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KingMarcel

Update 11.1 is not working

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I tryed to restart the server after an update, but i get an Fatal error!

VERSION: 11.0 
ShooterGameServer.exe!AShooterGameMode::GetTribeEntityFromDBResultAndUpdateIfNeeded() (0x00007ff7020405a1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4804]
ShooterGameServer.exe!AShooterGameMode::ProcessTribeAndAllianceLoadResults() (0x00007ff7020676a5) + 38 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5074]
ShooterGameServer.exe!AShooterGameMode::OnTribeLoaded() (0x00007ff70205ec24) + 11 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4903]
ShooterGameServer.exe!UE4Function_Private::TFunctionRefCaller<<lambda_c53c3b1f75bf3110b909e72c1cc8ec3a>,void __cdecl(void)>::Call() (0x00007ff701bebd25) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\templates\function.h:244]
ShooterGameServer.exe!UDatabaseShared::TickDispatcher() (0x00007ff701bb1fdb) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\databaseshared.cpp:29]
ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff702078128) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5483]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff702ecc2ae) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:775]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff702eb383a) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:150]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7031451f6) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7029c147d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7029c158e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7029cb129) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff703159475) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff70315d432) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff703002a7e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff702fa31c2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1181]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff701b7d08b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2449]
ShooterGameServer.exe!GuardedMain() (0x00007ff701b77d4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff701b77daa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff701b7d97a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff703e588cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff926fc8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff92736e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff92736e851) + 0 bytes [UnknownFile:0]</pre>

 

Steam cmd Update doesnt worked. Somebody has an Idea?

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I just restarted it a few times and set a backup. Now its working.

thx for the idea.

But is the 11.1 only for official Servers? We still dont have it

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