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Al4enw3re

Server.exe close without erromessage

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Hello,

when i start my Server(shootergame.exe) it get closed after 1min by theirself without an error message.

Can somebody help me with this problem?

 

Edited by Al4enw3re

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23 minutes ago, Al4enw3re said:

Hello,

when i start my Server(shootergame.exe) it get closed after 1min by theirself without an error message.

Can somebody help me with this problem?

 

Hi,

I have the same problem....

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Me too. I think it's after 7.32 updates. My server will suddenly shut down in about 5 minutes without any error messages, just like ending the process.

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16 minutes ago, Draven said:

Anyone find a solution to this yet? 

I'm not seeing too many cases of this. Care to post ur server run bat files?

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same issui here. 

Quote

[2018.12.28-20.21.13:001][  0]Log file open, 12/28/18 21:21:13
[2018.12.28-20.21.13:001][  0]LogMemory: Platform Memory Stats for WindowsServer
[2018.12.28-20.21.13:001][  0]LogMemory: Process Physical Memory: 55.69 MB used, 55.70 MB peak
[2018.12.28-20.21.13:001][  0]LogMemory: Process Virtual Memory: 44.97 MB used, 45.10 MB peak
[2018.12.28-20.21.13:001][  0]LogMemory: Physical Memory: 23692.23 MB used, 49048.96 MB total
[2018.12.28-20.21.13:001][  0]LogMemory: Virtual Memory: 4457.94 MB used, 134217728.00 MB total
[2018.12.28-20.21.13:712][  0]ATLAS Version: 7.32 (Rev. 106052)
[2018.12.28-20.21.13:712][  0]PID: 4440
[2018.12.28-20.21.52:765][  0]Primal Game Data Took 38.51 seconds
[2018.12.28-20.21.55:296][  0]SteamSocketsOpenSource: gethostname failed ()
[2018.12.28-20.21.55:296][  0]gethostbyname failed ()
[2018.12.28-20.21.58:072][  0]Network range scales set to: 48 start, 80 end, 0.460000 endscale
[2018.12.28-20.21.59:088][  0]Server: "Tropical Freeport" has successfully started!
[2018.12.28-20.21.59:152][  0]Commandline: Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=B1?MaxPlayers=100?ReservedPlayerSlots=30?QueryPort=50500?Port=60500?SeamlessIP=80.115.108.144 -server -NoBattlEye
[2018.12.28-20.21.59:152][  0]Full Startup: 49.00 seconds (BP compile: 0.00 seconds)
[2018.12.28-20.21.59:152][  0]Number of cores 8
[2018.12.28-20.26.55:315][868] - FPlatformMisc::RequestExit(1)
[2018.12.28-20.26.55:316][868]Log file closed, 12/28/18 21:26:55
 

 

its joinable and playable but its shutdown with no reason..
 

 

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Look in

X:\atlas\ShooterGame\Saved\Logs

The files ending in .crashstack (sort by date modified) should have info about what was happening when the server shut down.

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After updating to 7.32 my server crashes with the following error after about 5 minutes.  Here's the crashstack:

 

Fatal error!

VERSION: 7.32 
ShooterGameServer.exe!UObjectBase::IsValidLowLevelFast() (0x00007ff65e1d74ff) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:304]
ShooterGameServer.exe!<lambda_ad724ec25487742c6cde841c247d3b90>::operator()() (0x00007ff65e88ffd2) + 15 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:6366]
ShooterGameServer.exe!TGraphTask<TAsyncGraphTask<void> >::ExecuteTask() (0x00007ff65e89a973) + 54 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff65e0e156c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff65e0e1c7a) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff65e0e6e9c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff65e16e17f) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff65e16c898) + 8 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fff6dfe3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5e3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5e3691) + 0 bytes [UnknownFile:0]
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One detail I noticed was that the server continued to occupy the CPU after booting up until it shut down automatically, about 9% on my computer. Normal servers should be 0% - 1% without players after startup.

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when your server starts..  how are you launching the dedicated server? with .bat? have you cleared the RedisDatabase? and is the RedisDatabase starting when you start the .bat files?

Edited by SlaughterNOMADs

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Edit GameUserSettings.ini or add it in your ServerGrid.json in override defaults for gameusersettings.ini and change "AutoSavePeriodMinutes=5.0000" Currently its 5 minutes, change it to a higher number, i am guessing while its still loading map or other shards and at the same time trying to save causing a crash.

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Are your grids using different save directory ( AltSaveDirectoryName=00 ) or are they all saving to same directory in server startup bat file? If its same try different save directory for each grid / server

Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword

Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=01?ServerAdminPassword

Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=02?ServerAdminPassword

 

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Thank you. You reminded me that the server has been running normally for half an hour now. I changed the storage directory to another name before, and it's normal after I change it back to 00. Thank you. I did everything but ignored the details.

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