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Partiesplayin

Please Help . Atlas server contorl crashing all servers on startup

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Fatal error!

VERSION: 557.6 
ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateSubscriberConnection() (0x00007ff64c4b67ee) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:262]
ShooterGameServer.exe!UDatabase_MonumentData_Redis::Init() (0x00007ff64c4d49f6) + 127 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\database_monumentdata_redis.cpp:60]
ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff64cb16e0f) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:11226]
ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff64cae8a17) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:11480]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff64dd37d66) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\level.cpp:1988]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff64dec0310) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:3448]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff64de91ef1) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:10401]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff64de7aafb) + 43 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:8930]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff64cabbc79) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:3706]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff64caca98a) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:477]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff64dcca976) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:747]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff64cab3df1) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff64c450a6c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2350]
ShooterGameServer.exe!GuardedMain() (0x00007ff64c450562) + 12 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff64c45066a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff64c4563ea) + 17 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff64ec320ed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa080a7614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa081e26a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa081e26a1) + 0 bytes [UnknownFile:0]
 

 

whats going on here i just have a basic 4x4 gird with some mods and not a single server will start up without crashing

Dump19389296.dmp

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Reinstalled everything with fresh 4x4 grid no mods nothing changed except the game port . crash on startup. same exact crash error. i do not understan why the error keeps referring to drive Drive D when i do not have anything on that drive it is a system reserve drive for windows restore

Edited by Partiesplayin

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yeah found out what error that causes. Can't create a grid using blackwood. So why the heck does blackwood load but the deafult ocean wont ?

 

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