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Dexter

No "hook" to keep people's interest. Taming, Breeding, Solo Play are terrible

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5 hours ago, Lynx said:

Atlas really needs single player mode or LAN server support. Especially now that the devKit is out.

You do not need a LAN menu just put it in steam favorites using your internal IP and query port and it will show up in favorites.    Now this is not as user friendly to use as ARK was (port forwarding multiple servers) but once you get past that it works great.   Although you do have to still deal with updates like that last one that trolled those in sloops searching for FoY by making the damned AI impossible for noob and solos to deal with.   But once you realize it is a MMO that you can play private solo and look for the gameplay tweaks and mods you can make it more to your liking...

 

Edited by krazmuze

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24 minutes ago, Nutcutt3r said:

I am not being a white night, but when all else fails name calling is so fun aint it?

So you think none of the constructive criticism in this thread is relevant and have 0 criticism of the game? If so, that exactly being a white knight.

 

The steam chart statistics clearly show Atlas is losing population and Ark's population hasn't been effected.

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5 minutes ago, krazmuze said:

You do not need a LAN menu just put it in steam favorites using your internal IP and query port and it will show up in favorites.    Now this is not as user friendly to use as ARK was (port forwarding multiple servers) but once you get past that it works great.   Although you do have to still deal with updates like that last one that trolled those in sloops searching for FoY by making the damned AI impossible for noob and solos to deal with.   But once you realize it is a MMO that you can play private solo and look for the gameplay tweaks and mods you can make it more to your liking...

 

When I request LAN server support, I am not talking about a LAN menu. I am talking about the server and the client communicating behind a LAN with no port forwarding required, like Ark.

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Yes it does require port forwarding (which some people have issues with setting up given ISP/router restrictions), but if you get it set up you can play just like Ark single player running the server on your game  PC or LAN.  Just need avail CPU/MEM which it does not need as much as you would think and the program lets you choose from 1-9 open servers so has flexibility in making it fit on what you have.

 

 

 

Edited by krazmuze

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8 minutes ago, Lynx said:

When I request LAN server support, I am not talking about a LAN menu. I am talking about the server and the client communicating behind a LAN with no port forwarding required, like Ark.

I never needed it at first but the only way with later releases was to set it up. And honestly for security thats the way it should be anywway.

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17 minutes ago, Lynx said:

So you think none of the constructive criticism in this thread is relevant and have 0 criticism of the game? If so, that exactly being a white knight. 

 

The steam chart statistics clearly show Atlas is losing population and Ark's population hasn't been effected.

I see a bunch of comparisons with ARK.

Everyone cried because they were reusing assets and copying the game.

Now they didnt and...

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2 minutes ago, krazmuze said:

Yes it does require port forwarding (which some people have issues with setting up given ISP/router restrictions), but if you get it set up you can play just like Ark single player running the server on your game  PC or LAN.  Just need avail CPU/MEM which it does not need as much as you would think and the program lets you choose from 1-9 open servers so has flexibility in making it fit on what you have.

I have an isp restriction. Mobile ISP dosen't work. So for now I will just stick with Ark. I am still hoping Atlas gets to the point that it's playable for me, cause renting a server isn't an option.

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3 minutes ago, Nutcutt3r said:

I see a bunch of comparisons with ARK.

Everyone cried because they were reusing assets and copying the game.

Now they didnt and...

I don't care about the reused assets, except that the devs didn't upgrade and improve the tribe system or the chat system. And not setting initial land claim limits was a really bad idea, at in PvE.

 

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40 minutes ago, Nutcutt3r said:

The funnest part of almost any trip is sailing in and around something that might wipe you out. Its pretty easy, just make sure you have a combination of speed and control on your ship.

Its pretty boring just looking at the scenery.

The thing is as I said they're too common. It's not sailing, oh SotD let's dodge instead it's let's go next-door and now to the right, the right, the right, keep going right, I'll let you know when we stop seeing SotD and can actually resume going where we want. Which turns a 5 minute straight run into a 15 minute circle round the flotilla. Alternatively you go out to actually test your ship against one and eventually give up because they're again travelling in groups and you want your first combat to be against one green one not 4 red ones with escorts.

