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Jatheish

Deadline: 01/18/2019 - Live Stream Questions

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:pirate_mask: thar she Streams! :pirate_mask:

On Friday the 18th of January, at 1 PM Pacific Time the ATLAS team will be hosting our first ever Developer Livestream! Join our crew at Seattle HQ as they unearth a veritable treasure trove of information and news regarding upcoming content, gameplay changes, and future development plans. You'll want to keep your eyes trained on the waves, or perhaps beneath them, as you might just catch a glint of what's to come!  

We'll also be opening the floor to questions from the Community! You can ask us almost anything here in this thread! We’ll be selecting an assortment of your questions to answer live on stream.

Whether you’re a twitcher or a mixer(er?), you’ll be able to catch us on both platforms at Twitch and Mixer! See ya scallywags then 😉 

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When will we see a better claim flag system? Like 1 claim per player or maybe even 1 island per company to force even more trading? 

This might be the #1 asked thing ever since launch. Please give us some statements about this!

Edited by Percieval
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1 minute ago, Archsenex said:

When will PVE Ship Weight Sinking be fixed?

We're working on a fix at the moment... so as soon as possible/we have it ready. Will save answering the other questions for the stream itself 🙂

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1 minute ago, Jatheish said:

We're working on a fix at the moment... so as soon as possible/we have it ready.

Sooner!  (Schooner?)

We are farming to replace our lost ships, but need to know that it's going to be for more than nothing.  I am hoping it will be soon, or we're going to get bored sitting on one island and waiting.

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Will there be a nerf to the Alpha creatures in the near future? It’s a problem for many people posting their concerns on the forum. 

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Are we going to see a fix for gun damage against wild animals?

Can you scale down the spawn rates of predators, sailing up to a new island and seeing 3 lions, 4 wolves, 6 crocs and 10 giant snakes, is a bit silly.

Edited by arzosah
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1. SoDs camping borders, will that change like when they got a restriction to not get near the shores?

2. Number of SoDs, most of the time when traveling atleast 2/3 of ways that can go is walled off by SoDs, that's definitely not a problem in pvp propably since everyone is there putting cannons on literaly everything so SoDs get culled but ppl both in PvP an PvE that have a sloop or just a bigger ship designed for trading/transporting still are forced to be armed on everything, otherwise they have to go arround for half hour to 1 hour just to circle arround them. What would like to see is hem being actualy rare, not everywhere... or atleast much more rare, but stronger, keep the low lvls nearly like now but the lvl scaling put higher so maybe they gonna be much less common but they will put up a fight, right now ppl fear nothing other than red SoDs if they go intentionaly into a fight, they are just either an annoyance or a grinding material.

3. Animals overpsawn, both passive and agressive. Obviously ppl don't complain about passives bcs... well, they don't break their fun, but the amount of animals everywhere could be reduced by like 75%. Not all islands have this problem, was to islands that have 1 predaotr every 3-5 minutes but also was to other islands (an also living on one like those) that get spammed 3 wolves each minute and it just get infuirating, don't even care there is like 20 horses roaming just arround our house if don't even need them to eat, just from 1/4 of wolves that killing have enough meat to satisfy self, already got like 20k hide and constantly getting more (seen a tiny shore island filled with like 30+ horses + 2 alpha horses).

https://imgur.com/a/q1CcRsM (some proof, died like 100 meters away from house to alpha wolf and a pack, took 11 minutes of frustration and corpse running, the screenshot shows the pack that moved now to the neightbour an grew in since by 2x, fun right, there's even many more that did not make it in the spyglass view on left and right, atleast anothe 10+ to those on the screenshot)

4. Alphas are not fun if we have no counterplay to them, ther eis no counterplay against an alpha lion, wolf or tiger, they are faster than player and unless we are on a horse, very close to water or behind a stone wall, we stand no chance to survive that encounter and they are allowed to spawn anywhere, not just on like, power stone islands or something. Even slow ones like snakes etc are a pain bcs maybe they are slowr, but they are forced to be dealt with otherwise we can't gather that tree or something, game threw an alpha at us?, well, time to go abandon anything we did and get smacking for 10-20 minutes, unless we use fire arrows obviously..., but that's just an enforced skill right now, fire arrow this, that, everything.

5. Animals agro on buildings, they consider a building like some prey, if is closer than a player, they will bite it no matter if will stick 20 arrows in their butt, even stone walls which they can't  damage are molested to no end. Already lost a tiny shipyard bcs 2 alphas and a pack of wolves literaly prefered to eat wood insteed of chasing their target that was few meters away on the shore sticking arrows and bullets in them.

6. Animals spawn inside buildings... please make buildings have an aura like when restricting resources respawn, everyday having to kill 2-3 animals inside own house.

7. Guns suck, literaly never using them unless need to place some long range precise headshot... or simply kill a vulture, bcs they are good only for sniping birds bellow 20 lvl, nothing else.

8. Server performance is again getting worse, since 2 days, experiencing rubberbaning, stutter and timeouts, perhaps battle eye have something to do with it?

