Wuoshi 0 Posted January 20, 2019 On 1/16/2019 at 6:06 AM, Rob said: Linux servers are now officially supported. Please post here if its working, or if any issues occur. Thank you, Rob An info if you read that would be good Share this post Link to post Share on other sites
Jjustmee22 1 Posted January 20, 2019 1 hour ago, Takeru1983 said: Okay, thats it. I deleted the savefiles and the server is running. I can play on it.... thanks The last problem is: if i restart the server it crashed again like the post bevor.... i have to delete the savegames again and the server running, so i have to restart my pathfinder on every server restart... ideas for that problem ? He mean the Save Folder. I delete the folders : SavedArks and the folder A1 in ShooterGame/Saved/ , witch you select in your start string, after that is start the server with the same string an it works for so far i now its a bug on linux system i dont now how to fix for now its normal only when you close te server hard Share this post Link to post Share on other sites
TruWrecks 33 Posted January 20, 2019 6 hours ago, Selune said: By "world record" you mean the AltSaveDirectory ? (ShooterGame/Saved/A1 in my case) Delete the save files. leave the config the way it is. Share this post Link to post Share on other sites
Jjustmee22 1 Posted January 20, 2019 1 minute ago, TruWrecks said: Delete the save files. leave the config the way it is. you can read it in begin in this topic just remove the world save file and the server start normal good this error will happens when you turn of your server not proper Share this post Link to post Share on other sites
TruWrecks 33 Posted January 20, 2019 2 minutes ago, Jjustmee22 said: you can read it in begin in this topic just remove the world save file and the server start normal good this error will happens when you turn of your server not proper The Admin I was responding to doesn't have an AltSave defined. That isn't going to work right. Each grid tile needs it's own save directory. 1 Share this post Link to post Share on other sites
Selune 12 Posted January 20, 2019 6 minutes ago, TruWrecks said: The Admin I was responding to doesn't have an AltSave defined. That isn't going to work right. Each grid tile needs it's own save directory. Indeed... For a single region server (1x1) it can be usable. But not for grids... Personnaly I stop trying to make it work until the next server update. Share this post Link to post Share on other sites
Jjustmee22 1 Posted January 20, 2019 45 minutes ago, TruWrecks said: The Admin I was responding to doesn't have an AltSave defined. That isn't going to work right. Each grid tile needs it's own save directory. yeps right many save files ant thats just the begin Share this post Link to post Share on other sites
nachopants 4 Posted January 21, 2019 (edited) Spent today trying to get this running, no luck. Ubuntu 14.04.5 Steamcmd installed correctly, Atlas installed correctly. Have attempted a 1x1 and 2x2 grid. Have used a remote redis instance as defined in ServerGrid.ServerOnly.json Service boots with: atlas@ip-10-0-1-243:~/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean -GridConfig=/home/atlas/ShooterGame/ServerGrid.json Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 It starts the services, uses a lot of cpu & memory and seems to stall here. It appears to ignore the ServerGrid.json configuration, the only port that becomes open is 'port 30000' (which I have not requested anywhere) I have also attempted defining the port in the launch command, this is also ignored. I can only get as far as a listening service open on port 30000 which I cannot connect to. Server does not become listed in Atlas directory. Edited January 21, 2019 by nachopants 1 Share this post Link to post Share on other sites
Selune 12 Posted January 21, 2019 So the linux server is unusable for now. We are waiting for an urgent update from the devs. Good luck @Grapeshot ! Share this post Link to post Share on other sites
kou10032 0 Posted January 21, 2019 ./ShooterGameServer: /usr/lib64/libcrypto.so.1.0.0: no version information available (required by /data/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so) ./ShooterGameServer: /usr/lib64/libcrypto.so.1.0.0: no version information available (required by /data/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so) ./ShooterGameServer: /usr/lib64/libcurl.so.4: no version information available (required by /data/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so) ./ShooterGameServer: /usr/lib64/libcrypto.so.1.0.0: no version information available (required by /data/ShooterGame/Binaries/Linux/libGameNetworkingSockets.so) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 Signal 11 caught. This occuurred Share this post Link to post Share on other sites
Vliek 0 Posted January 21, 2019 @nachopantsIt does not stall, it works, it just stops echoing the console. The Signal 11 error is due to starting your server from an exisiting savefile For now you have to delete your savefiles before you start the server (EVERY TIME!!!) Share this post Link to post Share on other sites
Selune 12 Posted January 21, 2019 Yes yes... the linux server works ! BUT there are two insane conditions : You must wipe it at every restart (delete the Saved folder before launch) Works only in 1x1 grid mode (one server) And all the configs you made previously (ServerGrid.json) are not taken in account ! So let's wait and see... Share this post Link to post Share on other sites
