Robben DuMarsch 5 Posted December 29, 2018 It's the only thing that makes us able to actually sail and fight these ridiculous NPCs, instead of hunting nodes all day. 2 Share this post Link to post Share on other sites
Revenant 21 Posted December 29, 2018 Are you anchoring your ship when not in use, and are you parking it in a Freeport? 1 Share this post Link to post Share on other sites
Robben DuMarsch 5 Posted December 30, 2018 Anchoring in lawless. Share this post Link to post Share on other sites
Tadamachi 1 Posted December 30, 2018 Totally agree with you, this game should be more about piracy and less about farming. Share this post Link to post Share on other sites
Percieval 1,067 Posted December 30, 2018 I hate the 2,5x and I hope it doesn’t stay. The 1X is perfectly fine. I understand that for solo/small groups it is better, but it’s making the gap between alpha’s and small groups hella worse. Talking about PVP. 1 1 Share this post Link to post Share on other sites
Robben DuMarsch 5 Posted December 30, 2018 (edited) Lol that's BS. Before x2.5 I couldn't even have the cannons or cannonballs to fight a ship from an established clan. Now I've got a kitted brigantine. Maybe they can replace their shit easily, but at least now we can fight them. I can now also enjoy PvE content meaningfully. My ratio of grind to action is still like 10:1, but that's better than 25:1. You're also the biggest fanboi and lifeless nut on this forum. You've clearly got a lot more time than the average player to dick around. Edited December 30, 2018 by Robben DuMarsch 1 Share this post Link to post Share on other sites
psykikk 66 Posted December 30, 2018 the current ratio makes restarting from scratch (which most of us do again and again and again) much less of a hassle but the core problem of the game is not fixed by increasing ressource multipliers. its the times we die in this game due to dumb unbalanced stuff. like OP mentioned: mobs, AI ships etc etc. it needs adjusting. otherwise its not playable - or, what i meant - enjoyable Share this post Link to post Share on other sites
Percieval 1,067 Posted December 30, 2018 6 minutes ago, Robben DuMarsch said: Lol that's BS. Before x2.5 I couldn't even have the cannons or cannonballs to fight a ship from an established clan. Now I've got a kitted brigantine. Maybe they can replace their shit easily, but at least now we can fight them. I can now also enjoy PvE content meaningfully. My ratio of grind to action is still like 10:1, but that's better than 25:1. You're also the biggest fanboi and lifeless nut on this forum. You've clearly got a lot more time than the average player to dick around. Judging by this comment, you can’t be taken serious, lol. What I said is true, what the multiplier does is improve the chance for everyone on being wiped. If you want to counter it in any way, you need to have the same hours, or more than the big companies, which I don’t think will be the case. Not to forget about the chinese. Share this post Link to post Share on other sites
psykikk 66 Posted December 30, 2018 7 minutes ago, Robben DuMarsch said: Lol that's BS. Before x2.5 I couldn't even have the cannons or cannonballs to fight a ship from an established clan. Now I've got a kitted brigantine. Maybe they can replace their shit easily, but at least now we can fight them. I can now also enjoy PvE content meaningfully. My ratio of grind to action is still like 10:1, but that's better than 25:1. You're also the biggest fanboi and lifeless nut on this forum. You've clearly got a lot more time than the average player to dick around. ... ^^ also: i have already over 30 hours of playtime in this grinding simulator. time and grind does not help at all. yes you get the ships and such BUT you get wrecked anyways again and again and again Share this post Link to post Share on other sites
Percieval 1,067 Posted December 30, 2018 1 minute ago, psykikk said: the current ratio makes restarting from scratch (which most of us do again and again and again) much less of a hassle but the core problem of the game is not fixed by increasing ressource multipliers. its the times we die in this game due to dumb unbalanced stuff. like OP mentioned: mobs, AI ships etc etc. it needs adjusting. otherwise its not playable - or, what i meant - enjoyable Yes ofcourse but then lower the resource requirements of those items. Not to multiply the entire game which gives an great advantage to the big companies. Share this post Link to post Share on other sites
psykikk 66 Posted December 30, 2018 lower ressource requirements, increase ratios. it doesnt matter. bigger companies will always be better at farming. the main problem is mob range, aggro , respawn timers and hitpoints , plus damage dealt. same with SotD. too large aggro range, too fast. and still too many. Share this post Link to post Share on other sites
Robben DuMarsch 5 Posted December 31, 2018 Yeah, why do the devs think SotD is good content? They should be extremely rare, to the extent that the old hurricanes used to be. Travel in this game should be fun and mostly easy, with threats, but not frequent ones. Share this post Link to post Share on other sites
Sulfurblade 194 Posted December 31, 2018 The 2.5 takes any challenge away from this game and turns it into mindless easy pvp.... Share this post Link to post Share on other sites
Aasimar 3 Posted December 31, 2018 (edited) I do unterstand both Partys. My Company did buld a new Galleon in 1 Day (4-5 Players constantly farming) We did sail to another Island (like 4 grids away) to farm the stuff... crafted everything there... and saild back with the crafted parts. Yes, we did encouter a "few" SotD, but managed to evade them. It is nice... but also way to fast. On the other Hand, you have People who get constantly wreked because of SotD, Bugs, or other stuff... they realy need the bonus Edited December 31, 2018 by Aasimar Share this post Link to post Share on other sites
psykikk 66 Posted December 31, 2018 2 minutes ago, Aasimar said: I do unterstand both Partys. My Company did buld a new Galleon in 1 Day (4-5 Players constantly farming) We did sail to another Island (like 4 grids away) to farm the stuff... crafted everything there... and saild back with the crafted parts. Yes, we did encouter a "few" SotD, but managed to evade them. It is nice... but also way to fast. On the other Hand, you have People who get constantly wreked because of SotD, Bugs, or other stuff... they realy need the bonus this pretty much sums it up pretty good. and theres more poeple I htink that try to play solo and for them its incredibly frustrating at times.. so the multiplier surely helps to ease the pain. BUT: I build a sloop in an hour.... whch repays me because I lost two before that took me two days and were lost to overkly aggro SotD so I enjoy the ratio Share this post Link to post Share on other sites
Rizzit 16 Posted December 31, 2018 +1 as long as you make ships magically kickflip in th emiddle of the ocean after server restart, leave rates at 2.5x 1 Share this post Link to post Share on other sites
archaegeo 192 Posted December 31, 2018 You want 2.5x go to a private server, i want the pacing of a MMO which is what the official ones are meant to be, not instant gratification. Share this post Link to post Share on other sites