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Kakashi86ita

Balance the FUC**** wild animal

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First of all congratulations for the effort in fixing this game, never seen a team release so many updates consecutively.

Fix the annoying problem of the trolls that sink ships was certainly primary but now...just connected I found 5 lions, 3 wolves and 4 giant snakes...TOGETHER !!!

In addition to this it is not normal for a wolf or lvl 1-2 lion to easily kill a pg lvl 50+ and that suddenly appear behind you.

Lastly, the aggro...too long the radius.

 

sorry if my english is not clear

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3 minutes ago, Bad News Bear said:

There are skills that seriously reduce the aggro radius in the beastmaster tree

waste of time and points , doesnt reduce it enough for the points you spend 

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5 minutes ago, Bad News Bear said:

There are skills that seriously reduce the aggro radius in the beastmaster tree

It doesn't reduce their spawn rate tho.

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We just had the day our peace, now wolfs everywhere.

I heard the tip from "bad news bear", maybe we will try this out.

Could it be, more stucture more animals ? but it look like at some times spawn is extremly elevated....

Edited by SaSaLe

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I would say,  reduce and cap the max amount of wildlife in each area.

Especially in PVP servers since the main focus is PVP and not PVE.

 

I'm currently seeing all kinds of solutions including an animal trap you run over and trap the wolves/snakes/scorpions/crocs in.

You just keep collecting wildlife in it, and when its full with 10-40 wildlife creatures, you get all your company mates around and light the whole pit on fire.

Free XP for everyone xD.

This is not intended gameplay for sure, but its a result of the broken wildlife spawns and our way of dealing with it.

 

To actually PVP we need to farm mats for it, but for the farming be somewhat effective you would need atleast 2 people on point with guns, arrows and tamed beasts just to let the others farm in relative peace.

For bigger company's this isn't an issue. But the smaller tribes are at a major disadvantage.

 

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