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Anyone encounter an issue where folks are unable to rejoin. Even myself now. We are faced with a timeout every single attempt. I'm assuming the redis database corrupted again. Is there a way to clear this AND not lose everyone's character? 

In the event of a wipe, does anyone know what files must be purged to clear the game world?

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1 minute ago, Atlasprime said:

Anyone encounter an issue where folks are unable to rejoin. Even myself now. We are faced with a timeout every single attempt. I'm assuming the redis database corrupted again. Is there a way to clear this AND not lose everyone's character? 

In the event of a wipe, does anyone know what files must be purged to clear the game world?

Dunno how your logging in with a 7.0 client, and a 6.2 version server lol. If you are trying to manual connect through a favorited steam server then that is why it is timing you out.

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1 minute ago, Yasuno said:

Dunno how your logging in with a 7.0 client, and a 6.2 version server lol. If you are trying to manual connect through a favorited steam server then that is why it is timing you out.

I'm not. This was last night before the devs boned us again. I'm just guessing it's still going to be an issue. 

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Does anyone figuered out how the ServerGrid Editor exactly work?

I understand how to change the grids and i think adding island by drag and drop from the right menu.

But im not Sure if you have to Set Server informations for each square like an IP, Port or so?

Has anyone created his own MAP and can tell me if im right atm or how he did it?

Best Regards.

Benjiy

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look here in the forum. There are Video instructions, etc. You just have to try and look or look in the forum.

Edited by dtmaster

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12 hours ago, Dobraine said:

its because your redis database is not working. Probably need to delete redis database and save information

That fixed it, had to do a full redis wipe and blow away my save files, wonder why things got all wonky. 

v7 is out, just updated. CPU usage dropped to ~4% per core down from 12-14%, talk about a huge optimization! Wow! 

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3 hours ago, dtmaster said:

look here in the forum. There are Video instructions, etc. You just have to try and look or look in the forum.

Thanks, found the needed Videos.

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On 12/26/2018 at 2:54 AM, GeekGoggles said:

Any idea what this is?

Fatal error!

VERSION: 6.2 
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::StartCheck() (0x00007ff67d56b1e2) + 15 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:690]
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::Tick() (0x00007ff67d56b5ae) + 11 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:665]
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::StartPlayerCurrentServerCheck() (0x00007ff67d56b4c1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:859]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff67d564968) + 584 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1150]
ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff67e4611e7) + 39 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gamemode.cpp:1286]
ShooterGameServer.exe!AShooterGameMode::PreLogin() (0x00007ff67d5496e1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2664]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff67e654ae4) + 200 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:4306]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff67e3f9387) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff67e3f9d4f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff67e3f9b56) + 11 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff67e3f9ca3) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff67e4f756d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff67e4f78d8) + 13 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:619]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff67e35fe96) + 0 bytes [h:\yarkupdate\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<AShooterPlayerController,void,float>::ExecuteIfSafe() (0x00007ff67d5ce2ac) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67e4abf39) + 14 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67e4cec7f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1109]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67e46fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67d08bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443]
ShooterGameServer.exe!GuardedMain() (0x00007ff67d086add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67d086b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67d08c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67f32227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb667513d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb66bc03c4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb66bc03c4) + 0 bytes [UnknownFile:0]
 

I have the same issue... does anyone have an explanation?

Thanks for your help 🙂

Capture.PNG

This is occuring when I try to connect to the server.

Edited by CLB

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On 12/24/2018 at 3:09 AM, Kaliya said:

Could we get an estimate on what sorta server specs we are looking at needing to host a decent amount of grid spaces? I have a decent server laying around with:

Dual Xeon E5-2670 (2.66GHz / 3.3GHz Turbo / 16 Cores / 32 threads)

128GB DDR3 RAM

Would it be possible to host a 4x4 grid on that for say 25 players per grid square? I noticed in the example ServerGrid.json it looks like the official server host 4 servers per machine at 150 users each, could we perhaps get to know what specs those machines are running?

I have just recently launched my server, and was able to connect and play locally. I have an AMD FX-8370 with 16GB DDR3 on an MSI 970 Gaming MoBo. I run my Ark server from this same box regularly, and an Arma 3 server with about 30 mods. My current Atlas grid is 1x1, with a decent amount of things going on. The server runs very smooth, about 25% CPU usage, and 4-5GB of RAM usage. I imagine, but can't confirm, that the more the grid has going on, the more resources required (this also includes connected players, as that uses data). My servers are generally for me and my girlfriend to play on, as we don't have gamer friends, so server load is usually pretty light.

