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Grapeshot's Reasoning Behind Recent Balance Changes

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Due to the inability to control access to their admin accounts Grapeshot has decided to balance the game around the idea that everyone playing has admin controls.

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"we can't have a knee-jerk reaction"

Atlas Dev Quote on Balances

1. Nerfs Wolves as well as spawn rate Artic islands get overrun by Yeti with no natural praetors and Wolf becomes almost useless

2. Nerfs Fire arrows to the point that standard arrows do 2x more damage to mobs HP as well as the cost to bow durability

3. Nerfs Stone to not only cost your first born child but take more damage so if your a small group with stone now you spend weeks to build a small base again, especially if you live in the artic because all the mega tribes force you out of the more desirable zones and stone is the only protection from yeti

4. Nerf players at age 90 and place the fountain of youth in the hardest location to get to

don't worry were not trying to get git rid of our player base not at all.....

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If your going to make changes please try to prevent the double downing on nerfs make a single change and wait to see its balance works better, Increased cost to stone is fine in contrast to its defensive capabilities or increase the damage it takes based on the previous resource requirements, but please refrain from doing two changes at once that impact all bioms differently.

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