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Suggestion! New Roadmap for upcoming seasons

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Hello,

This game is already running Season 11 and still the main game mechanics been remaning the same.

For example:

Why don't try fix problem, like why game dies quick and how to keep it more alive:

        a) "Don't have big players base" -  first reasons for that is because game need too much grind and there is no way      protecting your progress. You been running so many seasons, its time to start trying out different things.

- Firstly 4x Increased all rates should be applied as normal rate (less grind, more fun)
- Secondly, should shourten PVP servers times (season lenght), it should go with seasons (1-2 months). Players like new starts, and early racing for islands. Could also try out even shorter seasons.

- Its time also to add  1-4 player companies server in the game (with no alliense, max 1 island per companies). There is more small clans and solo players out there than zerg players, so it would be nice if player can have a change to choose , which kinda of server to play. 11 Seasons all big companies always allie up with another big companies. Also kills the game real quick, every1 is getting allied up, nothing happening.

-4th, try out adding ranking system in the game and reward top players/companies with permanent skin rewards (it's almost nessesary, to learn adding/ coding seasonal rewarding system in the game, so players don't want to skip seaons or they miss permanent skins - game gonna start feeling alive). 

This should be piorities NR#1 to get done.

I dont think i should continue here... I just hope you try to do more in next year, than previously before.

Happy New Years Everybody !!!

 

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This game has been in development for over 4 years now, promises were made that game mechanics would be completely overhauled 2 years ago (when I last played)  by the sounds of it nothing has changed and any chance of the game getting any meaningfull improvements or an official release are dead. 

Would love to be proven wrong but wildcard have a long history of being a joke when it comes to managing customer expectations and being realistic/honest

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