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ATLAS

Patch 557.6 - Season 12 Patch and Wipe

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Ahoy Pathfinders!

As we gear up for the new season, we have some exciting changes in store for you. In addition to the scheduled official server wipe, we have addressed several issues, including the display of loaded tames on Tame Railings, disappearing food in Tame Houses/Hatcheries upon server restarts, Xbox crashing problems, and much more! We've also made updates to the Vitamin management system, the singleplayer map, and added new ship tracking features, along with a few other quality of life improvements.

To make these changes, official servers will be temporarily offline on Wednesday, March 15th at 7AM PDT, with an estimated return time of 12PM PDT. Unofficial servers can expect to receive the update shortly after.
 

:anchor: Unofficial Community :anchor:

We would like to take a moment to express our appreciation for the unofficial server community and the significant contributions that you have made to ATLAS. Your creativity and support have helped shape the game and offer unique gameplay experiences for players. We believe that the unofficial server community has the potential to continue taking ATLAS to new heights. 

We will be releasing an updated Server Grid Editor (SGE) after the patch on the 15th to allow players wishing to use, or have access to, the official maps. Note that there are no other changes to the SGE since its previous update.

We understand that modding is an important aspect of the ATLAS community, and we're committed to supporting mod developers as much as we can. We are working on an update for the DevKit to match it to the latest version of the game. While we don't have an exact release date for the update yet, it shouldn't be too long after the patch. We hope that the updated DevKit will make it easier for you to continue creating amazing content for the game.
 

:anchor: Released Patch Notes :anchor:

v.557.6


Official Servers Wipe & New Maps


We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land.

[Global][PvP] The Cobra’s Strike

  • Crossplay
  • 9x9 map size 
  • All quest content will be available
  • One open world (no regions or portals)
  • All claim types (claimable islands, claimable lawless, and unclaimable lawless)

[Global][PvE] The Whale’s Solitude

  • Crossplay
  • 6x6 map size 
  • All quest content will be available
  • One open world (no regions or portals)
  • All claim types (claimable islands, claimable lawless, and unclaimable lawless)

[Console][PvP] Emerald Coast

  • Xbox players only (no PC)
  • 3x3 map size 
  • Quest content (Power Stones etc.) will not be available
  • One open world (no regions or portals)
  • Claimable islands and unclaimable lawless only (no claimable lawless)

 

Singleplayer Map

image.png

Exciting news for all solo players out there! We're thrilled to announce that we're adding the Wonder Island and spawn points for the Army of the Damned (AotD) and Industrial Transient Nodes to the current singleplayer map. With these new additions, you'll have the opportunity to explore and craft all the latest content available in ATLAS, all while keeping your existing progress intact.

  • Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips.
  • Added Industrial Transient nodes to 100+ islands for collecting Brimstone.
  • Added 1 Wonder Island for crafting the Great Temple.
     

Ship Icons on Map

image.png

All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter. 

Unofficial servers will have the option of disabling this feature by using one of the following command line arguments:

  • ?ShowShipInServer=false (completely disables)
  • ?ShowEnemyShipsUnderFog=false (disable seeing ships covered by Fog of War)

The different ship icons will be colored coded to provide easier identification:

  • Your own ships: Normal (unchanged)
  • Ally ships: Cyan
  • Enemy ships: Red
  • Ship of the Damned: Brown
     

Vitamin Management

image.png

Vitamin Levels:

Vitamin levels now persist through death, instead of being reset.

The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained.

Vitamin Depletion (0%) and Poisoning (100%)

  • Vitamin A - 20% increase to damage taken.
  • Vitamin B - 20% reduced stamina recovery rate.
  • Vitamin C - 30 reduced fortitude.
  • Vitamin D - 20% reduced speed.

Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%)

  • Vitamin A - 10% increase to damage taken.
  • Vitamin B - 10% reduced stamina recovery rate.
  • Vitamin C - 15 reduced fortitude.
  • Vitamin D - 10% reduced speed.

Cooking QOL:

To encourage players to utilize their cooking skills, a few quality of life changes have been provided.

  • Increased Grill water amount from 300 to 1000.
  • Slightly reduced grown vegetable and egg requirements in cooked recipes.
  • Cooked recipe foods now give their secondary vitamins much quicker.
  • Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time.

