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hands solo

heres an idea for a bounty hunter discipline

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handcuff prison -- crime committed you get tagged -- murder is a 12 hour punishment ie --- 

You get caught handcuffed and put in the nick - you have to be ONLINE in the nick for whatever time period it is that your punishment entails. An hour is a real time hour ONLINE in game in the nick before your free... and on and on and on. Criminals get tagged and bounty can be placed...! Bounty hunters find and imprison both on their ship and to be taken to a freeport. This allows pvp/crime in pve ..but don't get caught youll get tagged if you do it. 12 hours or murder.

Just an idea...! Of course the time spent aboard the prison ship taking you to freeport for judgment and incarceration as you will already be guilty... will be deducted from your sentence. Or maybe pay a fine to the victim.

 

You could add to the public square three strikes and your out … ie HUNG by the neck until dead - public hanging, and that means your char is wiped and you have to start again. 

Actually thinking about it - programming wise .. the most simplest solution to trade I can come up with would be a trading box. Like an item box but with the ability to trade and be able to pick up after use. So you put the box on the floor - enter the stuff for sale .. a second inventory below is the place where they put the money or trade goods .. press accept both sides and trade is done. 

J

Edited by hands solo

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