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Cholo Slothman

REAL sailing physics please

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Could you make the sails behave like their real life counterparts?

At the moment the sails always have to be 'pushed' which makes no sense. Real sails only get pushed between downwind and 90 degrees to the wind. Once they start heading upwind they work like a wing! The pressure difference makes a "pull" effect which is why an upwind sail still curves. 

Also triangular sails are much better at upwind and square sails are much better at downwind. So instead of speed and handling sails we should have advantages for getting closer to the wind etc.. 

Eg: a boat with a triangle sail would be able to sail at about 25 degrees to the wind, whereas a square rigged boat can only get 35 degrees to the wind and is also not as fast. On the otherhand on the downwind straight the square sail would be much faster. 

This would also allow us to use the wind tactically in battles depending on our setup. It may also facilitated the need to only use certain  sails for particular situations

It would also be nice to introduce more sails that can be attached to the current masts: spanker, gib and staysail

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Kids here Will ask for engines for the ships in a few days. Anything more complex that press F3 to make spawn a ship like Magic it's too complex and boring.

2 more parches and the wind Will be out of the game, if this goes as like the last few patches

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