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claim Claim Flag Overhaul

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Okay i will go at the biggest issue now and try to suggest a rework of the claiming system that will allow all players and potential players to enjoy the game.

It is clear that in a game that has everything from single players, small companies to big mega corps and giant territories as well as pvp, pve, trading, fighting, land and sea claims ... 
One claim flag and mechanic will not do, there needs to be several mechanics and flags to make all this work.

Player Flags:
Home Base (Limit 1)
 - Every Player can place one Home Base that will claim a small territory like 15 meters just enough to build a house. The Home Base cannot be unclaimed by any means, you can place a new one thou that will delete the old one but once placed you will have a reuse timer of several days that prevents you from rapidly moving the flag. On pvp of course the buildings on the claim can be attacked and destroyed, the claim will remain thou but getting your buildings destroyed over and over will make you want to move the claim somewhere else. The small area also allows to use the blank spaces between bigger claims that are not useable yet. It will decay after not logging in for 8 weeks.
Home Port (Limit 1) (Sea Claim)
 - Every Player can place one Home Port that will claim a small area just enough to build one shipyard. The Home port cannot be unclaimed by any means, the same regulations as the Home Flag do apply. On PVP structures can be destroyed on the Home Port. It will decay after not logging in for 4 weeks.

Players will not have any other claims to place. Every other claim will be only for companies as following.


Company Flags:
Company Base (Limit 1)
 - Every company can place one Company Base that has the actual claim size. It will have some protection from unclaiming and serves as the company base that is hard to take over.
 - PVE The claim cannot be unclaimed when members where active on the claim within 2 weeks.
 - PVP The claim cannot be unclaimed with members active or sleeping on the claim. Once the claim gets unclaimed it will count as occupied and can be instantly reclaimed by the original owners when all enemies on the claim are defeated, the buildings on a occupied claim will remain with the original owner. After 48h the claim will turn into a normal claim of the new owner.
- New Owner: If the attacking company has no own City claim the claim will turn into a city claim and all buildings will change owner. If they have their own city claim already it will change into a normal claim and the building will stay with the original owner and start to decay, giving them more time to claim their company base back and preventing complete take over of multiple company bases.
- This claim should be difficult to take over as it is the main base of a company and a battle about this claim will last a long time to give the owners and even small companies the chance to fight back.
- This claim will not decay by itself.
Company Harbour (Limit 1) (Sea Claim)
 - Every company can place one Company Harbor. It works exactly like the Company Base only that it can be placed in the water to make a Harbor.
Land Claim (Unlimited)
- The normal Land claim. It is unlimited but has no protection other than the strength of the Company that owns the claim. It can be unclaimed within 10 minutes and allows for building settings to allow other to build like the current claim system does but you cannot take taxes on this land. As the settings can be changed at any time this land is considered private land. The claim will decay within 24h if there is no building on the claim.
Upon taking the claim over it will turn into a occupied claim for 24h during this time buildings will remain with the original owner and cannot be demolished but you can build and not loose the claim from leaving the territory.
Empire Claim (Unlimited)
- The empire claim is like the Land claim but will always allow others to build and takes taxes, it is considered public land and the owner cannot demolish buildings. On the other side this claim gets more protection and cannot be unclaimed fast. It does require to be contested for 24h. Since you can build and live there it is more easy to contest it for a longer time and allow the owner to strike back. The claim will decay within 24h if there is no building on the claim. So even if you get a new lord and they might raise taxes they cannot kick players out of their homes by simply changing it to private land.
Sea Claim (Unlimited)
- The Sea claim works like the land claim but can no longer be placed on the open seas as it will decay within 24h if there is no building placed on the claim so it is more tailored to shores and shipyards or harbors.
Deep Sea Claim (Unlimited)
- Should there be stuff on the open seas that needs claiming the claim flags will be placed on the sea bed and not be shown on the surface, so you are not in some ones territory while sailing the open seas.
Occupied Claim (Temporary)
- Its purpose is so you can claim Territory fast and dont need to stay inside but prevent you from demolishing the buildings of the original owner and give them a chance to strike back. The buildings stay with the original owner and it will turn into your claim after a certain time.

 

Claim messages
You will receive messages about contested or decaying claims with coordinates to be aware of claims you are going to loose and strike back. Also you will see player and company names of contesters in the message so you could also choose to strike at their base instead and convince them to leave your claims alone.

The numbers on protection and claim times are up for balance and not set in stone. It needs to be tested first.

This should allow all players to enjoy the game better, help with the problem of claiming beeing boring and no real chances to actually fight over a claim in most chases as well as giving some protection and freeing up space to allow more players to stay in the game.

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