9. Yet again about performance but this time... ping, on own grid having no problems, just 5-20 players at once, but was to lands that have 60-100, and gods, the rubberbanding there is so insane that it takes 1-2 seconds for an acton to happen, lion once tried to attack us... 4 jumps, no damage nor grab, wolf teleported across half screen to us after agroing, army of the damned boss coudln't hit us unless we kept standing in one place for like 1 minute, came to that place to do a fine map..., 1 soldier somewhere, who knows where glitched which makes us no longer want to do anything outside of polar/tundra, bcs that 250 ping is not just unfun, it actualy breaks the game.

10. Will traps be added into the game, like spikes or deadfall traps etc?

11. Remove aging?, we don't want to look ugly nor lose character and land/buildings/gear nor get included into some artificial brothel or something (even if that would be just an option on a wheel and we get kid or something, meh)

12. Psst..., read our sea platform suggestion, bet with some adjustments it could be a fun experience for some ppl to live on those, especialy the new players. (this is so not a stream worthy question lol, but if will read that suggestion then maybe will take it as a proper question for the game)

Actualy found that suggestion, hope is not too of a shameless plug, just if would like to check it out Jat, the platform part is in the middle of it after 2 text walls which are about ship parts, third is about sea platform, could give some extra space for building for newcomers.

 

Btw, hope can deduce what asking for in every of those points even if they are not formed as questions most of the time.

Edited by Nightstrasza
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Will you buff weight sails to make em viable for builds and are you keeping the 30% against wind? Making all speedsails builds the only way to go atm.

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What are your plans for villages/cities/towns?   Will there be game mechanics to work with them?  (Skill trees for the city itself?  Administration mechanics?  Additional skill lines to be used with them?)  Will they include player run shops?

 

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#1. Will there be a way to remove inactive leaders from a company after a certain time?
#2. What are the plans, if any, to promote the game as it's intended with land claims?
#3. Are there any plans for actual animal level balances? (ie. a level one doing half health damage on one hit, Alphas running rampant and teaming up, making animals actually fight each other some way other than just going after seaguls once in a while.)
#4. Will there be better flag coverage for placements? Currently there's tons of gaps between territories people could use, but because it's between flags there's not enough space. However, a neater system could quell those complaining about space.

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#1 Technically speaking, what is causing the rubberbanding issues? 

#2 Do you have any plans to help the 150 player server soft cap feel more natural? (ie company size limits etc)

#3 Or do you have any plans to be able to exceed the current caps?

The game honestly feels amazing for the most part in low lag but any large company trying to raid just lags the grid into oblivion. They can also exceed the 150 player amount by themselves leaving no room for defense to log in.

This game is great and it'll be revolutionary if you find a way past this hurdle imo.

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You have any plans to improve the Behemot gates to allow galleons to pass through them or maybe adding a bigger gate or maybe harbor gates?

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What will the aging process consist of? I've heard rumors of a fountain of youth?

Edited by Greyleaf
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Just now, Greyleaf said:

Yes, this ^

The answer was 2 posts below.

2 hours ago, Jatheish said:

We're working on a fix at the moment... so as soon as possible/we have it ready. Will save answering the other questions for the stream itself 🙂

 

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Are animal spawn timers working properly? Is this how you intended the islands to be populated or are they increased due to launch and you anticipating the large need for resources to be available? If they are increased when can we expect them to be reduced? 

Are you planning to do anything with Alphas? 

Any new items that you are planning on releasing? Specifically anything for taming? For example bait and or 1 use or multiple use traps would be awesome especially to remove clutter from claims and give people more space to build. Would also allow people to tame on areas they don't own without having to build a taming enclosure and not risk alphas taking out their bola'd animals.

For the larger ships instead of planks some kind of drawbridge gate that you could lower and raise so you could put tames belowdeck. 

Any plans on increasing the storage space for certain items like preserving bags? They are fairly limited on something that is fairly important  or a big deal on ships but farmers are having to place 4-5 just to store what they grow. 

Hope you have some info on these items. Look forward to hearing about you plans for the future of this game.

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Two questions if you don't mind. When will age and offspring become a factor, or do you not have a time frame for when they will be released? And my second question, when can we expect to see the oceanic servers up and running?

Edited by CamsterAu

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Will you Working on a Balance for PVE agains Canivor ? for make fight more fun than Frustrating actually ? Better Armor resistance ? more Life stat for player ? 

Have we a possiblity to refound our younger in game ? 

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56 minutes ago, b0ssndabeat said:

any news with that topic ? 

 

that was just announced in the captains log.

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What will you do to make melee viable and tactical?

Are you happy with fast naked run speed and naked flame arrow meta?

Will we be able to set up market/shop with assigned Npc's selling and trading wares to set prices?

How will the bounty hunting system work and how will you prevent it from being exploited (friend killing friend etc)?

Sea claims clutters the map and seem unnecessary far from the shores. Are you changing/removing them?

Edited by Acemore

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