 

Which doesn't mention the times you literally run into them because something reduced visibility (fog, cyclones, zone borders, travelling in a very fast ship that takes time to stop/turn).

Edited by Senkoau
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25 minutes ago, Nutcutt3r said:

I see a bunch of comparisons with ARK.

Everyone cried because they were reusing assets and copying the game.

Now they didnt and...

The problem is they reused assets and copied the game yet learned nothing from Ark.  Bugs from Ark that were fixed still exist, bugs or broken mechanics that are still in Ark still exist, gameplay people hated from Ark still exists, AND they removed things people liked in Ark.  And to top it off they're doing the same things they did when Ark released:  rushed patches that break the game and screw people over, fixing something than suddenly breaking it again later, balancing/fixing things in a strange order that breaks parts of the game, adding features in a way that feels like they don't actually play the game, silence on important issues, and so on.

Kind of confused why you are so against constructive criticism.  You can holler about EA as much as you like, but "Those who do not learn history are doomed to repeat it."  And Atlas is full on repeating it.  I bought the game because I figure I'll get $25 of fun out of it over the next few years, but damn could they have a great game if they had a better focus.

Edited by Kyorin
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I agree with the OP that these things are bad, but I don't agree that taming is almost there.  I hate everything about it, other than how fast it is compared to ARK taming.  I would rather it be more interesting to do, but take a little more time.  The game DOES need interesting things to do, besides smashing rocks and trees.

Use the baby raising system in ARK as the basis for the code.  Yes, let this take time to complete, but don't make us stay up at night to do it.

  1. First, give us tranqs.
  2. Give us more cages, one for each tier.  Tier 3 could be open top.
  3. Let us tranq an animal, and then transport it to the ship if necessary, and then to our base.
  4. When it wakes up, the taming process is started.
  5. Add the ARK whip.  Mini-game with the whip like the water/reloading.
  6. When animal acts aggressive, you do the whip mini-game.  Three tries to get a perfect imprint.
  7. After the whip, it acts docile, and you can now feed it.
  8. You can go 24 hours with no imprinting, without losing progression.  Necessary for those with a life outside the game.  It will just take you longer to fully imprint the tame.
  9. Imprinting the tame should boost it like imprinting does, just not as much...maybe half as much.  This makes taming more valuable than taking somebody else's tame.
  10. Company tamer could work with somebody who cannot tame.  The tamer does the whip, but the person who wants the imprint feeds it.  Get rid of the need to tame, in order to ride.  It makes the tamer valuable to the team.  He can tame, while you imprint your tame, and then you can ride it.
  11. You don't get bit while taming, unless you try to feed without the whip being done first.  Unless, the tame is already acting docile.
  12. Final imprinting, the tame wants to go for a walk, or wants a hug.
  13. Other things that could be added, if they get a good animator...the tame wants to play...would be great for imprinting babies too.

 

Biggest problem in survival games is when they think EVERY thing has to be a life or death struggle, all day every day.  It gets exhausting and is why so many walk away from these types of games after trying them.  At some point you want your fur armor to actually keep you warm, etc...  Taming does not have to be the ridiculous mini-game that it is now.  We could have something much better, much more interesting...something that would make you want to tame, and want to breed.  I loved doing both in ARK.  I can't be bothered with it in this game.  It's not hard...it's glitchy...buggy, but more than that...it's just not fun.

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1 hour ago, Nutcutt3r said:

Jeez enough with the feet stomping my way or the highway.

Learn how to play.

1 hour ago, Nutcutt3r said:

Translation: If you dont do it how I want its a bad decision.

1 hour ago, Nutcutt3r said:

I am not being a white night, but when all else fails name calling is so fun aint it?

I'm assuming that since the vast majority of your post are intended as insults then yea, apparently you do find it fun, or you're massaging your ego by pretending you're oh, so superior. Which is it?

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The best thing about ARK was the breeding system. That and the potential to build anywhere in the world. Well, nearly anywhere. They say they don't want to focus as much on taming in this game but that's what made ARK fun. I think they're making a big mistake there. And all the limitations on building (boats in particular) really take a lot of fun factor out of the game. That saddens me.

