TruWrecks 33 Posted January 21, 2019 (edited) 2 minutes ago, Nelson Sandalwood said: yeah, I also remember them putting in effort to fix linux ark servers and not ignoring them for days, when can we start saying weeks? tomorrow or the next day I think So far we've only gotten weekly updates and they havev't given us a stable build that even runs on the same platforms as Ark. I brought my Ark server cluster back up and it's running like a champ. Silky smooth. Edited January 21, 2019 by TruWrecks 1 Share this post Link to post Share on other sites
schorsch 0 Posted January 21, 2019 When will they fix the openssl library and GLIBCXX_3.4.20 / GLIBCXX_3.4.21 That "linux" is working is a joke .... Even if i make sym-links for the outdated used openssl library GLib* errors appear ... come on ... please fix this Share this post Link to post Share on other sites
TruWrecks 33 Posted January 21, 2019 Even with Symlinks I can't get mine to load past the OpenSSL errors. Share this post Link to post Share on other sites
Nelson Sandalwood 23 Posted January 21, 2019 Then there is the fact that the only way to restart a Linux server is to delete all players progress, it is in a terrible state. I hate to say it, but we need to make noise where we are being heard. @Jatheish said he would look into this and I believe him, but he is stretched pretty thin and we get no responses from @Rob So we need to make noise in public, on Twitter make sure to always @Jatheish and @sailtheatlas and always include #PlayATLAS in the tweet.make noise everywhere we can be heard, on Reddit, On steam, twitch etc... The squeaky wheel gets the oil Share this post Link to post Share on other sites
nachopants 4 Posted January 21, 2019 (edited) 11 hours ago, Vliek said: @nachopantsIt does not stall, it works, it just stops echoing the console. The Signal 11 error is due to starting your server from an exisiting savefile For now you have to delete your savefiles before you start the server (EVERY TIME!!!) Hi mate, Thank you for your help but if you take a second look at my console output, there is no Signal 11 error. I'm raising an entirely new issue I think. I do indeed delete the entirety of the Saved directory on server start, I receive no signal 11 error, the log states the server has started successfully. However, strangely, I get port 30000 open and the server sits there chewing resources, unable to connect. Port 30000 is not mentioned in any json file, nor the launch command. Strange. Also I should add, just to make sure I wasn't making any glaring errors here, I configured a Windows instance yesterday with the exact same process I am using with the grid editor, json files, redis configuration and so on. On Windows, it worked flawlessly, so I'm confident the Linux and Windows binaries simply behave differently with identical configs. (with adjustments only to pathing, /home/atlas/ShooterGame vs c:\atlas\ShooterGame etc) Edited January 21, 2019 by nachopants Share this post Link to post Share on other sites
TruWrecks 33 Posted January 22, 2019 @nachopants What is your start command? Share this post Link to post Share on other sites
TruWrecks 33 Posted January 22, 2019 So I see this has not been fixed yet. /home/steam/Atlas/Server/ShooterGame/Binaries/Linux/ShooterGameServer: error while loading shared libraries: libcrypto.so.1.0.0: cannot open shared object file: No such file or directory @Jatheish@Rob 1 Share this post Link to post Share on other sites
Nelson Sandalwood 23 Posted January 22, 2019 36 minutes ago, TruWrecks said: So I see this has not been fixed yet @Jatheish@Rob Yeah, we need them to notice, I don't think they even know it's not working, I mean, if they do actually know it then they clearly do not care. Share this post Link to post Share on other sites
Nelson Sandalwood 23 Posted January 22, 2019 (edited) Ok @Rob , to add to the list of things that are being worked on in the bug fix release, adding a mod ID to the ServerGrid.json causes a SegFault in the server @Jatheish we need some loving Edited January 22, 2019 by Nelson Sandalwood 1 Share this post Link to post Share on other sites
Selune 12 Posted January 22, 2019 12 hours ago, nachopants said: Also I should add, just to make sure I wasn't making any glaring errors here, I configured a Windows instance yesterday with the exact same process I am using with the grid editor, json files, redis configuration and so on. On Windows, it worked flawlessly, so I'm confident the Linux and Windows binaries simply behave differently with identical configs. (with adjustments only to pathing, /home/atlas/ShooterGame vs c:\atlas\ShooterGame etc) I confirm what you say : I was previously running a 4x4 grid with WINE and no problem (except the high CPU usage due to 16 Wine processes ofc). The config files I'm using for the Linux server are exactly the same than before. Example : xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' wine ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?QueryPort=10000 -log -server -NoBattlEye ./ShooterGameServer Ocean\?ServerX=0\?ServerY=0\?AltSaveDirectoryName=A1\?QueryPort=10000 -GridConfig=ServerGrid.json -log -server -NoBattlEye Share this post Link to post Share on other sites
Ardesy 3 Posted January 22, 2019 any news regarding linux server bugs? @Rob @Jatheish Share this post Link to post Share on other sites
Nelson Sandalwood 23 Posted January 22, 2019 2 hours ago, Ardesy said: any news regarding linux server bugs? @Rob @Jatheish They just do not respond Share this post Link to post Share on other sites
