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Jason Twice

Weapon values PVP/PVE

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Seems a bit obvious but these things need to be different. Just take flame arrows for example. Nerf'd into the ground due to being way overpowered in PVP (Also PVE in the beginning) but came to a comfortable place in PVE to deal with all the alphas. Now they're almost pointless to use with damage vs upkeep. I also think it would be a good idea to have a dex/str stat to further customize/add range vs melee damage.

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