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Zylus River

Atlas Cluster crashing on launch

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I am trying to create a 4x4 map using the atlas server control used the 4x4 project grid and getting this error when the shards are trying to boot up

Fatal error! VERSION: 549.7 
ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateSubscriberConnection() (0x00007ff69afb0a0e) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:232] ShooterGameServer.exe!UDatabase_MonumentData_Redis::Init() (0x00007ff69afce336) + 127 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\database_monumentdata_redis.cpp:59] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff69b5ec8df) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:11015] ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff69b5bf677) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:11252] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff69c7bfda6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\level.cpp:1988] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff69c946540) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:3448] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff69c918221) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:10400] ShooterGameServer.exe!UEngine::Browse() (0x00007ff69c90132b) + 43 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:8929] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff69b592709) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:3706] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff69b5a19ba) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:477] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff69c753676) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:745] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff69b58a2d1) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff69af5029c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2350] ShooterGameServer.exe!GuardedMain() (0x00007ff69af4fd92) + 12 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff69af4fe9a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff69af55d6a) + 17 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff69d6c09bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffbe6bb4ed0) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe869e39b) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe869e39b) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------

Any help would be appretiated

Thanks

Zylus 

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