Sovereign Snow 141 Posted January 15, 2019 (edited) 1. Ship-Rear Cosmetics/Skins So we have figureheads, steering wheel skins and soon, sail skins. This might be a large suggestion, but the Brig and Galleons have cosmetic "cabin" styling on the backs of them. I propose new skins be made for the Ship itself that adds cosmetic changes to the back of ships. Maybe dragon heads from the back, working up the side? A skull? Hydra head? Cyclops hands? 2. PvE Servers, Allow Ship Claiming After Inactivity Currently, there is no ship claiming on the PvE servers. I feel like ships should be claimable if the player and/or company has not been online or entered the area within maybe 2 weeks? 1 week? Or simply cause the ship to be "Unclaimed" after 1 or 2 weeks of inactivity. 3. Repair All Structures It would be a tremendous Q.O.L. improvement to allow NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. when the ship is anchored and the NPCs are unseated. Optionally, create a new structure to be placed on a ship in which you assign an npc crewmate to be in charge of repairing all other misc. structures on the ship. 4. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 5. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 6. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 7. Captain's Deck Currently, the Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 8. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 9. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 10. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 11. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 12. Collidable Figureheads @Grodgen Collidable Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual figureheads. 13. Rotatable Weight & Handling Sails @Kaitlynn Allen Add an option to rotate Weight Sails and Handling Sails 180 degrees when placed, depending on your desired placement at the front or back of the ship. 14. Rigging That Connects The Front Sail To The Figurehead @Kaitlynn Allen Add an option to connect sails via rigging placed at the front of the to the bow sprite/figurehead. 15. Catch Net @RebelMarmoset Add a structure for the front or sides of ships that catches flotsam and/or fish. Consequently, the longer the net is lowered, or the more items it catches, the more it slows the ship down. If you like any of these options, please reply to this thread with your comments and feel free to suggest some more ideas pertaining to ships! And a special thank you to @Jatheish for taking the time to read this! Loving the game. Edited October 13, 2019 by Sovereign Snow Added Suggestion #15, Catch Net 46 11 Share this post Link to post Share on other sites
Rofelo 19 Posted January 15, 2019 I think once the ship is crafted the hull of the ship should have one giant health pool so we arent slapping new planks on in the middle of the ocean. Holes should appear that spray water and the crew has to run around repairing these holes on the inside using hammers. Share this post Link to post Share on other sites
TheFailingPierat 6 Posted January 15, 2019 I agree on all points of op and I would like to see buff for plank hp like serius buff and more damaged states for planks before they go gaboom, like leaking, small holes, large holes, partly ripped off, half ripped off, 3/4 ripped off and then finally destroyed, full water leak after large holes state. And only active repair (and buff for the repair skill) while on sea and passive while ancored. 1 Share this post Link to post Share on other sites
mKHammerBro 20 Posted January 15, 2019 To piggyback off of ship changes.. A few things I would like to see from ships: Better ship physics (Such as not being fixed to the sea floor when anchoring, and still floating on top of the water, or not insta-stopping when dropping the anchor) Anchor mods to allow deeper anchoring, maybe a mod for purchase at a freeport or such Flags on top of the masts - They look pretty naked and bare right now No longer clipping through walls and falling out of the back of the ship when it's in motion. This is especially bad when spawning at a bed on a moving ship 6 1 Share this post Link to post Share on other sites
GunnyTheGrey 27 Posted January 15, 2019 I'd like to add... Reverse speeds are slow enough. They should not be decreased to 5% when trying to back out of a shallow. I have legitimately spent upwards of 30 minutes backing a ship out of a single shallow that was only obstructing the front 5% of a Galleon. That is taking things a bit too far. 2 Share this post Link to post Share on other sites
Litvan 1 Posted January 15, 2019 I can certainly vote for #4 ! Sooooo f***ing annoying to have a bear or something else stuck on top of a cannon and basically only getting it free cause of a server restart... -.- 1 Share this post Link to post Share on other sites
