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There was some stuff you could put in one of the server .ini files in Ark (Game.ini maybe?)  that would adjust the spawn rate of a mob, however, you had to know each mob's Class ID (I think) and do it for each. I'd be more than happy to do that for each Alpha mob in the game. Would just like some direction from the Devs on how to go about doing it and a list of the "Alpha" type mobs to go off of. I'd also like to get rid of Alpha Monkeys, Cows, etc entirely because... an Alpha Monkey or Cow is kind of dumb. As it stands, there are WAY too many that spawn WAY too often, especially for a private server with like 2 people at any given point playing.

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Posted (edited)

I am trying this from my ark servers not confirmed yet in game ini
NPCReplacements=(FromClassName="AlphaWolf_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaLion_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaRattlesnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaGiantSnake_Character_BP_C",ToClassName="")

Edited by Be Legendary
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have any luck with this?

would this work in default game.ini, or would need to be in each grid server game.ini?

 

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7 hours ago, Be Legendary said:

I am trying this from my ark servers not confirmed yet in game ini
NPCReplacements=(FromClassName="AlphaWolf_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaLion_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaRattlesnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaGiantSnake_Character_BP_C",ToClassName="")

How did it work out?

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Tried this my server and these options don't seem to work.   Hopefully someone comes up with a solution for this, some places we just can't go because there are so many Alphas.

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Posted (edited)

I turned 'DinoCountMultiplier' down to 0.75 and it seems to have thinned the alphas out quite a bit, no more complaints from people playing on our server since the change.  Downside is less other dinos will spawn.  I don't really see that as a down side though, f all those wolves 😄

 

Just add this to under [ServerSettings] in your GameUserSettings.ini,

DinoCountMultiplier=0.75

usually located at ShooterGame\YourGridSaveFolder\server\Config\WindowsServer\GameUserSettings.ini

 

You want your multiplier to be under 1.0 in order to turn down dino spawn amounts.

Edited by vdubmastertech
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On 1/3/2019 at 7:14 AM, Be Legendary said:

I am trying this from my ark servers not confirmed yet in game ini
NPCReplacements=(FromClassName="AlphaWolf_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaLion_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaRattlesnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AlphaGiantSnake_Character_BP_C",ToClassName="")

 

With ark, I don't believe they used the word alpha in the alpha spawn names... I think they used mega or something similar.  I'll have to look into that and try it out.

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You can see everything in the game files if you look, it's how the spawn commands work. There does not seem to be anything related to alpha creatures in the files except the alpha buff. It's possible they did not use a separate creature for alphas and instead just had a chance for the alpha buff to be applied to a creature when it spawns.

If this theory is correct, that means you will likely need the dev kit (or a .ini option if ATLAS has one) to disable them.

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Posted (edited)

Yeah they used Mega in Ark. 

I've implemented it on my server an hour ago but I am not able to login and test. 

Edited by Saltiest_of_Dogs

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I have used the following on my server( all 4 cells) and after several wild dino wipes, I am not seeing any more alphas.... i'm not saying this has worked, but so far it seems to be working... lol.  i'll keep you updated if i do see any alphas.

 

[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="MegaWolf_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaLion_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaRattlesnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaGiantSnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaPig_Character_BP_C",ToClassName="")

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2 hours ago, jadewolf05 said:

I have used the following on my server( all 4 cells) and after several wild dino wipes, I am not seeing any more alphas.... i'm not saying this has worked, but so far it seems to be working... lol.  i'll keep you updated if i do see any alphas.

 

[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="MegaWolf_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaLion_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaRattlesnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaGiantSnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaPig_Character_BP_C",ToClassName="")

 

unfortuneately, alphas are still spawning with the above.

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On 1/10/2019 at 4:17 PM, jadewolf05 said:

I have used the following on my server( all 4 cells) and after several wild dino wipes, I am not seeing any more alphas.... i'm not saying this has worked, but so far it seems to be working... lol.  i'll keep you updated if i do see any alphas.

 

[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="MegaWolf_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaLion_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaRattlesnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaGiantSnake_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="MegaPig_Character_BP_C",ToClassName="")

So is this not working then?

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59 minutes ago, conditionalChaos said:

So is this not working then?

still empiric testing it

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