Rofelo 19 Posted January 9, 2019 Lots of my friends are complaining about aimbotters shooting them from far away, like up on cliffs. Since these weapons are primitive why shouldn't there be damage fall offs and max ranges to simulate how inaccurate these type of guns were? 1 Share this post Link to post Share on other sites
Everett_Hayward 6 Posted January 9, 2019 A damage falloff would be a good idea. They just nerfed guns HARD. Too hard. Literally by 50%+ 1 Share this post Link to post Share on other sites
Ector 5 Posted January 9, 2019 100% agree, Damage fall off by distance is way better than just nerfing the damage. Share this post Link to post Share on other sites
Rofelo 19 Posted January 10, 2019 Guns should be OP up close and weak or inaccurate at range, due to how the guns were back then. Share this post Link to post Share on other sites