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Unofficial Dedicated Server Info!

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1 minute ago, GITM Deandre said:

"+" on the numpad while your mouse is hovering over one of the nodes.

Thank you. Is there a guide for those commands anywhere?

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2 minutes ago, SpacemanSpiff said:

Thank you. Is there a guide for those commands anywhere?

I don't think so. I learned it from cpjet64 on twitch.

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The server grid editor wont work in either window 10 or server does it need to be in the server folder somewhere?

Edited by AardWolf

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5 minutes ago, AardWolf said:

The server grid editor wont work in either window 10 or server does it need to be in the server folder somewhere?

Works fine in Windows 10 for me. Try install .NET redist

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Any idea what this is?

Fatal error!

VERSION: 6.2 
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::StartCheck() (0x00007ff67d56b1e2) + 15 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:690]
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::Tick() (0x00007ff67d56b5ae) + 11 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:665]
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::StartPlayerCurrentServerCheck() (0x00007ff67d56b4c1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:859]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff67d564968) + 584 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1150]
ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff67e4611e7) + 39 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gamemode.cpp:1286]
ShooterGameServer.exe!AShooterGameMode::PreLogin() (0x00007ff67d5496e1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2664]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff67e654ae4) + 200 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:4306]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff67e3f9387) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff67e3f9d4f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff67e3f9b56) + 11 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff67e3f9ca3) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff67e4f756d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff67e4f78d8) + 13 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:619]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff67e35fe96) + 0 bytes [h:\yarkupdate\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<AShooterPlayerController,void,float>::ExecuteIfSafe() (0x00007ff67d5ce2ac) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67e4abf39) + 14 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67e4cec7f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1109]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67e46fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67d08bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443]
ShooterGameServer.exe!GuardedMain() (0x00007ff67d086add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67d086b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67d08c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67f32227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb667513d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb66bc03c4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb66bc03c4) + 0 bytes [UnknownFile:0]
 

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4 hours ago, T3RMINA1 said:

in my launch.bat i have this, it boots up but crashes straight with this error: Failed To to load or parse entries from ServerGrid.ServerOnly.json

 

ShooterGameServer.exe Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=B1?MaxPlayers=100?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?SeamlessIP=14.202.250.120 -log -server

Sounds like you do not have a ServerGrid.ServerOnly.json in your ShooterGame folder.

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After a lot of trouble I managed to launch several servers. I am ready to help you not hesitate to contact me. I am French

 

ts3.teamkit.fr

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I've tried to run servergrid editor on 4 diffrent computers window 8 10 server 2008 2012
doesnt work same errors on all

Faulting application name: ServerGridEditor.exe, version: 1.0.0.0, time stamp: 0x5c1e4595
Faulting module name: KERNELBASE.dll, version: 6.3.9600.18202, time stamp: 0x569e7eb1
Exception code: 0xe0434352
Fault offset: 0x0000000000008a5c
Faulting process id: 0x564
Faulting application start time: 0x01d49cb4263587a1
Faulting application path: C:\atlas1\ServerGridEditor.exe
Faulting module path: C:\Windows\system32\KERNELBASE.dll
Report Id: 6403749e-08a7-11e9-80b6-7085c2241f3d
Faulting package full name: 

Application: ServerGridEditor.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException
   at System.Drawing.Image.FromFile(System.String, Boolean)
   at ServerGridEditor.MainForm..ctor()
   at ServerGridEditor.Program.Main()

Edited by AardWolf

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15 minutes ago, AardWolf said:

I've tried to run servergrid editor on 4 diffrent computers window 8 10 server 2008 2012
doesnt work same errors on all

