jadewolf05 1 Posted January 2, 2019 Has anyone figured out how to either disable alpha spawns or reduce their spawn rate? 1 Share this post Link to post Share on other sites
b00gyman65 0 Posted January 3, 2019 Would LOVE to find this one out, way to many on the islands Share this post Link to post Share on other sites
Jaxyl 6 Posted January 3, 2019 There was some stuff you could put in one of the server .ini files in Ark (Game.ini maybe?) that would adjust the spawn rate of a mob, however, you had to know each mob's Class ID (I think) and do it for each. I'd be more than happy to do that for each Alpha mob in the game. Would just like some direction from the Devs on how to go about doing it and a list of the "Alpha" type mobs to go off of. I'd also like to get rid of Alpha Monkeys, Cows, etc entirely because... an Alpha Monkey or Cow is kind of dumb. As it stands, there are WAY too many that spawn WAY too often, especially for a private server with like 2 people at any given point playing. 2 Share this post Link to post Share on other sites
Be Legendary 5 Posted January 3, 2019 (edited) I am trying this from my ark servers not confirmed yet in game ini NPCReplacements=(FromClassName="AlphaWolf_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaLion_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaRattlesnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaGiantSnake_Character_BP_C",ToClassName="") Edited January 3, 2019 by Be Legendary 1 Share this post Link to post Share on other sites
telco 5 Posted January 3, 2019 have any luck with this? would this work in default game.ini, or would need to be in each grid server game.ini? Share this post Link to post Share on other sites
Jaxyl 6 Posted January 3, 2019 7 hours ago, Be Legendary said: I am trying this from my ark servers not confirmed yet in game ini NPCReplacements=(FromClassName="AlphaWolf_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaLion_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaRattlesnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaGiantSnake_Character_BP_C",ToClassName="") How did it work out? Share this post Link to post Share on other sites
telco 5 Posted January 4, 2019 Tried this my server and these options don't seem to work. Hopefully someone comes up with a solution for this, some places we just can't go because there are so many Alphas. 1 Share this post Link to post Share on other sites
vdubmastertech 8 Posted January 5, 2019 (edited) I turned 'DinoCountMultiplier' down to 0.75 and it seems to have thinned the alphas out quite a bit, no more complaints from people playing on our server since the change. Downside is less other dinos will spawn. I don't really see that as a down side though, f all those wolves Just add this to under [ServerSettings] in your GameUserSettings.ini, DinoCountMultiplier=0.75 usually located at ShooterGame\YourGridSaveFolder\server\Config\WindowsServer\GameUserSettings.ini You want your multiplier to be under 1.0 in order to turn down dino spawn amounts. Edited January 5, 2019 by vdubmastertech 3 Share this post Link to post Share on other sites
jadewolf05 1 Posted January 8, 2019 On 1/3/2019 at 7:14 AM, Be Legendary said: I am trying this from my ark servers not confirmed yet in game ini NPCReplacements=(FromClassName="AlphaWolf_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaLion_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaRattlesnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="AlphaGiantSnake_Character_BP_C",ToClassName="") With ark, I don't believe they used the word alpha in the alpha spawn names... I think they used mega or something similar. I'll have to look into that and try it out. Share this post Link to post Share on other sites
HunterJDL 1 Posted January 8, 2019 You can see everything in the game files if you look, it's how the spawn commands work. There does not seem to be anything related to alpha creatures in the files except the alpha buff. It's possible they did not use a separate creature for alphas and instead just had a chance for the alpha buff to be applied to a creature when it spawns. If this theory is correct, that means you will likely need the dev kit (or a .ini option if ATLAS has one) to disable them. Share this post Link to post Share on other sites
Saltiest_of_Dogs 0 Posted January 9, 2019 (edited) Yeah they used Mega in Ark. I've implemented it on my server an hour ago but I am not able to login and test. Edited January 9, 2019 by Saltiest_of_Dogs Share this post Link to post Share on other sites
jadewolf05 1 Posted January 10, 2019 I have used the following on my server( all 4 cells) and after several wild dino wipes, I am not seeing any more alphas.... i'm not saying this has worked, but so far it seems to be working... lol. i'll keep you updated if i do see any alphas. [/script/shootergame.shootergamemode] NPCReplacements=(FromClassName="MegaWolf_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaLion_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaRattlesnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaGiantSnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaPig_Character_BP_C",ToClassName="") Share this post Link to post Share on other sites
jadewolf05 1 Posted January 11, 2019 2 hours ago, jadewolf05 said: I have used the following on my server( all 4 cells) and after several wild dino wipes, I am not seeing any more alphas.... i'm not saying this has worked, but so far it seems to be working... lol. i'll keep you updated if i do see any alphas. [/script/shootergame.shootergamemode] NPCReplacements=(FromClassName="MegaWolf_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaLion_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaRattlesnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaGiantSnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaPig_Character_BP_C",ToClassName="") unfortuneately, alphas are still spawning with the above. Share this post Link to post Share on other sites
CruelShoe 0 Posted January 17, 2019 Any update on this yet? trying to turn off alpha spawns Share this post Link to post Share on other sites
conditionalChaos 1 Posted January 21, 2019 On 1/10/2019 at 4:17 PM, jadewolf05 said: I have used the following on my server( all 4 cells) and after several wild dino wipes, I am not seeing any more alphas.... i'm not saying this has worked, but so far it seems to be working... lol. i'll keep you updated if i do see any alphas. [/script/shootergame.shootergamemode] NPCReplacements=(FromClassName="MegaWolf_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaLion_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaRattlesnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaGiantSnake_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="MegaPig_Character_BP_C",ToClassName="") So is this not working then? Share this post Link to post Share on other sites
Kero 9 Posted January 21, 2019 59 minutes ago, conditionalChaos said: So is this not working then? still empiric testing it Share this post Link to post Share on other sites