aost 0 Posted January 13, 2019 adding a water well which have a capacity of 10000 or 5000 and slowly regenerate (without rain) and limiting it for 1 every ??? Radius (eg, quarter of an island) and the regeneration speed is bounded to the server climate . Share this post Link to post Share on other sites
Grendalsh 9 Posted April 15, 2019 (edited) A new skill 'Dowsing', unlocked after the Shovel and Treasure Finding skills, or after Tilling 3 in the Cooking tree. This would allow players to find underground springs, similar to the Treasure Hunting activity. Springs would exist on "green" soil, same as can currently be found. The size of the island would determine the number of wells present. Once an underground spring is found, players can dig it up using a shovel, same as treasure hunting. Once the spring is dug up, it would create a permanent small geyser and puddle of fresh water that players can drink from or fill waterskins & jugs. The Shovel quality level and Treasure digging skill used determine the water refresh rate of the spring. Grey/none might provide 200 water/hr, while Epic/Advanced might provide 1000/hr. When the spring is depleted, the geyser would disappear, but the puddle would remain (like the mud puddle in Ark:Scorched Earth). Players can later improve a Spring at later dates by following the Dowsing skill again and using higher quality Shovels, higher tier Digging skills, and using the Treasure Hunting accordion buff. New item "Water Well" in the Stone working skill. Same as the well in Ark, can be placed on a Spring/puddle and will collect fresh water. Has an internal inventory of 1000 water. Can have pipes connected to store water in other Stone Water Reservoirs, or irrigation to plants. The well could have Blueprint versions with buffs to Water refresh rate and/or water storage volume. Edited April 15, 2019 by Grendalsh 1 Share this post Link to post Share on other sites
Cascco 19 Posted April 16, 2019 Yes yes pls ! Awasome idea Share this post Link to post Share on other sites