SpacemanSpiff 2 Posted December 25, 2018 1 minute ago, GITM Deandre said: "+" on the numpad while your mouse is hovering over one of the nodes. Thank you. Is there a guide for those commands anywhere? Share this post Link to post Share on other sites
GITM Deandre 1 Posted December 25, 2018 2 minutes ago, SpacemanSpiff said: Thank you. Is there a guide for those commands anywhere? I don't think so. I learned it from cpjet64 on twitch. Share this post Link to post Share on other sites
AardWolf 1 Posted December 26, 2018 (edited) The server grid editor wont work in either window 10 or server does it need to be in the server folder somewhere? Edited December 26, 2018 by AardWolf Share this post Link to post Share on other sites
Eps 0 Posted December 26, 2018 5 minutes ago, AardWolf said: The server grid editor wont work in either window 10 or server does it need to be in the server folder somewhere? Works fine in Windows 10 for me. Try install .NET redist Share this post Link to post Share on other sites
AardWolf 1 Posted December 26, 2018 .net is installed on all computers at a real loss here just to be clear it is the ServerGridEditor.exe found here https://github.com/GrapeshotGames/ServerGridEditor Share this post Link to post Share on other sites
GeekGoggles 1 Posted December 26, 2018 Any idea what this is? Fatal error! VERSION: 6.2 ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::StartCheck() (0x00007ff67d56b1e2) + 15 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:690] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::Tick() (0x00007ff67d56b5ae) + 11 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:665] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::StartPlayerCurrentServerCheck() (0x00007ff67d56b4c1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:859] ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff67d564968) + 584 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1150] ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff67e4611e7) + 39 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gamemode.cpp:1286] ShooterGameServer.exe!AShooterGameMode::PreLogin() (0x00007ff67d5496e1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2664] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff67e654ae4) + 200 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:4306] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff67e3f9387) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff67e3f9d4f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff67e3f9b56) + 11 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff67e3f9ca3) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff67e4f756d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:1158] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff67e4f78d8) + 13 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:619] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff67e35fe96) + 0 bytes [h:\yarkupdate\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<AShooterPlayerController,void,float>::ExecuteIfSafe() (0x00007ff67d5ce2ac) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67e4abf39) + 14 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] ShooterGameServer.exe!UWorld::Tick() (0x00007ff67e4cec7f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1109] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67e46fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67d08bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x00007ff67d086add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67d086b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff67d08c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67f32227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb667513d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb66bc03c4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb66bc03c4) + 0 bytes [UnknownFile:0] Share this post Link to post Share on other sites
San 2 Posted December 26, 2018 4 hours ago, T3RMINA1 said: in my launch.bat i have this, it boots up but crashes straight with this error: Failed To to load or parse entries from ServerGrid.ServerOnly.json ShooterGameServer.exe Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=B1?MaxPlayers=100?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?SeamlessIP=14.202.250.120 -log -server Sounds like you do not have a ServerGrid.ServerOnly.json in your ShooterGame folder. Share this post Link to post Share on other sites
hydrocut 0 Posted December 26, 2018 After a lot of trouble I managed to launch several servers. I am ready to help you not hesitate to contact me. I am French ts3.teamkit.fr Share this post Link to post Share on other sites
AardWolf 1 Posted December 26, 2018 (edited) I've tried to run servergrid editor on 4 diffrent computers window 8 10 server 2008 2012 doesnt work same errors on all Faulting application name: ServerGridEditor.exe, version: 1.0.0.0, time stamp: 0x5c1e4595 Faulting module name: KERNELBASE.dll, version: 6.3.9600.18202, time stamp: 0x569e7eb1 Exception code: 0xe0434352 Fault offset: 0x0000000000008a5c Faulting process id: 0x564 Faulting application start time: 0x01d49cb4263587a1 Faulting application path: C:\atlas1\ServerGridEditor.exe Faulting module path: C:\Windows\system32\KERNELBASE.dll Report Id: 6403749e-08a7-11e9-80b6-7085c2241f3d Faulting package full name: Application: ServerGridEditor.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException at System.Drawing.Image.FromFile(System.String, Boolean) at ServerGridEditor.MainForm..ctor() at ServerGridEditor.Program.Main() Edited December 26, 2018 by AardWolf Share this post Link to post Share on other sites