GunnyTheGrey 27 Posted January 15, 2019 2 minutes ago, Litvan said: I can certainly vote for #4 ! Sooooo f***ing annoying to have a bear or something else stuck on top of a cannon and basically only getting it free cause of a server restart... -.- Thankfully, they have made an undocumented change to fix this. Tames now "teleport" from deck to deck when following, like crew have done. Tell the bear to follow you, then go downstairs. It'll pop down. Then go back upstairs. It'll pop onto top deck with you. This was a ninja change, so most don't know yet. Now you know. 2 Share this post Link to post Share on other sites
Litvan 1 Posted January 15, 2019 2 minutes ago, GunnyTheGrey said: Thankfully, they have made an undocumented change to fix this. Tames now "teleport" from deck to deck when following, like crew have done. Tell the bear to follow you, then go downstairs. It'll pop down. Then go back upstairs. It'll pop onto top deck with you. This was a ninja change, so most don't know yet. Now you know. Our bear got stuck last night... so this change was in effect, and we tried it Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 15, 2019 It also works to repeatedly drop and raise your anchor. Forces all NPCs upwards. Through floors and other structures. 1 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 16, 2019 (edited) Added some ideas of others that I've seen multiple people take interest in. Edited January 16, 2019 by Sovereign Snow 2 Share this post Link to post Share on other sites
Ucan_Kizmiaz 54 Posted January 16, 2019 (edited) not particularly ship specific but related to mooring / anchoring - - snap points to shipyards to be able to incorperate them better in your harbor. (and maybe scale them to fit the measures of floors ceilings.) - a gangway as a device like dinghy port or diving attachment Edited February 6, 2019 by Ucan_Kizmiaz typo 2 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 16, 2019 Collision should be removed inside your own territory. For the greifers and trolls that now resort to just blocking you in. 2 Share this post Link to post Share on other sites
mKHammerBro 20 Posted January 16, 2019 50 minutes ago, Sovereign Snow said: Collision should be removed inside your own territory. For the greifers and trolls that now resort to just blocking you in. Colliding with them doesn't do damage.. I just run through them with my brigantine and send them flying. Lol.. They get out of the way then. :P 1 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 16, 2019 It doesn't?? 2 Share this post Link to post Share on other sites
mKHammerBro 20 Posted January 16, 2019 Confirmed it does not.. I wouldn't have a brigantine left if it did lol. 1 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 16, 2019 Haha. Thanks for the information. 2 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 16, 2019 New #1. Permission field added. 1 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 17, 2019 How does everyone feel about Rogue Waves? I think that would add a bit of immersion. Give players a reason to pay attention while sailing. 2 Share this post Link to post Share on other sites
mKHammerBro 20 Posted January 17, 2019 1 minute ago, Sovereign Snow said: How does everyone feel about Rogue Waves? I think that would add a bit of immersion. Give players a reason to pay attention while sailing. Excuse my ignorance here. But what is a rogue wave? Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 17, 2019 A very large, sudden wave that can cause damage to ships if not maneuvered properly. Share this post Link to post Share on other sites
mKHammerBro 20 Posted January 17, 2019 Oh sounds pretty cool. Honestly the storms are pretty cancer right now.. Every time it rains we get 30 cyclones that just so happen to spawn in on top of my ship? Really? Lol.. 1 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 17, 2019 Agreed. Cyclone Storms are cancer. Rogue Waves and simply Wind Storms would add a variety of situations out at sea. Also, a Cyclone Storm while surrounded by SoTDs is major cancer. 3 Share this post Link to post Share on other sites
mKHammerBro 20 Posted January 17, 2019 Just now, Sovereign Snow said: Agreed. Cyclone Storms are cancer. Rogue Waves and simply Wind Storms would add a variety of situations out at sea. Also, a Cyclone Storm while surrounded by SoTDs is major cancer. Yes! Grapeshot, please add this to suggestions. 1 Share this post Link to post Share on other sites
Sovereign Snow 141 Posted January 17, 2019 I've also seen suggestions for more types of ships. Like Frigates and such. 2 Share this post Link to post Share on other sites