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Knivet

Offline protection

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Hi, I do see the problem people complain about offline raiding, but its a pvp server, if every person that was offline couldnt be raided it would have kinda destroyed the game aswell, since no one can claim, capture or do anything with people not playing the game.

 

What my suggestion is, is basicly increase the amount of HP buildings / Ships have when people is offline(twice or tripple). So people actually have to do some effort and resource loss to raid offline bases as well.

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They could also make it so when no one of a company is online the structures enter a raid protection mode for let say 8 hours (any claim contesting already in progress would not be affected by offline protection mode), then after those 8 hours raid protection wears off, after 1 full day without anyone connecting structures enter a decay mode that would last for any amount of time for example one week, after a week structures can be instant claimed or demolished...

Any one of the company connecting at anytime resets all of those counters, raid protection starts only given amount of time after last disconnection of someone in the company for example 1h (to not have whole companies disconnect when they are about to be attacked).

Edited by Will Parrot

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buildings do have a lot of protection, ships not so much but theres a lot you can do to help that

I dont agree with anything that punishes logging in

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There was a really solid topic going around a couple weeks ago about some features that could be added to divert the possibility of Offline Raiding.

 

To the Offline Raid protection idea the basis of it is if no company members are online, ships and buildings belonging to that company get a significant damage resistant buff, requiring the raiding company to expend 75% more resources to bust a base open.

For ships specifically and something that could help all players of zergs and solo, is to add "Freeport" cities for mid to late game where it is much bigger and more stable and would allow players to store schooners, brigs and galleons for a price of gold per day based on ship design. Also allow players to purchase warehouses to store goods and materials. All while both the ships and the materials are protected and cannont be stolen by players.

 

The last idea I had came up with is a PvP leaderboard with Online Raiding as its core. If a company that is online gets raided the raiding company gets points that adds to their standing on the leaderboard. The more players online from the defending company, the more points you earn is the basics of it. Promotes raiders to scout out places to raid trying to figure out when they are gonna be online and what their peak hours are. In short, this is an avenue the developers can take to promote Online Raiding.

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Use a system similar to Eve Online. An enemy Company wants to claim your flag. They initiate the claim but it doesn't proceed automatically. The defending Company have 24 hours to set a time window in which the flag is vulnerable. If the enemy Company meets some pre-determined condition (such as killing all active players in that flag claim) in that time window, they claim the flag. If they don't then the defending Company keeps it.

Failing to set a time window in that time results in automatic forfeit of the claim.

Time window applies to any official allies, but not to third parties.

Outside the time window, buildings are invulnerable.

 

Edited by Barrdyn

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