hydrocut 0 Posted December 26, 2018 15 minutes ago, AardWolf said: I've tried to run servergrid editor on 4 diffrent computers window 8 10 server 2008 2012 doesnt work same errors on all Faulting application name: ServerGridEditor.exe, version: 1.0.0.0, time stamp: 0x5c1e4595 Faulting module name: KERNELBASE.dll, version: 6.3.9600.18202, time stamp: 0x569e7eb1 Exception code: 0xe0434352 Fault offset: 0x0000000000008a5c Faulting process id: 0x564 Faulting application start time: 0x01d49cb4263587a1 Faulting application path: C:\atlas1\ServerGridEditor.exe Faulting module path: C:\Windows\system32\KERNELBASE.dll Report Id: 6403749e-08a7-11e9-80b6-7085c2241f3d Faulting package full name: Application: ServerGridEditor.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException at System.Drawing.Image.FromFile(System.String, Boolean) at ServerGridEditor.MainForm..ctor() at ServerGridEditor.Program.Main() it's amazing that it does not work at home What are the similarities between each bone? Anti-virus ? Microsoft Visual C ++ 2010 Redistributable Microsoft Visual C ++ 2012 Redistributable Microsoft Visual C ++ 2015 Redistributable To determine where your problem may come from Share this post Link to post Share on other sites
AardWolf 1 Posted December 26, 2018 (edited) I have visual c ++l 2015 on my servers already I run 28 ark servers one pve 14 map cluster and one pvp 14 map I had to have visual c++ 2015 to run ark server manager its also on my 2 windows 10 and 8 I have 7 computers 5 servers and 2 gaming (windows 8 on laptop) just tried it on my othe gamer I pretty convinced the file they posted has become corrupted Edited December 26, 2018 by AardWolf 1 Share this post Link to post Share on other sites
Dobraine 8 Posted December 26, 2018 4 hours ago, SpacemanSpiff said: Thank you. Is there a guide for those commands anywhere? is one in help -> controls. Numpad + is missing from that list though someone find it in the files 13 hours ago, zMizouz said: .bat file continues, but an error occurs In the sever map editor zoom right out, make sure you do not have any ship path not inside a grid Share this post Link to post Share on other sites
shadowzack 1 Posted December 26, 2018 Is there anyway to limit the animal spawns on custom maps, i notice there are quite a lot of animals spawning in my test server. Share this post Link to post Share on other sites
dogdaytona 1 Posted December 26, 2018 anyone have a rough guess how much ram per square in the 15x15 it would take? like how much would a single square take and how much would all of them take? Share this post Link to post Share on other sites
JetFox 30 Posted December 26, 2018 40 minutes ago, dogdaytona said: anyone have a rough guess how much ram per square in the 15x15 it would take? like how much would a single square take and how much would all of them take? 450gb ram to 900gb 2gb-4gb per server 1 Share this post Link to post Share on other sites
G0blin 0 Posted December 26, 2018 What is it? gameserver.cpp (713) : Assertion Failed: usGamePort != usQueryPort Share this post Link to post Share on other sites
Wartai 1 Posted December 26, 2018 11 hours ago, AardWolf said: The server grid editor wont work in either window 10 or server does it need to be in the server folder somewhere? Sounds like you just downloaded the exe only ? You need the whole lot, click the green button 'Clone or Download" Share this post Link to post Share on other sites
kikrito89 0 Posted December 26, 2018 I have a question myself, how do you get the cellimg and mapimg to stay in Nitrado after you upload? Am I missing something? I upload a cellimage as CellImg.png and mapimage as mapimg.jpg. But when i restart server those images disappears and my in game map doesnt work Share this post Link to post Share on other sites
Strom 4 Posted December 26, 2018 (edited) 23 hours ago, Master said: So I'll share my "experiences": D as soon as you have configured your ServerGrids correctly you have to create a batch file for each server that tells the server which "Map" to start and which ports .. if you have multiple servers It is important to create a separate storage directory for each server. Player and tribe data are stored by the regis server in the database which is retrieved by all servers in the cluster. Here are 2 batch files for my first 2 servers: ShooterGameServer.exe Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server ShooterGameServer.exe Ocean? ServerX = 1? ServerY = 0? AltSaveDirectoryName = SavedDesert? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7755? QueryPort = 27020 -NoBattlEye -log -server hope this helps @MasterAny chance you could post your ServerGrid.ServerOnly.json file? Getting some weird binding errors with IPs, probably just the the wrong ports in my port, gameport, seamlessport settings. Thanks! Edited December 26, 2018 by Strom Share this post Link to post Share on other sites
ferdis 0 Posted December 26, 2018 (edited) Anyone was able to see ingame map from dedicated server? I was able to add it just on client side by adding GridCellMapImage_0-0.jpg on client folder steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache\<IDserver> But where to put map files on server so it will be provided to client and how to name them? Edited December 26, 2018 by ferdis Share this post Link to post Share on other sites
tuvok 0 Posted December 26, 2018 Hey Guys, where does the ServerGrid.ServerOnly.json have to be copied? Share this post Link to post Share on other sites
Strom 4 Posted December 26, 2018 1 minute ago, tuvok said: Hey Guys, where does the ServerGrid.ServerOnly.json have to be copied? It should go into the ShooterGame folder, like this: 1 Share this post Link to post Share on other sites
kikrito89 0 Posted December 26, 2018 But how would you do this on a Nitrado server? Share this post Link to post Share on other sites
tuvok 0 Posted December 26, 2018 @kikrito89 i do this on my dedicated server @Strom thank you .. how big is your file? my File is very big its a example.. but i have no idead if i needet the content at all https://www.playatlas.com/applications/core/interface/file/attachment.php?id=1608 Share this post Link to post Share on other sites
Strom 4 Posted December 26, 2018 (edited) @tuvok Its only 105kb Edited December 26, 2018 by Strom Share this post Link to post Share on other sites