 

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hi everyone, jsut wondering how or if it is possible to remove the level 8 cap in freeport, there is very little info out there on server setup maybe someone could start an unofficial server discord channel so we can all help each other 😉

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9 minutes ago, T3RMINA1 said:

hi everyone, jsut wondering how or if it is possible to remove the level 8 cap in freeport, there is very little info out there on server setup maybe someone could start an unofficial server discord channel so we can all help each other 😉

Hey,

I'm sure you've probably found this already, as more people are posting configuration they have found, but if not...

Paste the below into the Game.ini (not gameusersettings.ini)

[/Script/ShooterGame.ShooterGameMode]
bClampHomeServerXP=False

 

That'll remove the level 8 cap for freeport servers. I currently have a server set up, so if you require any help let me know and I'll help if I can 🙂

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Salutation 

 

Je recherche des communautés pour héberger à plusieurs les nodes afin d'obtenir une plus grande map exploitable.

 

Teamspeak3 : ts3.teamkit.fr

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On 12/25/2018 at 10:03 PM, zMizouz said:

image.thumb.png.43b2fe01daa087b98a6aab3dc0e49ae0.png

.bat file continues, but an error occurs

Hello. How to solve this problem?

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How can I adjust this error? Thank you

Fatal error!



VERSION: 7.0 
ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff6edcc90b9) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6eecfa826) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6eee82830) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6eee5040d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff6eee3981b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6edd30619) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6edd3d03a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6eec8dd06) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6edd2935f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6ed8b735c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
ShooterGameServer.exe!GuardedMain() (0x00007ff6ed8b6e52) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6ed8b6f5a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6ed8bcc6a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6efb5386d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd638f16ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0]

QQ图片20181228100429.png

Edited by mrma

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@mrma That error looks like you are using the small 2x2 project and didn't remove the erroneous ship paths that are way outside the grid.

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2 minutes ago, Morgrhim said:

@mrma That error looks like you are using the small 2x2 project and didn't remove the erroneous ship paths that are way outside the grid.

Thank you. I have solved this problem.atlas.thumb.gif.a05e887fc0263fd827ea8148dcd7424f.gif

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15 hours ago, CLB said:

I have the same issue... does anyone have an explanation?

Thanks for your help 🙂

Capture.PNG

This is occuring when I try to connect to the server.

Redis FLUSHALL ...any change clear DB but the lua script inside dont work without redis-cli ^^ google youself

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Can someone help me? The spawnmap wont show from my server. The map is black.

Edited by Wyty

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16 hours ago, CLB said:

I have the same issue... does anyone have an explanation?

Thanks for your help 🙂

Capture.PNG

This is occuring when I try to connect to the server.

 

8 hours ago, mrma said:

How can I adjust this error? Thank you


Fatal error!



VERSION: 7.0 
ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff6edcc90b9) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6eecfa826) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6eee82830) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6eee5040d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff6eee3981b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6edd30619) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6edd3d03a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6eec8dd06) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6edd2935f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6ed8b735c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
ShooterGameServer.exe!GuardedMain() (0x00007ff6ed8b6e52) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6ed8b6f5a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6ed8bcc6a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6efb5386d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd638f16ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0]

QQ图片20181228100429.png

Exact same issue, both if running the small map or the normal map. I've tried almost everything, almost out of ideas... >.<

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Hi gys? can some help me ?

 

How i can do Ship path, water Tile and how i can do PVE server setting ?

Screenshot_10.png

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For anyone wondering how a 3x3 runs. I have a Dual Xeon E5-2667v3, 8 cores @ 3.2ghz per processor for a total of 16 physical cores, 32 logical cores with HT. Total system memory is 96gb of DDR4 ECC memory.

I'm seeing ~5% cpu usage per server, at about 4.2gb max memory per process. With a 2x2 I was seeing ~24% cpu usage and about 20.4gb of RAM used. I just upgraded the grid to a 3x3 and I'm seeing 42% cpu and 40.6gb of RAM used. I will be trying a 4x4 later tonight as I feel like I have plenty of room for that. Server FPS on the 3x3 is ~30fps currently, as it was on the 2x2. I'm assuming the 4x4 will be 30fps as well.

 

Performance.PNG.708fa2797bd51d73435db85582df0249.PNG

 

Performance2.PNG.6a79c749eac4db952a9dcaba64223af3.PNG

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