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Im running Centos 7.6.1810, and I've been able to run ark with out a problem for a little over a year.

I get the following when starting atlas.

Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by Atlas/ShooterGame/Binaries/Linux/ShooterGameServer)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by Atlas/ShooterGame/Binaries/Linux/ShooterGameServer)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libcrypto.so.1.0.0: version `OPENSSL_1.0.0' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libcurl.so.4: no version information available (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-core.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-s3.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-dynamodb.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-sns.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libaws-cpp-sdk-sqs.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libcrypto.so.1.0.0: version `OPENSSL_1.0.0' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libGameNetworkingSockets.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libGameNetworkingSockets.so)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libprotobuf.so.9)
Atlas/ShooterGame/Binaries/Linux/ShooterGameServer: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/atlas/Atlas/ShooterGame/Binaries/Linux/libprotobuf.so.9)

 

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12 minutes ago, TruWrecks said:

 

And I have an Ark cluster currently running on my Debian 9.5 server. It is solid and stable far beyond Windows could ever dream.

 

And just the easy of use, making scripts etc, communicating with players about updates, windows is so damn hard to use for a server

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Our servers are unreachable since updated (v15), and log files are empty.

The output is just :

Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910

-> Server under Linux Debian (stable)

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Currently getting this result on Debian 9 and 9.5 on my servers.

/home/steam/Atlas/Server/ShooterGame/Binaries/Linux/ShooterGameServer: /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0: version `OPENSSL_1.0.0' not found (required by /home/steam/Atlas/Server/ShooterGame/Binaries/Linux/libGameNetworkingSockets.so)

This is where it stops and crashes back to the prompt. I am currently running openssl-1.1.0

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Ubuntu 16.04

 

If i start the Server with  ./ShooterGameServer -GridConfig=ServerGrid.json its display this:

 

Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910
Signal 11 caught.
EngineCrashHandler: Signal=11
Segmentation fault

 

Logfile:

[2019.01.20-01.04.11:915][  0]Log file open, 01/20/19 02:04:11
[2019.01.20-01.04.11:915][  0]ATLAS Version: 15.21 (Rev. 107011)
[2019.01.20-01.04.11:915][  0]PID: 4368
[2019.01.20-01.04.20:628][  0]Primal Game Data Took 8.45 seconds
[2019.01.20-01.04.32:095][  0]SteamSocketsOpenSource: gethostname failed ()
[2019.01.20-01.04.32:095][  0]gethostbyname failed ()
[2019.01.20-01.04.51:788][  0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
[2019.01.20-01.04.51:873][  0]Server: "TeamDynamic TestServer" has successfully started!

 

 

The Server crashed every time, i spend now 6 houres an it will not work, any ideas ?

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1 hour ago, Takeru1983 said:

Ubuntu 16.04

 

If i start the Server with  ./ShooterGameServer -GridConfig=ServerGrid.json its display this:

It's trying to load the test map, you need to specify Ocean: ./ShooterGameServer Ocean -GridConfig=ServerGrid.json

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Guest BeeDup

DELETE MY ACCOUNT.

Edited by BeeDup
DELETE MY ACCOUNT.

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Does anyone have a problem with restarting the server?

it works only when I remove the world record

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14 hours ago, Jatheish said:

I'll flag up the issues regarding OpenSSL and CURL. It would be good to know what version of Linux you guys are using that is running into these issues, and whether you're able to host ARK servers on those same operating systems.

Hi Jat.

I'm using Linux Debian (stretch).

  • openssl version :

OpenSSL 1.1.0j  20 Nov 2018

  • curl --version :

curl 7.52.1 (x86_64-pc-linux-gnu) libcurl/7.52.1 OpenSSL/1.0.2q zlib/1.2.8 libidn2/0.16 libpsl/0.17.0 (+libidn2/0.16) libssh2/1.7.0 nghttp2/1.18.1 librtmp/2.3

  • ARK Extinction server running perfectly on the same linux box

 

ATLAS server doesn't launch properly (stuck).

Here the log :

$ cat ShooterGame.log
[2019.01.20-09.52.55:270][  0]Log file open, 01/20/19 10:52:55
[2019.01.20-09.52.55:270][  0]ATLAS Version: 15.21 (Rev. 107011)
[2019.01.20-09.52.55:270][  0]PID: 2512
[2019.01.20-09.53.03:596][  0]Primal Game Data Took 8.15 seconds
[2019.01.20-09.53.04:781][  0]SteamSocketsOpenSource: gethostname failed ()
[2019.01.20-09.53.04:781][  0]gethostbyname failed ()
[2019.01.20-09.53.06:536][  0]Network range scales set to: 48 start, 77 end, 0.440000 endscale

 

Here the output :

$ ./Linux/ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?QueryPort=10000 -log -server -NoBattlEye
Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910
Signal 11 caught.
EngineCrashHandler: Signal=11
Erreur de segmentation

 

Edited by Selune

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delete the world record then run again there is a problem with the world record

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7 minutes ago, muny said:

delete the world record then run again there is a problem with the world record

By "world record" you mean the AltSaveDirectory ? (ShooterGame/Saved/A1 in my case)

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29 minutes ago, Selune said:

By "world record" you mean the AltSaveDirectory ? (ShooterGame/Saved/A1 in my case)

Yes

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8 hours ago, Morgrhim said:

It's trying to load the test map, you need to specify Ocean: ./ShooterGameServer Ocean -GridConfig=ServerGrid.json

steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean -GridConfig=ServerGrid.json
Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015
steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean?ServerX=0?ServerY=0 -GridConfig=ServerGrid.json
Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015
Signal 11 caught.
EngineCrashHandler: Signal=11
Erreur de segmentation
steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean?ServerX=0?ServerY=0 -GridConfig=../../ServerGrid.json
Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015
^CCtrlCHandler: Signal=2
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CreateBoundSocket: ::bind couldn't find an open port between 27015 and 27015
Signal 11 caught.
EngineCrashHandler: Signal=11
Erreur de segmentation

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9 hours ago, Morgrhim said:

It's trying to load the test map, you need to specify Ocean: ./ShooterGameServer Ocean -GridConfig=ServerGrid.json

okay, now i got the save folder but its still crashes..

Console:

./ShooterGameServer Ocean -GridConfig=ServerGrid.json
Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910
Signal 11 caught.
EngineCrashHandler: Signal=11
Segmentation fault
$

 

LOG:

[2019.01.20-11.52.19:247][  0]Log file open, 01/20/19 12:52:19
[2019.01.20-11.52.19:247][  0]ATLAS Version: 15.21 (Rev. 107011)
[2019.01.20-11.52.19:247][  0]PID: 7258
[2019.01.20-11.52.27:950][  0]Primal Game Data Took 8.49 seconds
[2019.01.20-11.52.29:276][  0]SteamSocketsOpenSource: gethostname failed ()
[2019.01.20-11.52.29:276][  0]gethostbyname failed ()
[2019.01.20-11.52.32:173][  0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
[2019.01.20-11.52.32:188][  0]Server: "TeamDynamic TestServer" has successfully started!

 

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Conclusion : my server doesn't take the query port number in the JSON file...

Edited by Selune

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41 minutes ago, Selune said:

Conclusion : my server doesn't take the query port number in the JSON file...

./ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=tdtest?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=yourPORT?Port=yourPORT?SeamlessIP=!yourIP! -log -server -NoBattlEye

 

i try this, it works for 30 seconds and crash with the same singal 11, maybe you have more luck 😄

Edited by Takeru1983

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15 minutes ago, Takeru1983 said:

./ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=tdtest?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=yourPORT?Port=yourPORT?SeamlessIP=!yourIP! -log -server -NoBattlEye

 

i try this, it works for 30 seconds and crash with the same singal 11, maybe you have more luck 😄

steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=10000?Port=16000?SeamlessIP=a.b.c.d -GridConfig=/var/games/atlas/ShooterGame/ServerGrid.json -log -server -NoBattlEye
Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910
Signal 11 caught.
EngineCrashHandler: Signal=11
Erreur de segmentation

Same as yours... and the parameter GridConfig doesn't seem to work at all

 

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On 1/18/2019 at 12:32 AM, TruWrecks said:

 

hello all I have forcefully installed ubuntu on my system, because this has missed the problems with atlas. now that the server starts up but does not see it in the lists, I have also done port forwarts as it should who has a solution or who can help o and when I start the server I get this but since he eats 4gb of ram I'm sure he starts up

Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910
 

 

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51 minutes ago, Selune said:

steam@odin:/var/games/atlas/ShooterGame/Binaries/Linux$ ./ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=10000?Port=16000?SeamlessIP=a.b.c.d -GridConfig=/var/games/atlas/ShooterGame/ServerGrid.json -log -server -NoBattlEye
Using binned.
4.5.1-0+UE4 7038 3077 408 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 834910
Signal 11 caught.
EngineCrashHandler: Signal=11
Erreur de segmentation

Same as yours... and the parameter GridConfig doesn't seem to work at all

 

remove the save files then it needs to work 

 

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1 hour ago, Jjustmee22 said:

remove the save files then it needs to work 

 

like this ?

./ShooterGameServer Ocean?ServerX=0?ServerY=0?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=10000?Port=16000?SeamlessIP=a.b.c.d -GridConfig=/var/games/atlas/ShooterGame/ServerGrid.json -log -server -NoBattlEye

 

 

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2 hours ago, Jjustmee22 said:

remove the save files then it needs to work 

 

Okay, thats it. I deleted the savefiles and the server is running. I can play on it.... thanks 🙂

 

The last problem is: if i restart the server it crashed again like the post bevor.... i have to delete the savegames again and the server running, so i have to restart my pathfinder on every server restart... ideas for that problem ?

18 minutes ago, Selune said:

like this ?

./ShooterGameServer Ocean?ServerX=0?ServerY=0?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=10000?Port=16000?SeamlessIP=a.b.c.d -GridConfig=/var/games/atlas/ShooterGame/ServerGrid.json -log -server -NoBattlEye

 

 

He mean the Save Folder. I delete the folders : SavedArks and the folder A1 in ShooterGame/Saved/ , witch you select in your start string, after that is start the server with the same string an it works

Edited by Takeru1983

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Hi everyone,

I am trying to create a server with latest version, but everytime I start it, it seems to run fine for hours, but I can never see it in Atlas.

Does anyone knows if I can send an rcon command to the server? if yes, how may I configure the port?

I tried to change the ServerGrid and remove the saves but nothing seems to work.

 

I saw that some people have this problem. Anyone knows how to fix it.

 

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