Revelator 0 Posted January 21, 2019 (edited) I currently a linux server with 2x2 which works perfectly fine. (4 servers same box just to clarify) (Still the whole needing to wipe saves if I need to shutdown / restart the servers ofc) but it does work. Edited January 21, 2019 by Revelator Share this post Link to post Share on other sites
davcrox 0 Posted January 21, 2019 Signal 11 can be also sent if the redis server is not running. I also had the case where the ServerGrid was not here. But effectively, Linux Server are not working for now for an unknown reason. We need a fix asap. We also need a Full tutorial. I may make one when the server will works fine. PS : someone has a full tuto or documentation for the server grid editor on GitHub? It is not very intuitive Share this post Link to post Share on other sites
Selune 12 Posted January 21, 2019 25 minutes ago, Revelator said: I currently a linux server with 2x2 which works perfectly fine. (4 servers same box just to clarify) (Still the whole needing to wipe saves if I need to shutdown / restart the servers ofc) but it does work. Oh ! Could you explain to us how you did it work without the json ? Share this post Link to post Share on other sites
davcrox 0 Posted January 21, 2019 29 minutes ago, Revelator said: I currently a linux server with 2x2 which works perfectly fine. (4 servers same box just to clarify) (Still the whole needing to wipe saves if I need to shutdown / restart the servers ofc) but it does work. Yeah, can you explain to us what did you do? For most of us, the server starts but never show to atlas server list nor respond to rcon Share this post Link to post Share on other sites
Revelator 0 Posted January 21, 2019 I honestly just mostly followed this tutorial https://www.drac346.net/2019/01/atlas-dss-guide-useful-tips.html Share this post Link to post Share on other sites
davcrox 0 Posted January 21, 2019 2 minutes ago, Revelator said: I honestly just mostly followed this tutorial https://www.drac346.net/2019/01/atlas-dss-guide-useful-tips.html Thanks, I'll try it this evening. Maybe tomorrow. I'll keep everyone know if it works Share this post Link to post Share on other sites
Selune 12 Posted January 21, 2019 4 minutes ago, Revelator said: I honestly just mostly followed this tutorial https://www.drac346.net/2019/01/atlas-dss-guide-useful-tips.html I followed this one too... Share this post Link to post Share on other sites
Nelson Sandalwood 23 Posted January 21, 2019 19 minutes ago, davcrox said: (Still the whole needing to wipe saves if I need to shutdown / restart the servers ofc) but it does work. So why it this still a thing of linux @Rob ? Having to wipe the servers and restart is pointless. How can people play under these conditions? Share this post Link to post Share on other sites
davcrox 0 Posted January 21, 2019 If I understood well, this problem occurs only on a hard crash. What happens if you shutdown the server via the admin commands? It is not hte best, but you will be able to backup. It remember the begining of ark when linux server had huge memory leaks Share this post Link to post Share on other sites
Morgrhim 9 Posted January 21, 2019 On 1/20/2019 at 3:30 AM, Selune said: steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean -GridConfig=ServerGrid.json Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015 steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean?ServerX=0?ServerY=0 -GridConfig=ServerGrid.json Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015 Signal 11 caught. EngineCrashHandler: Signal=11 Erreur de segmentation steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean?ServerX=0?ServerY=0 -GridConfig=../../ServerGrid.json Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015 ^CCtrlCHandler: Signal=2 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015 Signal 11 caught. EngineCrashHandler: Signal=11 Erreur de segmentation The post I made that you quoted and changed your startup to was meant specifically for the person I quoted. I modified his startup line to include the correct map. Because he hadn't specified Ocean his server was trying to start the test map. Share this post Link to post Share on other sites
Selune 12 Posted January 21, 2019 24 minutes ago, Morgrhim said: The post I made that you quoted and changed your startup to was meant specifically for the person I quoted. I modified his startup line to include the correct map. Because he hadn't specified Ocean his server was trying to start the test map. I suppose you're talking about me. I tried many command lines, my usual one was : ./ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=10000?Port=16000?SeamlessIP=a.b.c.d -GridConfig=../../ServerGrid.json -log -server -NoBattlEye But this was not working neither... Let's see if it works after the new package update I just downloaded.... Share this post Link to post Share on other sites
davcrox 0 Posted January 21, 2019 MORGRHIM Your server is trying to use the same port than another program (maybe a steam game server) Share this post Link to post Share on other sites
Nelson Sandalwood 23 Posted January 21, 2019 2 hours ago, davcrox said: If I understood well, this problem occurs only on a hard crash. What happens if you shutdown the server via the admin commands? It is not hte best, but you will be able to backup. It remember the begining of ark when linux server had huge memory leaks yeah, I also remember them putting in effort to fix linux ark servers and not ignoring them for days, when can we start saying weeks? tomorrow or the next day I think Share this post Link to post Share on other sites