Coggage 239 Posted January 24, 2019 Well, that's the zones with Sap (and equivalents) all going to be walled off and fortified very shortly. :D Share this post Link to post Share on other sites
Thor Ragnarock 99 Posted January 24, 2019 Just now, Coggage said: Well, that's the zones with Sap (and equivalents) all going to be walled off and fortified very shortly. :D It's ok the walls are super easy to get through on pvp now. As for PvE... rip 1 Share this post Link to post Share on other sites
Implicitlee 186 Posted January 24, 2019 I Honestly believe this is a Patch mistake, I think they intend on bringing in Metal Structures and these are the ingredients, except the intern coded it wrong and updated Stone (get back to making tea intern). Share this post Link to post Share on other sites
Vloshko 16 Posted January 24, 2019 I'm going to log off and hope that a lot of this is reverted by tomorrow, and we can chalk it up to a bad dream. I don't play on PvE, even I know they are getting fracked here. Share this post Link to post Share on other sites
Iseree 7 Posted January 24, 2019 (edited) organic paste is at least not heavy and u can transport a lot of it. what about the islands which have no pure metal nodes??? Edited January 24, 2019 by Iseree Share this post Link to post Share on other sites
Vloshko 16 Posted January 24, 2019 1 minute ago, Implicitlee said: I Honestly believe this is a Patch mistake, I think they intend on bringing in Metal Structures and these are the ingredients, except the intern coded it wrong and updated Stone (get back to making tea intern). I don't think it was a mistake, I think it was a rushed patch, since they didn't even have time to edit the tooltips fully. If we took a handful of people who don't even know what atlas is and asked them if these patch notes are a good idea, they would laugh. Share this post Link to post Share on other sites
SockStink 26 Posted January 24, 2019 (edited) 9 minutes ago, Implicitlee said: I play solo and have spent around 78 hours gathering materials to build this My castle, this would be nearly impossible now Courtyard finally Internal, I need to sail to another Isalnd to get Sap and I only have about 5 metal nodes near me that nets around 800 metal total each repawn which is about 2 hours Dont worry that castle will be wiped with this new patch because of the stone wall durability Nerf. 7- 9 cannon balls for one stone wall.... I'm amazed at this new patch. It was balanced as is, now any small groups will get trampled by mega clans while before if you had a superior base design, it was possible to hold off the zerg with a couple of guys. Needs to be reverted. Devs please fix the game breaking bugs and servers, not destroying the only balance that made this game good... Edited January 24, 2019 by SockStink Share this post Link to post Share on other sites
Nari 197 Posted January 24, 2019 2 minutes ago, Implicitlee said: I Honestly believe this is a Patch mistake, I think they intend on bringing in Metal Structures and these are the ingredients, except the intern coded it wrong and updated Stone (get back to making tea intern). Patch notes would indicate otherwise: - Stone Structures crafting costs have been increased by adding metal cost, and changing fiber requirement to organic paste, which requires both fiber and sap to craft Share this post Link to post Share on other sites
Gumpnstein 21 Posted January 24, 2019 Servers down, new patch. Hopefully they reverted it, even if they increase a mat like fiber, but it has to be a revert plz tell me its a revert lmao Share this post Link to post Share on other sites
Luneder 25 Posted January 24, 2019 Just now, Gumpnstein said: Servers down, new patch. Hopefully they reverted it, even if they increase a mat like fiber, but it has to be a revert plz tell me its a revert lmao watch they increase the paste requirement by 100% 1 Share this post Link to post Share on other sites
Gumpnstein 21 Posted January 24, 2019 Just now, Luneder said: watch they increase the paste requirement by 100% I mean whatever, they can triple it, its all the same if your on an island with 0. Making it 20k organic paste would actually fix the issue. Share this post Link to post Share on other sites
AntonyVW 62 Posted January 24, 2019 So what did the update do a few mins ago? Nothin I can see in regard to this big bluper Share this post Link to post Share on other sites
Demondim 3 Posted January 24, 2019 This is the most ridiculous change to date... worse than FoY Metal + Saps??? I can appreciate the metal... but not in that quantity But Saps? why??? Would have been better to just announce that you're preventing most of the playerbase from building with stone... just 'cuz you feel like it 2 Share this post Link to post Share on other sites
