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Armor, weapons & firearms use in the skill trees.

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Armor, weapons & firearms use in the skill trees.
I notice that the way the skills try to incentivize armor, weapons & firearms skill by restricting the use of higher quality items unless you have those skills it pertains to, which I think is a bad thing.
Instead higher quality items should be free to use, and the detriment comes from not being skilled in it's use, where the progressive skills should reduce core penalties further with each higher level of training. Any armors above cloth armor, melee weapons and ranged weapons should incur various types of penalties specific to the item in question, like reduction in movement speed, reduction in action speed, reduction in accuracy, reduction in reload speed and so on, with each of complexity level of armor/weapon/item these penalties increase. These core penalties can be offset by higher tiers of training with the item in question. If possible minor improvements should be possible from using the item in question for a longer period of time, where death would reset this training. However, there should still be some types of items that cannot be used with the required skill to use it, like for instance more advanced type of artillery. Furthermore, it's NOT good that in order to specialize in the use of armor, weapons, firearms, etc. you have to be able to craft it, and it also disincentivizes trade, because why would you trade for it when you can craft it yourself. Making it so you can specialize using armor, weapons, firearms, etc. without requiring you to be able to craft it, creates more specialized types of careers to persue - like for instance those that don't want to be crafters could for instance become a firearms specialist. You think soldiers or pirates are crafters? I'll let you think on that for a while. Some might, but the majority would not be and should not be, this will diversify Atlas. You're trying to make an MMO, so you need to realize that what you're trying to create is way different from Ark, one should not be able to be a Jack of all trades as one can be in Ark, and if so it has to come at a price, that you can only learn the basics of the majority things but certainly not all and so you will need to make decisions. If the skill trees were more diversified, it would make it much more similar to career or class based system, where each would find it's role within Atlas.

Some of the core penalties of not being trained in a particular type of armor above cloth should be, where the higher the tier the higher the base penalty should be.
- Reduction in movement speed.
- Reduction in action speed.
- Reduction in Accuracy.
- Reduction in Stamina Regen.
- Reduction in damage reduction capabilities. (potentially)
- Requires more stamina to move.

Some of the core penalties of not being trained in a particular type of melee weapon should be, where the higher the tier the higher the base penalty should be.
- Require more stamina to use.
- Slower attack recovery.
- Inflicts less damage

Some of the core penalties of not being trained in a particular type of ranged weapon should be, where the higher the tier the higher the base penalty should be.
- Require more stamina to use.
- Slower attack recovery.
- Inflicts less damage.
- Less accurate - More potential spread.
- Precise aiming becomes shaky faster (like aiming down sights or aiming with bow).

These are just a few I could think of but I'm sure there are more that would apply for each individual item in question. But in general I think it should be it should distinguish between crafters and those that specialize in it's use, and it would also incentivize and encourage trade a lot  more, as people could trade their services just as well as their commodities.

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who cares about armor or firearms anyway, i can just pew-pew napalm arrows naked 

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Have you ever seen a warrior in full plate armor take a swim and not drop the ocean floor? I have in atlas. I think the semantics of this game is really wierd. Sometimes they strive for realism and in the next question the want fiction. Really confusing. They should choose a path real soon i believe.

 

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1 minute ago, LaiTash said:

who cares about armor or firearms anyway, i can just pew-pew napalm arrows naked 

Well, you see, they will if if suddenly you had to be trained it's use. Furthermore, they have nerfed fire ammo a great deal, but should be made so fire is only as efficient as the target it is hit by fire.

Fire in general should be as efficient as what it's used on. Where for instance fire arrows should be less efficient on human targets as they have less that will ignite as soon as it pierces the body, where it would be highly efficient against thatch, wood, fur, but very inefficient against stone.

It would be interesting if they introduced a bleed mechanic.

But the main thing this the initial post is about is the fact that the currently the skill trees emphasize training to use higher quality of items rather than using things untrained would incur penalties, and like wise that the it focuses on being able to craft it in order to specialize in it, which I think is bad, hence why I suggested the above.

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Totaly agree' most mmos that i play you have designated crafters that will craft stuff for you in return for the mats or gold.In this game the only thing to me that is tradable at the moment is raw materials' i'd like to be able to trade-Sell guns/Armour/Tools/Weapons  of the Fine/journeyman and so on rarity.

But in our little company we have one guy doing ship building' i'm doing tools/firearms/armour another is going down cooking beastmaster skills.But i made some fine armour for us yesterday and only i can wear it as the other guys need the same bloody unlocks just to wear the stuff meaning having to go through tannery/loom then unlock armours.

The guy doing the beastmaster skill line was offline and we needed fibre but "No" i had to use a scythe and we have two bears sitting there' as i need to go unlock and go down the beastmaster skill line to unlock bloody riding skill.If they want this to resemble any decent mmo then the skill trees need to change' people shouldn't have to go down armour/firearms and other skill trees just to be able to use anything above common..

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