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Vael86

Omfg

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6 minutes ago, Vael86 said:

Rust 39000 online

Ark 27000

Atlas first week 60000/50000 now 15000

Yeah we get that numbers have dropped, but you are also looking at non peak times. Right now it is 11:30am GMT where many are at work and school, including myself i'm at work so can't play. North America it is currently 6:30am people will be getting up and getting ready to go to work and school.

Peak hours recently have been around 30,000 which is still small compared to the start, but the timeframe you've picked is no surprise that it is at its lowest.

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2 minutes ago, JC. said:

Am i actually blind where does it say McDonalds App?

 

phone icon at the top left corner, next to the facebook one.

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Just now, Gornemant said:

phone icon at the top left corner, next to the facebook one.

That's Gold. Haha

 

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Well this is the devs own fault. Here is the super easy quick fix :

Make all freeports and lawless PVE with full respawn and normal decay. Limit claim flags to 1 per player. Remove claim radius daisy chain exploit = 100.000 players online at McDonalds 😊👌

Easy solution for a big problem.

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That's what usually happens with early access games.

 

1. EA launchtons of people jump on for the hype then leave when the realise what EA is.

2. More leave after the first few weeks as they realise they don't actually like the game.

3. Game population will stabilise out to just the people who want to help test and find bugs and have fun doing that .

4. Pop will jump back up with major updates and then drop back down again.

5. Finally you get release and players come back if Devs did a good job haha.

 

Don't get me wrong there are some games that are exceptions to this but it's usually how EA goes. 

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