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17 minutes ago, Stabby said:

The best thing about ARK was the breeding system. That and the potential to build anywhere in the world. Well, nearly anywhere. They say they don't want to focus as much on taming in this game but that's what made ARK fun. I think they're making a big mistake there. And all the limitations on building (boats in particular) really take a lot of fun factor out of the game. That saddens me.

If they don't wan to focus on the taming, then get rid of the ridiculous mini-game where you get bit while trying to feed it.  That is seriously annoying. It's not a fun mini-game.

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1 hour ago, Nutcutt3r said:

The funnest part of almost any trip is sailing in and around something that might wipe you out. Its pretty easy, just make sure you have a combination of speed and control on your ship.

Its pretty boring just looking at the scenery.

Yes, I agree just looking at the scenery is boring, but avoiding stuff and making the trip even longer is just annoying, not fun to me.

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Ship of the damned are too smart, too fast and too close together. If our visibility range was unlimited then it would be fine. Adjusting for wind makes these shitty things just a nuisance that needs to be nerfed. Something has to change with them.

But back to the breeding system, yes the mini game sucks. 

I have no understanding or comprehension as to why the devs are intentionally making this game so difficult and trying to steer us toward THEIR idea of how we should play Atlas. I want to just go play private server and set all my own rules. But due to the size I cannot. Sucks. Plus I enjoy trading with other players and cooperative gameplay. I can't get that on my own private server. I just don't know that many people.

Edited by Stabby

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As an example of how farked things are,  I just got the message that my pet cow Bessie was killed....

...by an alpha Horse.
...and now 2 pigs

Edited by DeadMeat

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22 minutes ago, Stabby said:

I want to just go play private server and set all my own rules.

Clear symptom that official servers aren't fun for everyone.

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8 hours ago, Ringo O'Rourke said:

Having tames at all in the game was a mistake. 

The game should be about sailing, and all the taming and breeding mechanics should be there with ships for to you play with. (I don't know what they would translate to, maybe carpentry, and getting special wood etc.).

There's a reason the forums are filled with people talking about tames, but much fewer threads talking about ship design.

That's because sailing and ship design, for a game based on sailing and ships, is woefully underdeveloped.

 

Having zero experience with ARK coming into Atlas, I was not expecting (nor have experience with in any game) taming.  I was, as you say, expecting more on the ship side.

Frankly, other than horse & cow/bull, having other tames makes the game feel...odd.

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55 minutes ago, rurickjames said:

 

Having zero experience with ARK coming into Atlas, I was not expecting (nor have experience with in any game) taming.  I was, as you say, expecting more on the ship side.

Frankly, other than horse & cow/bull, having other tames makes the game feel...odd.

Yeah, just judging by my neighbours on my island, people are prouder of the bear or the elephant they've trained, or even the horse they can ride in circles on  a little beach, than they are of their ship.

It's a real shame actually. 

 

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Tames should be a means to an end, helping you harvest more mats faster, to build your ships, bases, etc. The problem is, most of them are barely more efficient than doing it by hand. The carry weight buff was a big step in the right direction, but they still need to increase their harvesting rates.

The big draw with Ark tames, at least for me, was the utility of them. High end ankys, mammoths, a bronto, etc, were worth their weight in gold, just for the time saved harvesting the mats. It was comparatively rare that we'd take off on the giga or the rexes to just nom everything in the area, unless there was an alpha nearby.

As is stands right now, taming is an annoyance, with the only upside being the carry weight. Alphas still gangbang your tames instantly, and they still spawn -way- too frequently. I logged on earlier, and within sight of my base, were 2 alpha cobras, an alpha tiger, and an alpha croc.

What it feels like Atlas is getting wrong is pigeonholing everyone into playing one particular way. They've created an amazingly badass world, massive in scope, but it feels like you have to play it on rails to succeed at all.  Let us be crafters, pirates, traders, tamers, or builders. Let anyone ride the tames without the tree, let people use weapons and tools of higher rarity without needing to spec into them.