Faulting application name: ServerGridEditor.exe, version: 1.0.0.0, time stamp: 0x5c1e4595
Faulting module name: KERNELBASE.dll, version: 6.3.9600.18202, time stamp: 0x569e7eb1
Exception code: 0xe0434352
Fault offset: 0x0000000000008a5c
Faulting process id: 0x564
Faulting application start time: 0x01d49cb4263587a1
Faulting application path: C:\atlas1\ServerGridEditor.exe
Faulting module path: C:\Windows\system32\KERNELBASE.dll
Report Id: 6403749e-08a7-11e9-80b6-7085c2241f3d
Faulting package full name: 

Application: ServerGridEditor.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException
   at System.Drawing.Image.FromFile(System.String, Boolean)
   at ServerGridEditor.MainForm..ctor()
   at ServerGridEditor.Program.Main()

it's amazing that it does not work at home 
What are the similarities between each bone?
Anti-virus ? 
Microsoft Visual C ++ 2010 Redistributable
Microsoft Visual C ++ 2012 Redistributable
Microsoft Visual C ++ 2015 Redistributable

To determine where your problem may come from

 

 

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I have visual c ++l 2015 on my servers already I run 28 ark servers  one pve  14 map cluster  and one pvp  14 map I had to have  visual c++ 2015  to run ark server manager

its also on my 2 windows 10 and 8  I have 7 computers 5 servers and 2 gaming  (windows 8 on laptop) just tried it on my othe gamer I pretty convinced the file they posted has become corrupted

 

Edited by AardWolf
  • Confused 1

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4 hours ago, SpacemanSpiff said:

Thank you. Is there a guide for those commands anywhere?

is one in help -> controls. Numpad + is missing from that list though someone find it in the files

 

13 hours ago, zMizouz said:

image.thumb.png.43b2fe01daa087b98a6aab3dc0e49ae0.png

.bat file continues, but an error occurs

In the sever map editor zoom right out, make sure you do not have any ship path not inside a grid

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Is there anyway to limit the animal spawns on custom maps, i notice there are quite a lot of animals spawning in my test server.

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anyone have a rough guess how much ram per square in the 15x15 it would take? like how much would a single square take and how much would all of them take? 

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40 minutes ago, dogdaytona said:

anyone have a rough guess how much ram per square in the 15x15 it would take? like how much would a single square take and how much would all of them take? 

450gb ram to 900gb

2gb-4gb per server

  • Like 1

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11 hours ago, AardWolf said:

The server grid editor wont work in either window 10 or server does it need to be in the server folder somewhere? 

Sounds like you just downloaded the exe only ?

You need the whole lot, click the green button 'Clone or Download"

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I have a question myself, how do you get the cellimg and mapimg to stay in Nitrado after you upload? Am I missing something? I upload a cellimage as CellImg.png  and mapimage as mapimg.jpg. But when i restart server those images disappears and my in game map doesnt work

 

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23 hours ago, Master said:

So I'll share my "experiences": D as soon as you have configured your ServerGrids correctly you have to create a batch file for each server that tells the server which "Map" to start and which ports .. if you have multiple servers It is important to create a separate storage directory for each server. Player and tribe data are stored by the regis server in the database which is retrieved by all servers in the cluster. Here are 2 batch files for my first 2 servers:

ShooterGameServer.exe Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server

ShooterGameServer.exe Ocean? ServerX = 1? ServerY = 0? AltSaveDirectoryName = SavedDesert? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7755? QueryPort = 27020 -NoBattlEye -log -server

hope this helps 🙂

@MasterAny chance you could post your ServerGrid.ServerOnly.json file? Getting some weird binding errors with IPs, probably just the the wrong ports in my port, gameport, seamlessport settings. Thanks!

Edited by Strom

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Anyone was able to see ingame map from dedicated server? I was able to add it just on client side by adding GridCellMapImage_0-0.jpg on client folder steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache\<IDserver>

But where to put map files on server so it will be provided to client and how to name them?

Edited by ferdis

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1 minute ago, tuvok said:

Hey Guys,

where does the ServerGrid.ServerOnly.json have to be copied?

It should go into the ShooterGame folder, like this:

 

servergrid_location.png.ac49f809d9e50d141c833619e269db16.png

 

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