gamer8z 0 Posted February 7, 2019 here is map it all discover help Share this post Link to post Share on other sites
arzosah 84 Posted February 8, 2019 Getting this error on CentOS7 now after updating. Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: error while loading shared libraries: librtmp.so.1: cannot open shared object file: No such file or directory Share this post Link to post Share on other sites
Scrubbs 0 Posted February 9, 2019 (edited) I'm getting 100%+ usage on all my servers, too. They load and I can connect (haven't done much though. Just started, not even out of the Freeport area yet). Edited February 9, 2019 by Scrubbs Share this post Link to post Share on other sites
SparkiTV 1 Posted February 9, 2019 (edited) to reduce the usage of cpu change the tickrate from 30 to 15. that helped us to reduce the usage up tp 20-30% we have the following problem on ubuntu: Servers still there, but some grids are red. we cant find the issues why some grids red.. the prozess is sticking by 100% without an error any ideas? Edited February 9, 2019 by SparkiTV Share this post Link to post Share on other sites
Scrubbs 0 Posted February 9, 2019 (edited) 7 hours ago, SparkiTV said: to reduce the usage of cpu change the tickrate from 30 to 15. that helped us to reduce the usage up tp 20-30% we have the following problem on ubuntu: Servers still there, but some grids are red. we cant find the issues why some grids red.. the prozess is sticking by 100% without an error any ideas? This CPU usage is after setting the following in Game.ini and restarting all servers: Quote [/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate=15 Is that the correct way / place to set that? EDIT: Looks like I put it in the wrong .ini file. Was supposed to go in the Engine.ini. Redoing and checking now. EDIT2: Nope, put it in the Engine.ini file and it didn't change anything. Still 100%+ usage on all CPUs. EDIT3: Tried putting it in the defaultengine.ini as well and nothing. Still 100%+ CPU usage on all cores Edited February 9, 2019 by Scrubbs Share this post Link to post Share on other sites
SparkiTV 1 Posted February 9, 2019 we put it into the engine.ini and its finde Share this post Link to post Share on other sites
Scrubbs 0 Posted February 9, 2019 (edited) 56 minutes ago, SparkiTV said: we put it into the engine.ini and its finde The engine.ini files were getting cleared on server start, so i made them Read-Only and they now stay, but still the same issue as @sloden94 All 100%+ cpu usage on the CPUs they're running on. 16 server applications Running on Dual Xeon X5670s with 64 gigs of RAM. Edited February 9, 2019 by Scrubbs Share this post Link to post Share on other sites
SparkiTV 1 Posted February 9, 2019 we have 7x7 also 49 grids and a ram usage up to 166 GB Share this post Link to post Share on other sites
Scrubbs 0 Posted February 10, 2019 3 hours ago, SparkiTV said: we have 7x7 also 49 grids and a ram usage up to 166 GB Can you get a screenshot of your cpu usage from "top" ? Maybe I'm just reading mine wrong or something. Share this post Link to post Share on other sites
SparkiTV 1 Posted February 10, 2019 http://prntscr.com/mj2w13 here you can see 2 processes which need a lot of power. All other processes consume significantly less the following link shows you some cores (not all) and our ram usage http://prntscr.com/mj2whu Share this post Link to post Share on other sites
Andargor 30 Posted February 11, 2019 (edited) Make sure the instances are stopped when editing Engine.ini in each of your tiles. Also, and I thought this was unbelievable until I tried it: there is a date field in the ServerGrid.json file called "Day0", if that date has the year 2019, change it to 2018 and restart. I had %130 usage, with NetServerMaxTickRate=15 it droped to ~70%, with the date set to 2018 it dropped to ~30%. The mind boggles. (see this thread ) Edited February 11, 2019 by Andargor 1 Share this post Link to post Share on other sites
Scrubbs 0 Posted February 11, 2019 3 hours ago, Andargor said: Make sure the instances are stopped when editing Engine.ini in each of your tiles. Also, and I thought this was unbelievable until I tried it: there is a date field in the ServerGrid.json file called "Day0", if that date has the year 2019, change it to 2018 and restart. I had %130 usage, with NetServerMaxTickRate=15 it droped to ~70%, with the date set to 2018 it dropped to ~30%. The mind boggles. (see this thread ) OK, changing the date made a huge impact. The Engine.ini thing I had already done with little to no effect, but changing the date dropped usage a LOT. Wow... Though, I made my own custom map and probably put way too many islands in there since my 4x4 grid is now using up ~ 55 gigs or RAM, hehe Share this post Link to post Share on other sites
SparkiTV 1 Posted February 12, 2019 what da hell... thx for the info! we change it tomorrow Share this post Link to post Share on other sites
TiltedFloste 2 Posted February 12, 2019 This is an insane bug! Just set the Day0 to a date in 2018 and the load average went from 10+ down to ~5 on our servers, this is ridiculous... 1 Share this post Link to post Share on other sites
