darkmeadow 7 Posted January 7, 2019 (edited) I would love to have more varied wild animal behaviour. Animals behave different based on their hunger, health and maybe babies. Examples: Wolves: Hunger based behaviour: Defensive when they aren't hungry/ only start attacking when the player comes too close or sometimes even flee for a bit when their hunger decreases they start hunting for smaller pray once the hunger meter is below 50% start ocationally attack players when under 30% attack bigger animals and players consistantly Health based Behavior: behave normaly on full health and don't disengage when they get hurt in the battle if they come out on top of a battle but are wounded are less likely to attack even if they are still hungry disengaged hurt (once in battle they should stay in battle) are less likely to attack player. Infants/children: defends children of the same pack and with a chance children not asotiated if anyone has thoughts about it or additional suggestion about this topic feel free to post it^^ Edited January 20, 2019 by darkmeadow Share this post Link to post Share on other sites