qqjp 2 Posted January 1, 2019 I deleted the archive and cleaned up redis before starting the server. The CPU usage rate increased. In the past, after each grid was started, it accounted for 3%. Now every grid accounts for 10%. Why? Share this post Link to post Share on other sites
DeepSeaDuo 4 Posted January 1, 2019 If the CPU load is very high, then put this in Engine.ini [/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate=15 Share this post Link to post Share on other sites
qqjp 2 Posted January 2, 2019 (edited) 10小时前,DeepSeaDuo说: 如果CPU负载非常高,那么把它放在Engine.ini中[/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate = 15 Is that the only reason? I hadn't edited this file before, and the CPU usage was very low, until redis was cleaned up for map change. Edited January 2, 2019 by qqjp 1 Share this post Link to post Share on other sites
jeppekroezen 8 Posted January 2, 2019 map change? more islands? more heavy loading stuff? more players? more buildings/ships on the server.. so many things cause a server to increase the CPU usage Share this post Link to post Share on other sites
DeepSeaDuo 4 Posted January 2, 2019 On my server: Each Atlas grid is taking between 5% and 7% CPU time and between 4 GB and 6 GB RAM. My CPU is i7-7800X 3.50GHz. I'd love to know if there are any other ways to get that CPU usage down. Share this post Link to post Share on other sites
jeppekroezen 8 Posted January 3, 2019 that cpu usage is not high?? how is 5% high?? 2 Share this post Link to post Share on other sites