Overeating:

Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy…

  • Removed damage to health when overeating.
  • Added torpor to the player when overeating.
  • A player’s stomach will visibly get enlarged when they are overeating.

Pooping:

Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained!

  • Removed the chance a player will poop randomly.
  • Player pooping is now only activated through keybind (F11 by default).
  • Pooping reduces food levels by 15.
  • Added a cooldown to pooping.


Bug Fixes

  • Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target.
  • Fixed Rabbit Statues not having collision.
  • Fixed an issue with Rabbit Statues losing their textures when demolished.
  • Fixed an issue with Stuffed Bears clipping inside other surfaces.
  • Fixed an issue with Paper Lantern being difficult to place.
  • Fixed an issue with Stuffed Bears being difficult to place.
  • Fixed an issue with Stuffed Bears losing their textures when demolished.
  • Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots.
  • Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots.
  • Fixed an issue with large cargo crates around the Sea Forts lacking collision.
  • Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck.
  • Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports.
  • Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos.
  • Fixed an issue with Bear bites not damaging a Beehive.
  • Fixed an issue with missing ground collision in D2 on the PVE server.
  • Fixed an issue with Accordion being misspelled as “Accordian” on two songs.
  • Fixed and future-proofed the outdated Bow description.
  • Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk.
  • Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing.
  • Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings.
  • Fixed an issue where the stored tames UI is displayed behind the player's inventory UI.
  • Fixed an issue that made the Tame House difficult to place.
  • Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced.
  • Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them.
  • Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory.
  • Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu.
  • Fixed various text overlapping UI issues.
  • Fixed an issue which prevented Waterskins from filling when placed in Water Taps.
  • Fixed an issue when traveling to a different grid with a shoulder tame.
  • Fixed an issue with non-recipe foods not increasing food value over 100.
  • Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two.
  • Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body.
  • Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation. 
  • Fixed a grammar issue when drinking too much water.
  • Fixed an issue where the Voodoo Totem was not properly applying to players.
  • Fixed an issue where Water Barrels were classified as enemy foundations.
  • Fixed an issue with Cotton and base Fibers using the same icon.
  • Fixed an issue with Chert and base Flint using the same icon.
  • Fixed an issue with Rushes and Bark using the same icon.
  • Fixed an issue with Crude Oil and base Oil using the same icon.

 

Misc.

  • Increased Fertilizer stack size from 99 to 100.
  • Increased Rodent stack size from 1 to 10.
  • Increased Bottling Station inventory space from 70 to 300.
  • Added missing text descriptions.
  • Added items for all holidays to the Holiday Vendor.
  • Added a Unicorn costume to the Cosmetics Vendor.
  • Removed the ability to place Chairs on the seafloor.
  • Enabled Fog of War on official servers.
  • Removed ability to build inside Power Stone caves.
  • Removed enemy spawns inside Power Stone caves.
  • Increased performance on several structures.

 

Xbox Only

  • Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure.
  • Fixed an issue where Xbox users lose controller and keyboard functionality on the main menu when switching controls in-game.
  • Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house.
  • Fixed a crash that occurred when scrolling through the menus quickly.
     

:anchor: Final Note :anchor:

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 


As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!

 

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Happy Sailing,

- ATLAS Crew

:skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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Submarine is now unlocked when defeating the Lord Vicious, regardless if you have collected all the duped mythical food larders and ammo boxes as an individual.

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Nice work on the big squashing guys keeping pushing you are doing amazing work the whole team is I understand I must not be easy but you got this let's make Atlas the pirate game we all deserve!

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everything that cost me to build my galleon and brigantine alone and now they delete servers. how awful
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Does anyone understand the reasoning behind GPS for ships now?  There's an extra level of irony to it, when deciding to turn on Fog of War.

The best guess our crew has come up with, is perhaps some players had an exploit that showed them ships on the map - and being unable to fix it, they decided to make it a feature.

Barring that, this seems like a terrible decision. It breaks immersion, and breaks pvp.  Yes,  sure, we can turn it on and off for ourselves.  No one will do that, knowing it'll put them at a disadvantage to adversaries. 

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