Archer 0 Posted January 2, 2019 Hi all was just wondering if anyone knew how to disable structure collision Share this post Link to post Share on other sites
bizniach 2 Posted January 2, 2019 Put "bDisableStructurePlacementCollision=true" in your game.ini file. Share this post Link to post Share on other sites
Archer 0 Posted January 2, 2019 I tried that and it didn't work 1 Share this post Link to post Share on other sites
Archer 0 Posted January 2, 2019 @bizniach Have you tried putting that in yours, if so did it work. Share this post Link to post Share on other sites
bizniach 2 Posted January 2, 2019 (edited) 3 hours ago, Archer said: @bizniach Have you tried putting that in yours, if so did it work. @ArcherYes It does work. I was not home and wanted to double check. I got home, logged in and ran over to a cliff side and placed foundations and walls 1/2 way into the mountainside with no problem. Turned off the server and changed it to "bDisableStructurePlacementCollision=False" and verified it would not work just to make sure then put it back. Below is the first 20 lines of my Game.ini and I attached the file itself for reference. This is a home dedi server for me and a few friends only so we crank it up to lessen the grind. With these setting we can put a claim in a freeport town. Max level to 100 without needing discoveries. Respec unlimited times.(this needs added before a player reaches max level to work.) Place structure almost anywhere even in freeport town. the resources respawn very quickly and right next to foundations so no deforested area around your bases. 5X harvest multiplier (recommend turning down some if you use). Adds 3X stats to character when assigning points and 5X to weight. And the overide engram part can add enough points to unlock every skill tree on a character if you want. I copied most of this from my Ark server and added it to Atlas and it all works. I still need to tweak the resources a bit as they are a bit different from ARK. 5X is very generous. Hope this helps, Biz C:\atlas\ShooterGame\Saved\00\Config\WindowsServer\Game.ini [/Script/ShooterGame.ShooterGameMode] bDontUseClaimFlags=True NoClaimFlagDecayPeriodMultiplier=4.0 PlayerDefaultNoDiscoveriesMaxLevelUps=100 bClampHomeServerXP=True ClampHomeServerXPLevel=100 bAllowUnlimitedRespecs=True bDisableStructurePlacementCollision=True ResourceNoReplenishRadiusStructures=0.100000 ResourceNoReplenishRadiusPlayers=0.050000 HarvestAmountMultiplier=5.000000 ResourcesRespawnPeriodMultiplier=0.050000 StructureDamageRepairCooldown=0 HarvestHealthMultiplier=2.000000 PerLevelStatsMultiplier_Player[0]=3 PerLevelStatsMultiplier_Player[1]=3 PerLevelStatsMultiplier_Player[7]=3 PerLevelStatsMultiplier_Player[10]=5 PerLevelStatsMultiplier_Player[11]=3 OverridePlayerLevelEngramPoints=2 Game.ini Edited January 2, 2019 by bizniach Share this post Link to post Share on other sites
flex73 3 Posted January 2, 2019 use the Defaultgame.ini Share this post Link to post Share on other sites
Archer 0 Posted January 2, 2019 Okay thanks I'll take a look into it Share this post Link to post Share on other sites
Starbuck 24 Posted January 4, 2019 On 1/2/2019 at 6:38 PM, flex73 said: use the Defaultgame.ini Using the DefaultGame.ini instead of the saved one will reset it back to what it was before each update. Share this post Link to post Share on other sites
flex73 3 Posted January 4, 2019 yes i know thats a prob. u can write it in the Servergrid.json 1 Share this post Link to post Share on other sites
Starbuck 24 Posted January 5, 2019 On 1/4/2019 at 7:47 AM, flex73 said: yes i know thats a prob. u can write it in the Servergrid.json Or simply add it to the Game.ini of each saved and it stay. 1 Share this post Link to post Share on other sites
flex73 3 Posted January 5, 2019 the game.inis r empty with every restart Share this post Link to post Share on other sites