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darkmeadow

feature suggestion Regarding: (wild) Animal behaviours

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I would love to have more varied wild animal behaviour.

Animals behave different based on their hunger, health and maybe babies.

Examples:

Wolves:

Hunger based behaviour:

  • Defensive when they aren't hungry/ only start attacking when the player comes too close or sometimes even flee for a bit
  • when their hunger decreases they start hunting for smaller pray
  • once the hunger meter is below 50% start ocationally attack players
  • when under 30% attack bigger animals and players consistantly

Health based Behavior:

  • behave normaly on full health and don't disengage when they get hurt in the battle
  • if they come out on top of a battle but are wounded are less likely to attack even if they are still hungry
  • disengaged hurt (once in battle they should stay in battle) are less likely to attack player.

Infants/children:

  • defends children of the same pack and with a chance children not asotiated

 

if anyone has thoughts about it  or additional suggestion about this topic feel free to post it^^

Edited by darkmeadow

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