I understand that it is very early in EA, but, as someone who was there for Ark EA, it feels like the game is going backwards in many respects, whereas with Ark, with few exceptions, it felt like every patch gave more and more flexibility.

The other big thing, is that it feels like there has been much less communication, then there was with Ark. Granted, a good portion of that probably has to do with it seeming like a large portion of the playerbase losing their minds about any changes, or lack of changes, depending. I think a big part of that perceived toxicity is due to the lack of communication as to what their actual vision is, and their reasoning for changes, etc, so the players feel ignored, which just sets up a negative feedback loop.

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No hook to keep people interested? What a load of exaggerated nonsense.

How about for one the never ending mission of conquest. Raiding companies bases and conquering their lands. As soon as you knock one down another one shows up. The lust for blood and conquest is certainly what keeps me playing games like Atlas and ARK. I am sure many others feel likewise.

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17 minutes ago, Bullet Force said:

No hook to keep people interested? What a load of exaggerated nonsense.

How about for one the never ending mission of conquest. Raiding companies bases and conquering their lands. As soon as you knock one down another one shows up. The lust for blood and conquest is certainly what keeps me playing games like Atlas and ARK. I am sure many others feel likewise.

Wheras others of us loathe PVP especially PVP that is offline raiding and much higher level groups deliberately hunting lower/smaller targets and consider it a drawback rather than a hook.

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4 hours ago, Kyorin said:

The problem is they reused assets and copied the game yet learned nothing from Ark. 

This sentence has so many problems.. 

First theres nothing to be "learned" from assets of ARK.

This game is using the same engine as ARK,thats all.

 The devs claimed this game is completely different then ARK,and one of the reason ,im sure of , is this exact line of thinking,people love to do here in the forum.

And the engine is having same negative bugs,the ARK engine had,for the same reason,they are using the same engine. not an upgraded version or anything.from what I read they cant build better version of it,just live with the problems and find workarounds,the only fix is to scrap the engine and they dont want to do that obviously.

So what your basically saying: "They learned the ARK engine was flawed, they need to discard that engine and start brand new game engine,cause of those flaws."

See thats exactly what the devs didn't want!

Because that engine is a basis, to develop many great games,flawed but still great.

And no,they didn't want to start from scratch and just wipe all the hard work they did on the engine in ARK.they want to keep using that tool,until the day comes when they will work maybe on a new engine,only then will they "learn" from their mistakes and can improvise.but just like "Unity" or "Havoc" etc,building an engine is the most difficult part of the game..its like the chassis. and to scrap that cause of some flaws? yea maybe,not what they decided and as a customer you can decide thats a reason not to play.

You might counter react and say:"Its not the engine" well I cant argue with denial, but if your looking for a valid explanation of the current bugs etc thats what I can offer on my end.

If your talking about implementations,like the claim system,then again they said in their broadcast that like the engine,its a basic part of the game.scraping that will take a very long time like years,but they said they will try to tackle that in time.

Quote

rushed patches that break the game and screw people over, fixing something than suddenly breaking it again later, balancing/fixing things in a strange order that breaks parts of the game, adding features in a way that feels like they don't actually play the game, silence on important issues, and so on.

Yes thats how Wild Card operated,and Grapeshot born out of Wild Card use the same job mechanics.

They dont see the issue with this,they never did.

That might annoy a lot of people,but thats just how they work.and if you didn't like it,you shouldn't try an early access game from the makers of a game you already know you didn't like their work behavior..

Just come back after the release.

Many issues would be changed and dealt with by then like ARK was much better 3 years after it was only on Early release.

 

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I have to correct you with this: "This game is using the same engine as ARK,thats all."

When you start an unreal 4 project it´s called "shooter game" the project is then a part of a C++ project where you can put your unreal blueprints and connect them. I the case of Atlas it is a two year old ARK build as basis with all the gameplay relevant connections. The did NOT start a new unreal project, they took a previous ARK build. That is the reason why a lot of things are bugged, cause if you have a project this big it is very difficult to have all relevant instances in sight. You can´t just change something anywhere cause all is connected in any way.

A project this big would drive me mad. It´s like flying a 747 blind with no arms and no clue of flying a plane.

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