Al4enw3re 0 Posted December 28, 2018 (edited) Hello, when i start my Server(shootergame.exe) it get closed after 1min by theirself without an error message. Can somebody help me with this problem? Edited December 28, 2018 by Al4enw3re Share this post Link to post Share on other sites
Inuiet 1 Posted December 28, 2018 23 minutes ago, Al4enw3re said: Hello, when i start my Server(shootergame.exe) it get closed after 1min by theirself without an error message. Can somebody help me with this problem? Hi, I have the same problem.... Share this post Link to post Share on other sites
qqjp 2 Posted December 28, 2018 Me too. I think it's after 7.32 updates. My server will suddenly shut down in about 5 minutes without any error messages, just like ending the process. Share this post Link to post Share on other sites
Draven 0 Posted December 28, 2018 Anyone find a solution to this yet? Share this post Link to post Share on other sites
Atlasprime 4 Posted December 28, 2018 16 minutes ago, Draven said: Anyone find a solution to this yet? I'm not seeing too many cases of this. Care to post ur server run bat files? Share this post Link to post Share on other sites
jeppekroezen 8 Posted December 28, 2018 same issui here. Quote [2018.12.28-20.21.13:001][ 0]Log file open, 12/28/18 21:21:13 [2018.12.28-20.21.13:001][ 0]LogMemory: Platform Memory Stats for WindowsServer [2018.12.28-20.21.13:001][ 0]LogMemory: Process Physical Memory: 55.69 MB used, 55.70 MB peak [2018.12.28-20.21.13:001][ 0]LogMemory: Process Virtual Memory: 44.97 MB used, 45.10 MB peak [2018.12.28-20.21.13:001][ 0]LogMemory: Physical Memory: 23692.23 MB used, 49048.96 MB total [2018.12.28-20.21.13:001][ 0]LogMemory: Virtual Memory: 4457.94 MB used, 134217728.00 MB total [2018.12.28-20.21.13:712][ 0]ATLAS Version: 7.32 (Rev. 106052) [2018.12.28-20.21.13:712][ 0]PID: 4440 [2018.12.28-20.21.52:765][ 0]Primal Game Data Took 38.51 seconds [2018.12.28-20.21.55:296][ 0]SteamSocketsOpenSource: gethostname failed () [2018.12.28-20.21.55:296][ 0]gethostbyname failed () [2018.12.28-20.21.58:072][ 0]Network range scales set to: 48 start, 80 end, 0.460000 endscale [2018.12.28-20.21.59:088][ 0]Server: "Tropical Freeport" has successfully started! [2018.12.28-20.21.59:152][ 0]Commandline: Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=B1?MaxPlayers=100?ReservedPlayerSlots=30?QueryPort=50500?Port=60500?SeamlessIP=80.115.108.144 -server -NoBattlEye [2018.12.28-20.21.59:152][ 0]Full Startup: 49.00 seconds (BP compile: 0.00 seconds) [2018.12.28-20.21.59:152][ 0]Number of cores 8 [2018.12.28-20.26.55:315][868] - FPlatformMisc::RequestExit(1) [2018.12.28-20.26.55:316][868]Log file closed, 12/28/18 21:26:55 its joinable and playable but its shutdown with no reason.. Share this post Link to post Share on other sites
ayan4m1 1 Posted December 28, 2018 Look in X:\atlas\ShooterGame\Saved\Logs The files ending in .crashstack (sort by date modified) should have info about what was happening when the server shut down. Share this post Link to post Share on other sites
Atlasprime 4 Posted December 29, 2018 Just updated and this happened to one of the grids. Share this post Link to post Share on other sites
qqjp 2 Posted December 29, 2018 I just tried again today. It's strange that there is no fault. Share this post Link to post Share on other sites
Delubear 0 Posted December 29, 2018 After updating to 7.32 my server crashes with the following error after about 5 minutes. Here's the crashstack: Fatal error! VERSION: 7.32 ShooterGameServer.exe!UObjectBase::IsValidLowLevelFast() (0x00007ff65e1d74ff) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:304] ShooterGameServer.exe!<lambda_ad724ec25487742c6cde841c247d3b90>::operator()() (0x00007ff65e88ffd2) + 15 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:6366] ShooterGameServer.exe!TGraphTask<TAsyncGraphTask<void> >::ExecuteTask() (0x00007ff65e89a973) + 54 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff65e0e156c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff65e0e1c7a) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff65e0e6e9c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff65e16e17f) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff65e16c898) + 8 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fff6dfe3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff6f5e3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff6f5e3691) + 0 bytes [UnknownFile:0] 慌瑳删浥瑯畆据楴湯䌠楬湥啴摰瑡䱥湩敫卤牴捵畴敲൳ Share this post Link to post Share on other sites
qqjp 2 Posted December 29, 2018 One detail I noticed was that the server continued to occupy the CPU after booting up until it shut down automatically, about 9% on my computer. Normal servers should be 0% - 1% without players after startup. Share this post Link to post Share on other sites
SlaughterNOMADs 1 Posted December 29, 2018 (edited) when your server starts.. how are you launching the dedicated server? with .bat? have you cleared the RedisDatabase? and is the RedisDatabase starting when you start the .bat files? Edited December 29, 2018 by SlaughterNOMADs Share this post Link to post Share on other sites
qqjp 2 Posted December 29, 2018 How to clean up RedisDatabase? Share this post Link to post Share on other sites
ShadowX 0 Posted December 29, 2018 Edit GameUserSettings.ini or add it in your ServerGrid.json in override defaults for gameusersettings.ini and change "AutoSavePeriodMinutes=5.0000" Currently its 5 minutes, change it to a higher number, i am guessing while its still loading map or other shards and at the same time trying to save causing a crash. Share this post Link to post Share on other sites
qqjp 2 Posted December 29, 2018 Thank you, but it doesn't work for me. Share this post Link to post Share on other sites
ShadowX 0 Posted December 29, 2018 Are your grids using different save directory ( AltSaveDirectoryName=00 ) or are they all saving to same directory in server startup bat file? If its same try different save directory for each grid / server Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=01?ServerAdminPassword Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=02?ServerAdminPassword Share this post Link to post Share on other sites
qqjp 2 Posted December 29, 2018 Thank you. You reminded me that the server has been running normally for half an hour now. I changed the storage directory to another name before, and it's normal after I change it back to 00. Thank you. I did everything but ignored the details. Share this post Link to post Share on other sites
Delubear 0 Posted December 29, 2018 Updated to the latest server version, seems to have resolved my crashes. will update if it changes. Share this post Link to post Share on other sites