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Migolcow

Biggest problems in defending

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(not counting hackers obviously, since aimbot/esp/etc break the game)

But right now after seeing several large attacks on our formerly smallish-company of 15 which has since merged into an alpha tribe with a lot more...

1) Flying in on Wingsuits is way too easy and near unstoppable.    It's nothing to come in with a raft off the coast and climb high enough to wingsuit onto parked ships.     It takes seconds and as far as I know NPC defenses can't target anything high in the air.      Unless you have heavy defenses on your ship or you happen to be online and on it at the time, that's a sunk ship.

2) The graveyard zerg is really hard to stop.    The only option we've found to stop it is to go absolutely nuts not allowing claims near our island and going crazy finding the hidden rafts and sloops they'll inevitably try instead.     There needs to be a longer respawn timer if repeatedly dying in the same enemy territory or something.

3) Fire arrows are still a low-tech, easily massed produced item that is in many cases far more effective than the artillery/guns tree.      Rather than nerfing them further, I'd say make them significantly harder to produce, barely anyone uses regular arrows these days because making flame arrows takes almost no effort.   

4) There really needs to be a tool or method to tell where claims are being stolen.    We get a brief warning on latitude/longitude and have to scratch our heads as to where.   If we're lucky we can push H and see a yellow circle, but otherwise we're running all over the island trying to find this.    Maybe make a (sorta expensive) consumable that lets you see territories being taken on a map for 30 minutes?

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