Ardesy 3 Posted February 12, 2019 hmmm... running into some problems... got some server freezes when someone transitions to an other grid, we need to kill the freezing grid and restart it after it its running perfectly until someone change to an other grid... happens not on every player, we are now 6 core players 2 of us freezing the grid that they are changing to... second problem is when we trying to whistling tames from ships to an island or water the tames just vanishing. its an 4x4 Grid running on Ubuntu anyone else got the same issues and found an solution for it? 1 Share this post Link to post Share on other sites
TiltedFloste 2 Posted February 12, 2019 (edited) 2 hours ago, Ardesy said: hmmm... running into some problems... got some server freezes when someone transitions to an other grid, we need to kill the freezing grid and restart it after it its running perfectly until someone change to an other grid... happens not on every player, we are now 6 core players 2 of us freezing the grid that they are changing to... second problem is when we trying to whistling tames from ships to an island or water the tames just vanishing. its an 4x4 Grid running on Ubuntu anyone else got the same issues and found an solution for it? Same here at our server... 5 servers with 14 CPU-Cores and 64 GB-RAM each and got the same problems. The CPUs are running at 30-40% load normally (used RAM ~34 from 64 GB), but if some people are travelling and the grid crashes one core stucked at 100% until we stop the grid and start it again. Some players can travel without problems, and if some others are traveling they are crashing the grid... That sucks We have used every single thing to get a good performance (with TickRate and the day0 setting to 2018). We are on Ubuntu too (18.04 LTS) Edited February 12, 2019 by TiltedFloste Share this post Link to post Share on other sites
Selune 12 Posted February 13, 2019 I confirm this critical issue even on Linux Debian (stable) : abnormal process cpu load activity (starting often at 25-30 %CPU, and later oftern around 98-104 %CPU, particularly when players connect to) We planned our community grid openning for the 17th of february. Should we delay it (again and again) ? Share this post Link to post Share on other sites
xtoor 3 Posted February 13, 2019 On 2/8/2019 at 10:11 AM, arzosah said: Getting this error on CentOS7 now after updating. Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: error while loading shared libraries: librtmp.so.1: cannot open shared object file: No such file or directory Well honestly bud CentOS is not the best distro for these type of game regardless of how buggy it is at the current state. Ubuntu is recommended Share this post Link to post Share on other sites
arzosah 84 Posted February 13, 2019 8 minutes ago, xtoor said: Well honestly bud CentOS is not the best distro for these type of game regardless of how buggy it is at the current state. Ubuntu is recommended Any specific version of Ubuntu that people have working? Share this post Link to post Share on other sites
lolman2079 4 Posted February 15, 2019 (edited) Hi Guys, Does anyone know why we get this error when starting the server? Using binned. 4.5.1-0+UE4 7038 3077 409 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. /home/buildbot/buildslave/steam_rel_client_linux64/build/src/clientdll/gameserver.cpp (715) : Assertion Failed: usGamePort != usQueryPort Setting breakpad minidump AppID = 834910 Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) We use Ubuntu 16.04 Edited February 15, 2019 by lolman2079 Share this post Link to post Share on other sites
arzosah 84 Posted February 15, 2019 I was able to get my server up...mostly. I have a 3x3 grid. 8 of the servers are running fine, but I have one server that sucks up all my ram. It doesn't matter if I run it alone or as part of the cluster, it appears to just have a nasty memory leak, has anyone ran into this and have a possible fix? Share this post Link to post Share on other sites
Ardesy 3 Posted February 15, 2019 On 2/12/2019 at 8:36 PM, TiltedFloste said: Same here at our server... 5 servers with 14 CPU-Cores and 64 GB-RAM each and got the same problems. The CPUs are running at 30-40% load normally (used RAM ~34 from 64 GB), but if some people are travelling and the grid crashes one core stucked at 100% until we stop the grid and start it again. Some players can travel without problems, and if some others are traveling they are crashing the grid... That sucks We have used every single thing to get a good performance (with TickRate and the day0 setting to 2018). We are on Ubuntu too (18.04 LTS) exactly the same on our servers, also Ubuntu 18.04... @Jatheish are you knowing about it or have already someone looking into it? 1 Share this post Link to post Share on other sites
arzosah 84 Posted February 16, 2019 Figured out why one grid was using all of my ram....apparently the grid editor created 64 overlapping copies of every island on that grid Share this post Link to post Share on other sites
xtoor 3 Posted February 16, 2019 On 2/13/2019 at 3:11 PM, arzosah said: Any specific version of Ubuntu that people have working? Ubuntu 18.04 LTS Share this post Link to post Share on other sites
xtoor 3 Posted February 16, 2019 Also use my post here if want to try our server installer . It is not fully completed but main part like install, Configs etc works. As well as start stop script check it out Share this post Link to post Share on other sites