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So i run a server where I increased personal carry weight but Im running into issues where 5 people are carrying 15k a piece and are trying to sail out on a boat! lol Any idea how to change the boats max weight capacity?

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Just now, Baron Von Chaos said:

I will now!

Let us know!

I currently have 30 people on my servers, so cannot test without disappointing a lot of friend's play sessions. I can just change the file and let the auto restart on the servers update it over night.

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3 hours ago, Synar said:

Have tried that one but it's not working either.

do you insert the code into the ini file which path does not work?

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[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_Player[0]=10.0
PerLevelStatsMultiplier_Player[1]=10.0
PerLevelStatsMultiplier_Player[2]=10.0
PerLevelStatsMultiplier_Player[3]=10.0
PerLevelStatsMultiplier_Player[4]=10.0
PerLevelStatsMultiplier_Player[5]=10.0
PerLevelStatsMultiplier_Player[6]=10.0
PerLevelStatsMultiplier_Player[7]=10.0
PerLevelStatsMultiplier_Player[8]=10.0
PerLevelStatsMultiplier_Player[9]=10.0
PerLevelStatsMultiplier_Player[10]=10.0
PerLevelStatsMultiplier_Player[11]=10.0
PerLevelStatsMultiplier_DinoTamed[0]=10.0
PerLevelStatsMultiplier_DinoTamed[1]=10.0
PerLevelStatsMultiplier_DinoTamed[2]=10.0
PerLevelStatsMultiplier_DinoTamed[3]=10.0
PerLevelStatsMultiplier_DinoTamed[4]=10.0
PerLevelStatsMultiplier_DinoTamed[5]=10.0
PerLevelStatsMultiplier_DinoTamed[6]=10.0
PerLevelStatsMultiplier_DinoTamed[7]=10.0
PerLevelStatsMultiplier_DinoTamed[8]=10.0
PerLevelStatsMultiplier_DinoTamed[9]=10.0
PerLevelStatsMultiplier_DinoTamed[10]=10.0
PerLevelStatsMultiplier_DinoTamed[11]=10.0
PerLevelStatsMultiplier_ShipTamed[0]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[1]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[2]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[3]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[4]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[5]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[6]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[7]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[8]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[9]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[10]=10.0 ======
PerLevelStatsMultiplier_ShipTamed[11]=10.0 ======

Saved to the game ini of each server

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1 hour ago, zMizouz said:

do you insert the code into the ini file which path does not work?

 

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I think Buttman is trolling us. 

Quote

PerLevelStatsMultiplier_ShipTamed[0]=10
PerLevelStatsMultiplier_ShipTamed[1]=10
PerLevelStatsMultiplier_ShipTamed[2]=10
PerLevelStatsMultiplier_ShipTamed[3]=10
PerLevelStatsMultiplier_ShipTamed[4]=10
PerLevelStatsMultiplier_ShipTamed[5]=10
PerLevelStatsMultiplier_ShipTamed[6]=10
PerLevelStatsMultiplier_ShipTamed[7]=10
PerLevelStatsMultiplier_ShipTamed[8]=10
PerLevelStatsMultiplier_ShipTamed[9]=10
PerLevelStatsMultiplier_ShipTamed[10]=10
PerLevelStatsMultiplier_ShipTamed[11]=10

I added these right below the PerLevelStatsMultiplier_Player[]= lines (that do work) and it has no effect on ships on my server (v8.56).

Anyone else have a shot at?

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On 1/1/2019 at 9:35 AM, aezephyr said:

I think Buttman is trolling us. 

I added these right below the PerLevelStatsMultiplier_Player[]= lines (that do work) and it has no effect on ships on my server (v8.56).

Anyone else have a shot at?

Didnt work for me....

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On 1/2/2019 at 7:10 AM, Baron Von Chaos said:

Didnt work for me....

I would also like to know how to increase ship carry capacity.  The above suggestions do not seem to work.

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So, I've been wondering how to do this as well, and I have some *possible* insight into the problem.

Namely, our server has had this wierd issue where whenever traveling between servers, the game... forgets, for lack of a better word, certain aspects of your stats. We have to literally kill ourselves and respawn to get our weight/fort/HP to be correct. I don't know all the details, because I'm not the one that does our ini files, but I've been told that this is an issue some modders have run into as well, regarding how server-crossing transmits/reads/loads/etc config files.

It occurs to me that its *possible* that this is the same bug... meaning your ship would need to die and respawn to fix its stats. Which... obviously isn't going to work especially well, ergo you would never see the 'correct' stats even if you *did* have the right config entries.

Edited by Dread Pirate Ash

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11 hours ago, Dread Pirate Ash said:

So, I've been wondering how to do this as well, and I have some *possible* insight into the problem.

Namely, our server has had this wierd issue where whenever traveling between servers, the game... forgets, for lack of a better word, certain aspects of your stats. We have to literally kill ourselves and respawn to get our weight/fort/HP to be correct. I don't know all the details, because I'm not the one that does our ini files, but I've been told that this is an issue some modders have run into as well, regarding how server-crossing transmits/reads/loads/etc config files.

It occurs to me that its *possible* that this is the same bug... meaning your ship would need to die and respawn to fix its stats. Which... obviously isn't going to work especially well, ergo you would never see the 'correct' stats even if you *did* have the right config entries.

Hello mate, the problem that u are having is because of ur server configuration.

U have to add the game.ini from the main server to all other expansion servers. The game.ini file is located in Atlas/ShooterGame/Saved/SERVERNAME/Config/WindowsServer/

 

More on topic, i've been looking for ages to solve this problem on my server. The only solution there currently is , is a steam mod that is called improved sails.

Lite Version:
https://steamcommunity.com/sharedfiles/filedetails/?id=1628535798&searchtext=

Heavy Version:
https://steamcommunity.com/sharedfiles/filedetails/?id=1629288537

 

 

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I could find no reference to PerLevelStatsMultiplier_ShipTamed in the server executable, so I am pretty sure this setting does not exist.

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On 1/26/2019 at 1:09 PM, Mr. Furioz said:

Hello mate, the problem that u are having is because of ur server configuration.

U have to add the game.ini from the main server to all other expansion servers. The game.ini file is located in Atlas/ShooterGame/Saved/SERVERNAME/Config/WindowsServer/

This is wrong. We do this. That was my whole point. Our Game.ini and our GameUserData.ini are heavilly modified to change player stats. The modified versions are the same across all servers, and yet we have this problem.

Edited by Dread Pirate Ash

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We ended up using the weight sail mod (there is a light one and a super one depending on how much weight) on our 7x7 and 10x10.  Working out great, people are happy.  Combine that with the cargo box mod and folks love it.

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There is a mod called CustomShip that allows you to configure the base ship weights using the Game.ini file with the following...

[CustomShip]
RaftWeightAdd=1000
SloopWeightAdd=1000
SchoonerWeightAdd=1000
BrigantineWeightAdd=1000
GalleonWeightAdd=1000
MaxExperiencePointsAdd=17390

 

I have not tried the last option for points add but it's supposed to increase the level you can put in a ship.

The mod is located at https://steamcommunity.com/sharedfiles/filedetails/?id=1632927688

Edited by Ian-C

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