peter 25 Posted January 1, 2019 please separate combat and crafting skills... seriously almost nobody want to be just a crafter for the rest of their game time it would also help to be able to have multiple chars in one world.. but i guess thats much more complicated using that engine you should be able to specialise into one full combat tree when reaching max level (its a bit difficult to deal with in current state - maybe just adjust to have 51 max level for now) at the same time i should be able to do 1-2 crafting trees... now we have passive trees too (captain/pirate/...), i have no initial suggestion for that... but it also should be handled somewhow different.. we all want to have at least one of these its very unrealistic to assume that you can make a game world with very specific specialisations... people will be offline, people will get bored of it! it just does not work! Share this post Link to post Share on other sites