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Everyone, please help if you can. Since the update yesterday i've had this issue where the process CPU and RAM usages have become stupidly high. I will provide some examples with screenshots below;

Prior to the patch

unknown.png

 

After the patch

unknown.png

 

This has meants that my server previously running 9 shards quite easily is now crashing at only 4. This was also able to crash the game on my personal rig with only the 1 instance of the game running. If someone else is experiencing this, please speak up and try get this fixed with Wildcard.

Personal Rig Specs

Intel i7-6700K CPU @ 4.00Ghz Quad-Core;

Geforce GTX 1080;

16Gb Ram (Game was using 8Gb)..

 

Regards.

 

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More Information. My computers server was still on version 11 of the Atlas Dedi Server and this runs Perfect; 1.5-5% CPU and 2.2-2.5Gb RAM.

image.thumb.png.8b0aad81e8eef6e0fab581fc29b41d5f.png

 

Whilst an Updated server on V14 runs at this;

image.thumb.png.6599d361c88b18a291235d9f11be3db9.png

BOTH are idle with 0 players connected.

Regards,

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2 hours ago, Patcher said:

image.png.0c45310d7d1ad684603a71506fc055e8.png

Interesting....This is my dedicated with 50+ connected.

What command line parameters do you use?

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Screenshot_106.png.758d3d9636e7f74dd32747ff041c0098.png

 

A:\AtlasServer\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=1?ServerY=2?AltSaveDirectoryName=B3_1-2?MaxPlayers=30?ReservedPlayerSlots=0?RCONEnabled=True?RCONPort=28630?QueryPort=28615?Port=28600?SeamlessIP=XXX.XXX.XXX.XXX?ForceAllStructureLocking=true -log -server -NoBattlEye

5 PLayers connected on the screenshot.

Did you tried without BattlEye ?

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Well, a little surprise.

They say that entering this line in Engine.ini reduces CPU consumption

[/script/onlinesubsystemutils.ipnetdriver]
NetServerMaxTickRate = 17

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7 hours ago, Emeric said:

Yeah i forgot to mention i have set this option to NetServerMaxTickRate=15

No difference for me.

I have a 9 server cluster for 5 players (just some friends and I)

It is running on my old games machine, a I7 4470K, onboard graphics and 8Gb DDR3 2400. With this config I could only get 7 servers to load (I wasn't surprised) and CPU usage seemed ok.

I splashed out and bought 32Gb of DDR3 1333 (I couldn't afford anything higher), all 9 servers load and run fine, when settled using about 15Gb with 3 of us on the same server. However, my CPU usage is now showing 100%, but oddly the game runs really smooth. I can even open Firefox with several tabs and the game still runs really nice.

Therefore, I am very confused, why such high CPU usage without the game being laggy?

 

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2 hours ago, Kaitlynn Allen said:

No difference for me.

I have a 9 server cluster for 5 players (just some friends and I)

It is running on my old games machine, a I7 4470K, onboard graphics and 8Gb DDR3 2400. With this config I could only get 7 servers to load (I wasn't surprised) and CPU usage seemed ok.

I splashed out and bought 32Gb of DDR3 1333 (I couldn't afford anything higher), all 9 servers load and run fine, when settled using about 15Gb with 3 of us on the same server. However, my CPU usage is now showing 100%, but oddly the game runs really smooth. I can even open Firefox with several tabs and the game still runs really nice.

Therefore, I am very confused, why such high CPU usage without the game being laggy?

 

I'm very suprised you can run 7 servers with only 8Gb DDR3. The screenshot i posted in my previous post was on a server with a Intel  i7-7700K OC and 64Go DDR4 2400 and i'm using 46% of the memory with only 6 servers.

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1 hour ago, Emeric said:

I'm very suprised you can run 7 servers with only 8Gb DDR3. The screenshot i posted in my previous post was on a server with a Intel  i7-7700K OC and 64Go DDR4 2400 and i'm using 46% of the memory with only 6 servers.

I was too. There were never more than 3 players on the entire cluster at any one time, but not sure how much that really factored in.

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This will be stupid but just spent hours on this on my other physical server trying to figure out what was different/wrong. Set your day0 to some time in 2018.

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On 1/25/2019 at 8:37 PM, Psychoboy said:

This will be stupid but just spent hours on this on my other physical server trying to figure out what was different/wrong. Set your day0 to some time in 2018.

 

WHAT THE HELL!!! :classic_ohmy:😂

 

I'm running a 1x1 grid (v18.65) with lots of islands, and it took 10GB RAM at 125-140% CPU with 0 players on a i7-4770K on a Wine/linux box (percentage is aggregate across cores)

I tried the NetServerMaxTickRate=15 trick, and it dropped the usage to ~70%. Nice!

Then I read your post, and went "naaaah, really?"

Changed my Day0 in ServerGrid.json, just changed the 2019 date generated by the tool to 2018. Usage is now ~25-32%...

 

WTF!!! You da man! :classic_laugh:

 

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No, i tried it yesterday - Day0 cause this problem. @esditas

Same Setup with Set day0 in 2019 - CPU Usage 100% by 16 Server
Change Day0 to any day in 2018 - CPU Usage 35% by 16 Server

Maybe there are other things that cause this problem - but Day0 is one of them.

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6 hours ago, Wikinger said:

No, i tried it yesterday - Day0 cause this problem. @esditas

Same Setup with Set day0 in 2019 - CPU Usage 100% by 16 Server
Change Day0 to any day in 2018 - CPU Usage 35% by 16 Server

Maybe there are other things that cause this problem - but Day0 is one of them.

After talking to someone you can modify your Engine.ini with the "NetServerMaxTickRate = 17" 

path.png.9e509e5e0c02d26af005b71b70d7247d.png

^^^ this file, just add the things that were discussed in this thread and then right click on the file (engine.ini) select "Properties" then click the check box "Read-Only"

read-only.png.bba6ab1cfbe1216295aa88ec45f8c851.png

taskmanager.png.0f41a72cd250a090bc2b0a4dc873e6cb.png

Edited by RogerRoger101

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Yeah, but this isnt a solution in my case 😉

"NetServerMaxTickRate = 17"   is set up to 20 on my servers.
I can reproduce the problem by changing the day0 without change the "NetServerMaxTickRate".

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27 minutes ago, Wikinger said:

Yeah, but this isnt a solution in my case 😉

"NetServerMaxTickRate = 17"   is set up to 20 on my servers.
I can reproduce the problem by changing the day0 without change the "NetServerMaxTickRate".

fair enough then it's a Day0 issue.  Hopefully, this thread helps others.  

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