Thor Ragnarock 99 Posted January 24, 2019 Metal has been switched to Alloy, and organic paste has been switched to fire gel because screw you 3 Share this post Link to post Share on other sites
Mektashari 3 Posted January 24, 2019 (edited) This is going to hit us living in Tundra and Polar regions. How the F are we going to build now? Like others have suggested, if you have to keep this, then make the one with paste have more HP or something, but do not take away our ability to build with stone. This is borderline insane... please rethink this! Edited January 24, 2019 by Mektashari 1 Share this post Link to post Share on other sites
Senkoau 51 Posted January 24, 2019 Just now, Mektashari said: This is going to hit us living in Tundra and Polar regions. How the F are we going to build now? Like others have suggested. This is borderline insane... please rethink this! We're not obviously at least not in stone. 1 minute ago, Thor Ragnarock said: Metal has been switched to Alloy, and organic paste has been switched to fire gel because screw you Obviously you didn't read the patch notes they added gems to the stone structures because they realized they aren't used in a lot of things. Now we need 755 gems per stone floor. 1 Share this post Link to post Share on other sites
[GP] Guybrush Threepwood 626 Posted January 24, 2019 The patch was just this. No idea what the issue was with the Discovery Zones and why it was reverted so quickly. Share this post Link to post Share on other sites
Ucan_Kizmiaz 54 Posted January 24, 2019 1 hour ago, Nari said: Also, none of the BP's in game seem to require paste. Patch notes say it but recipes dont and Alloy is only for the gates. Y'all whine too much. BPs for stone structures now require paste and metal. that goes for pre-patch ones and new ones Share this post Link to post Share on other sites
Senkoau 51 Posted January 24, 2019 (edited) 1 minute ago, [GP] Guybrush Threepwood said: The patch was just this. No idea what the issue was with the Discovery Zones and why it was reverted so quickly. Complaints over it not being retroactive maybe? Edited January 24, 2019 by Senkoau Share this post Link to post Share on other sites
[GP] Guybrush Threepwood 626 Posted January 24, 2019 Just now, Senkoau said: Complaints over it not being retroactive maybe? Yeah it was, because new explorers can get DP's a lot faster. Share this post Link to post Share on other sites
Nari 197 Posted January 24, 2019 1 minute ago, Ucan_Kizmiaz said: BPs for stone structures now require paste and metal. that goes for pre-patch ones and new ones Keep reading 1 Share this post Link to post Share on other sites
Implicitlee 186 Posted January 24, 2019 Damn I need to build 2 stone walls to finish my base, now I just need to sail 3 hours to go get syrup to do that. Share this post Link to post Share on other sites
Vloshko 16 Posted January 24, 2019 (edited) The devs should: Revert material Changes to stone structures. Make a new group of structures like Metal Structures or Improved Stone walls. Disable ship collision. Revert " NPCs mounted on Puckles are now invincible". Perform a discovery point wipe for everyone, because those who actually spent weeks on island discoveries to combat the "retroactive" part of "Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change." Fire the person who approved the idea " NPCs mounted on Puckles are now invincible". Edited January 24, 2019 by Vloshko 1 Share this post Link to post Share on other sites
Thor Ragnarock 99 Posted January 24, 2019 Just now, Vloshko said: The devs should: Revert material Changes to stone structures. Make a new group of structures like Metal Structures or Improved Stone walls. Disable ship collision. Revert " NPCs mounted on Puckles are now invincible". Perform a discovery point wipe for everyone, because those who actually spent weeks on island discoveries to combat the "retroactive" part of "Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change." Fire the person who approved the idea " NPCs mounted on Puckles are now invincible". They just reverted Discovery Points, seems we are screwed on the rest of these for a few days until they realize how bad it is. 1 Share this post Link to post Share on other sites
BlackFlint 41 Posted January 24, 2019 Somehow I can understand that stone walls need metal (mb for some fittings), and also it's good for balance if it's 5 metal but not 32. It's almost the same amount as stone. This is not realistic. But now please explain me why the saps is needed for STONE walls. WAIT WHAT? SUGAR FOR... STONE WALL? ARE WE BUILDING FAIRY CASTLES here? Share this post Link to post Share on other sites