Jump to content

Sign in to follow this  
Fabricio

Does anyone know how to add power stone to server 1x3?

Recommended Posts

yeah the power stones are on specific islands and then you need to add in the ghost ship route as well. the islands you need to add in the map editor end in _PVE.

 

CTRL + Left Click on the BLUE node to configure it as a Ghost Ship.  Enter the following values:
Path Name: GhostShip
AutoSpawnEveryUTCInterval: 21600
AutoSpawnShipClass: Blueprint'/Game/Atlas/ShipPaths/PathFollowingGhostShip_BP.PathFollowingGhostShip_BP'
Auto Spawn At First Node: CHECKED
 
this is for the ghost ship

Share this post


Link to post
Share on other sites

You cant, CPjet64 explained in a video that you need a minimum of 3x3 grid for all the stones to actually work. Because just placing PVE islands is not enough for it to work. You need to do some more map editing and then some very tedious config coding. Else the Alter with the stone wont spawn after you kill the boss on the island. And then you just killed a boss and got no stone in return.

As for the Ghost Ship boss. For that one to function properly you need one grid that is only sea (no island).

  • Thanks 1

Share this post


Link to post
Share on other sites
On 1/15/2019 at 10:35 AM, HelixU4 said:

You cant, CPjet64 explained in a video that you need a minimum of 3x3 grid for all the stones to actually work. Because just placing PVE islands is not enough for it to work. You need to do some more map editing and then some very tedious config coding. Else the Alter with the stone wont spawn after you kill the boss on the island. And then you just killed a boss and got no stone in return.

As for the Ghost Ship boss. For that one to function properly you need one grid that is only sea (no island).

This is inaccurate. You don't need a 3x3 grid. You can do it just fine on a 2x2 or a 1x3

However, there are some considerations. First, I've heard the Ghost Ship needs to be a certain distance away from the Center Maw for some reason. Don't know if that's entirely accurate, but a ghost ship sitting in the center of one grid is essentially far enough away from the maw on another grid. Works fine for us - you just gotta do the math to double check, but the full distance it 'needs' to be, allegedly, is only about one server's worth of unrealunits away. Put one on the east side of A1 and other in C1 and you'd be good in this case.

More and most importantly for a 1x3 though.... the Center Maw cell will always have no spawning enabled on any islands in that cell. Which would mean that 1/3 of your grid has no spawns at all. You'd have fish, mantas, turtles... and basically nothing else. No Ships, no island creatures, nothing. You couldn't even get the bosses to spawn on any PVE islands there, which'd mean no quest anyway.

Edited by Dread Pirate Ash

Share this post


Link to post
Share on other sites

You can add all the PVE island to 1 grid and it will work properly. You need their PowerStone index configured properly in the island properties. The quest itself requires no modifying as it is just a visual thing. But if you really want to, you can also place those in the right position. 0,0 is top left. 1,1 is bottom right. The X and Y are based on the entire map, not just the grid. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...