like all the map clusters and 1 map thatch pvp. I'd totally join that.

 

But yes, if grapeshot adopted this idea , I'd switch back to official.

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6 minutes ago, PQQT said:

I play Atlas on a Private Server called "Supreme Gaming" not as much lately since the new Val map came out (ARK) but their map was Hybrid (pve + pve).   The incentive for the pvp zones was high rates there. So you'd get more xp, loot, etc.   I LOVED it. Like if you just wanted to chill and build your base rp style do it on pve land. You bored and wanna waste some resources and or take a chance to get rich, head out to some of the pvp zones and raid some bases or ships there.  The best both world honestly.

I just wish someone would do that with ARK , like all the map clusters and 1 map thatch pvp. I'd totally join that.

 

But yes, if grapeshot adopted this idea , I'd switch back to official.

One of my main ideas was to have factions with main cities that were not raibable but yet the rest of the map was. Bringing a pve element into the pvp realm

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On 2/1/2019 at 7:01 AM, labatts said:

If they did that with the official PVE server i would be totally fine with that. But leave the Official PVP server as is. Ton of us do not want the watered down gameplay. 

If they screwed around with the pvp servers, I would be totally fine with that.  But leave the official pve servers alone.  Tons of us don't want pvp, which is why we don't play on pvp.

So many posts in this thread all talking about how adding pve to pvp would improve pvp.  Looks like this idea is coming from all the pvp players.  Nobody talking about how adding pvp to pve would improve pve...because it won't.  If you pvp players want pve, get it added to your own server.   We already lost NA pve once so you guys could have multiple flavors of pvp.

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On 1/30/2019 at 10:27 AM, Shakarian said:

To Grapeshot.  Your community has created servers which actually mix PVP servers and PVE servers on 1 map.  PVE usually existing around equatorial and tropical zones, while desert, temperate and tundra are PVP.  This allows all players of all play styles to play together with very little issue.  Each zone server is set up independently, incorporating PVE or PVP settings, and I think they have a superior idea.  It opens more of the map to claimable space as well, removing any need for lawless zones, which take up a ridiculous amount of official servers.  Having the PVE zone around the middle zones allows easy movement to PVP areas where certain resources are needed, without having to extend themselves too far into hostile territory, plus not many PVP players are just kos, so the danger risk of quick resource trips is actually pretty low.  It also gives PVP players the ability to help subsidize the PVE economy, by bringing in those less common resources to PVE players, without the ability to attack.  There's also the potential for hiring ships and captains for escort protection to power stone and Fountain of Youth locations.  Whole new dynamics and ways to play, all while extinguishing the lawless zones made unnecessary by neutral, everyone can build, claims.

I understand these would constitute big changes, requiring some map changing as well as reassigning each server to PVP or PVE settings, but overall I think it would be a good move in the long run.  4 Public Official servers, all open to everyone, as well as each new server cluster you add to the list as the game's player base continues to grow.

I have made the same post before and obviously I like my own idea's lol....

However I also suggest putting into the PvE Zone Several NPC citys to act as capital's of Nations  to allow for Faction vs Faction PvP....

But everything about this post is leaps and bounds better then the crap system we currently have!!!

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Honestly if they set it up to where you could pick a class type. (Pirate, Adventurer, and Trader for example. ) Pirates could pvp with adventurers and traders could be neutral.(or instead of players being neutral maybe certain grid tiles.) That way everyone isn't a potential enemy on sight. Also they could adjust the combat phase so that it is only active when the player/ Company is active. 

I feel like there's a lot of room for improvement. Making pvp realistic game mode more casual players.

And that's coming from someone who only plays pvp. 

The sea can be salty often.

Edited by Breeze
Spelling error

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It would be better to setup a faction system.

1) Pirates United. able to attack the Cut throats and the Navy.  This faction is for most pvper

2) Navy, can only attack members of Pirates United, and Cut Throats.  This factor is for most pvpers

³) Cut Throats, able to attack members of the Navy faction and the Pirate faction.  Even able to attack other company's with in the Cut Throat faction. This faction is for hard core pvpers.  This faction receives 2x resources and gold when in lawless zones.

4) Merchent Guild. Unable to be attacked by other factions, unable to attack any other faction.  This faction is for PvEer.

5) The Mercenarys. Only able to attack targets (players or ships) who have a bounty on them. Must accept the bounty from the bounty menu. Ships and players with a bounty show a red marker when in range  (dead body or Tmap style marker) This faction is for occasional pvp.

Factions can be joined by companys or single players. You can leave a faction at any time, but there is a 72 hour cool down before joining a new faction.

War time and attacking bases still apply to Pirates, Cut Throat, and Navy faction. Does not apply to Merchents or Mercenary.  

Ships in pvp can be attacked until fully anchored. No running to an island and dropping anchor to avoid combat.

 

This would unite pvp and PvE on one server and bring a nice new flavor to the game.

 

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The OP has a great idea, many people have the same idea and agreed that it is a good one. Except a lot of PvE people. They will lose thier shit and cry cry cry and then quit if there is ever a .00000001% chance they might have to play against another player. Dumb predictable AI is as challenging as they are willing to go.

 

@TyGeR_STD factions are a terrible idea bro. It completely flies in the face of the concept of the game, which is to be a sandbox style MMORPG. Not a theme park MMORPG with factions like some shitty ass wow on water.

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Personally I don't feel a loada pent up anger that I need to vent somehow on another human, so yeh I mainly play pve, And no I don't agree that pve players should be forced into pvp either just to satisfy someone elses inflated ego. They are two completely different natures and play styles and they just  don't mix.

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30 minutes ago, Chucksteak said:

The OP has a great idea, many people have the same idea and agreed that it is a good one. Except a lot of PvE people. They will lose thier shit and cry cry cry and then quit if there is ever a .00000001% chance they might have to play against another player. Dumb predictable AI is as challenging as they are willing to go.

 

@TyGeR_STD factions are a terrible idea bro. It completely flies in the face of the concept of the game, which is to be a sandbox style MMORPG. Not a theme park MMORPG with factions like some shitty ass wow on water.

No need to be rip people about something that's just a personal preference, Chuck.  Nobody's cry cry crying over anything.  But it's like anything else, if it's not the game I want, why would I play it?  If I hated fish I wouldn't go to a sushi restaurant.  Crying has nothing to do with it.

Re. predictable AI - that shouldn't have as much to do with anything as it does anyway, in a sandbox game.  Some people's idea of "content" is just different shaped things to hit with a stick.  Pretty boring.  I'm not here to run around hitting things with sticks.

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