BoiseComputer 0 Posted January 22, 2019 (edited) On ARK you needed to have an extra port between instances. Your port +1. Is this still required for ATLAS? Example: Server1: Port 5750, Query 57550, Seamless 27000 Server2: Port 5751, Query 57551, Seamless 27001 Or do I need to have instance 2 start on 5752? Edited January 22, 2019 by BoiseComputer Share this post Link to post Share on other sites
arzosah 84 Posted January 22, 2019 (edited) 14 minutes ago, BoiseComputer said: On ARK you needed to have an extra port between instances. Your port +1. Is this still required for ATLAS? Example: Server1: Port 5750, Query 57550, Seamless 27000 Server2: Port 5751, Query 57551, Seamless 27001 Or do I need to have instance 2 start on 5752? There was another thread where someone mentioned you need 2 game ports for each grid, and multiple services can't use the same port. Edited January 22, 2019 by arzosah 1 Share this post Link to post Share on other sites
BoiseComputer 0 Posted January 22, 2019 (edited) Has anyone been able to stop a Linux server instance and start it again without deleting the save file? Everything for me is working except this. Here is the error: SteamSocketsOpenSource: gethostname failed () gethostbyname failed () UPDATE: Sorry.. Here is the error I am getting. Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) Edited January 23, 2019 by BoiseComputer Share this post Link to post Share on other sites
Claiyc 0 Posted January 22, 2019 57 minutes ago, BoiseComputer said: Has anyone been able to stop a Linux server instance and start it again without deleting the save file? Everything for me is working except this. Here is the error: SteamSocketsOpenSource: gethostname failed () gethostbyname failed () This isn't an error. You can just ignore this, the Server just needs some time (on my windows server about 10min on first startup) Share this post Link to post Share on other sites
Guest BeeDup Posted January 22, 2019 (edited) DELETE MY ACCOUNT. Edited April 25, 2019 by BeeDup DELETE MY ACCOUNT. Share this post Link to post Share on other sites
arzosah 84 Posted January 22, 2019 1 hour ago, BeeDup said: Going for the hail mary... Worth a try, up voted. Share this post Link to post Share on other sites
Guest BeeDup Posted January 22, 2019 (edited) DELETE MY ACCOUNT. Edited April 25, 2019 by BeeDup DELETE MY ACCOUNT. Share this post Link to post Share on other sites
nachopants 4 Posted January 23, 2019 23 hours ago, TruWrecks said: @nachopants What is your start command? I have attempted three, none of these alternatives appears to honour the ports set either in the command line, or the json file neither working $ ./ShooterGameServer Ocean -GridConfig=../../ServerGrid.json $ ./ShooterGameServer Ocean -GridConfig=/usr/atlas/ShooterGame/ServerGrid.json $ ./ShooterGameServer Ocean?ServerX=0?ServerY=0?QueryPort=27001?Port=7001?SeamlessIP=x.x.x.x -log -server -NoBattlEye -GridConfig=/usr/atlas/ShooterGame/ServerGrid.json Where x.x.x.x is replaced by my server's external IP address. Share this post Link to post Share on other sites
TruWrecks 33 Posted January 23, 2019 38 minutes ago, nachopants said: $ ./ShooterGameServer Ocean?ServerX=0?ServerY=0?QueryPort=27001?Port=7001?SeamlessIP=x.x.x.x -log -server -NoBattlEye -GridConfig=/usr/atlas/ShooterGame/ServerGrid.json This is the one you need for it to work properly once we get a working build. Share this post Link to post Share on other sites
TruWrecks 33 Posted January 23, 2019 The title should say "Ubuntu 16.04 with outdated openssl now Officially supported" since it requires that or it's outdated libraries to run. @Rob@Jatheish 2 Share this post Link to post Share on other sites
Takeru1983 0 Posted January 23, 2019 (edited) On 1/21/2019 at 4:47 PM, Revelator said: I currently a linux server with 2x2 which works perfectly fine. (4 servers same box just to clarify) (Still the whole needing to wipe saves if I need to shutdown / restart the servers ofc) but it does work. I have now a 3x3 Server with 2 different Machines... its still works... but it is very tricky, and you have wipes on every fu****g restart -.- First Machine = 1 redis database and 3 grids Second Machine = 6 Grids Memoryusage with 30 slots per grid 22.5GB 6 cores @ 91% load Edited January 23, 2019 by Takeru1983 Share this post Link to post Share on other sites
Nelson Sandalwood 23 Posted January 23, 2019 32 minutes ago, Takeru1983 said: I have now a 3x3 Server with 2 different Machines... its still works... but it is very tricky, and you have wipes on every fu****g restart -.- First Machine = 1 redis database and 3 grids Second Machine = 6 Grids Memoryusage with 30 slots per grid 22.5GB 6 cores @ 91% load Same, I have 6 on a windows box adn 3 on a linux box, I want to have both boxes running linux, but my players wold make we walk th plank if I made them re-start every time there is an update Share this post Link to post Share on other sites
Speraves 16 Posted January 23, 2019 @Rob @Jatheish you have a community of admins literally begging you to help. Lack of response is disheartening and makes it feel like you don't care about the admins in your community who run servers for your game free of charge to you. This is what made ARK so successful and I would hope that you won't continue to ignore us. Any response at this point would be a step in the right direction. 3 Share this post Link to post Share on other sites