MrWednesday 1 Posted January 23, 2019 Given we have 'Basics' and 'Secrets' for most weapon types, why does 'Secrets of the Bow' lead into 'Basics of Throwing' ? My suggestion is a 'Secrets of Throwing' - and it includes throwing hatchets, and javelins (an upgrade from the basic flint-tipped spear). Hatchets would only stack to 5, be shorter range, but higher damage vs unarmored. Javelins could stack to 10, longer range, and slightly more damage vs armored. And while Strong Arm currently applies to 'all projectile' - it makes less sense to give it to bows, as bow damage would be determined by strength of the bow, not the person, and would then form its own tree with Throwing weapons. Share this post Link to post Share on other sites
WLingenfelser 0 Posted December 11, 2019 On 1/22/2019 at 8:32 PM, MrWednesday said: Given we have 'Basics' and 'Secrets' for most weapon types, why does 'Secrets of the Bow' lead into 'Basics of Throwing' ? My suggestion is a 'Secrets of Throwing' - and it includes throwing hatchets, and javelins (an upgrade from the basic flint-tipped spear). Hatchets would only stack to 5, be shorter range, but higher damage vs unarmored. Javelins could stack to 10, longer range, and slightly more damage vs armored. And while Strong Arm currently applies to 'all projectile' - it makes less sense to give it to bows, as bow damage would be determined by strength of the bow, not the person, and would then form its own tree with Throwing weapons. Share this post Link to post Share on other sites