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Patch 544.1 An Era of Industrial Wonders Begins

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Ahoy Pathfinders!

The clouds have dissipated and the seas have calmed so the conditions are finally ideal to get this season started!  Along with numerous fixes and additional content mentioned last week, we will also be including the Industrial wonder structures and buildings in this update. Pathfinders have heard rumors of new technologies that will change the shape of Atlas. 

These innovations are now available for one and all to discover. Advancements in astronomy, shipbuilding, and various other areas will take Pathfinders to new lands and new heights. Join us on May 25th at 7PM PDT as we wipe the Atlas world and start a new season filled with new adventures and discoveries! As always, we appreciate all the support we’ve received form our amazing community. Until next time, happy sailing!

     :anchor: Released Patch Notes :anchor:


In addition to the content mentioned below, this update will include the previously mentioned Season 9 patch published last week. You can read more about those changes by clicking this link: https://www.playatlas.com/index.php?/atlas-news/news/patch-54300-season-9-patch-and-wipe-r524/

v544.1

Industrial Wonder Content

full.jpg

New Monuments and a fantastic new Wonder have arrived on the shores of Atlas.

Tier 2 Monument - Industrial Lab

This monument is built in two stages and they are found in the Industrial Smithy

Stage 1: Industrial Lab Foundation
Resources to build Stage 1

  • 2000 Metal
  • 1800 Brimstone
  • 800 Orichalcum
  • 800 Pure sulfur
  • 500 Crystal

Stage 2: Industrial Lab
Resources to build Stage 2

  • 2000 Wood
  • 2500 Brimstone
  • 2000 Crystal
  • 7500 Orichalcum
  • 5000 Pure Sulfur
  • 5000 Metal

Unlike the Cursed Temple, this Monument offers four externally placeable modular room locations. Players must build and place these modular room locations within shacks that are in range of the monument for them to be useable.

Stations

Industrial Shack

Resources to build Industrial Shack

  • 200 Stone
  • 300 Wood
  • 400 Metal

Industrial Vessel Studies Station

ship.jpg
Resources to Build

  • 300 Hide
  • 400 Wood
  • 200 Fibers

Industrial Armory Station

armory.jpg
Resources to build

  • 300 Stone
  • 250 Flint
  • 250 Brimstone
  • 400 Wood
  • 600 Metal

Industrial Astronomy Station

Resources to build

  • 200 Stone
  • 400 Wood
  • 100 Orichalcum

Industrial Culinary Station

culi.jpg

Resources to build

  • 500 Stone
  • 200 Flint
  • 800 Wood
  • 400 Metal

Industrial Structure Studies Station

industrial.jpg
Resources to build

  • 300 Stone
  • 250 Flint
  • 125 Hide
  • 400 Wood
  • 450 Orichalcum

Tier 3 Monument- The Observatory


This Monument is built in 6 stages. With the completion of stage 6, the wonder is completed and an intelligence buff is awarded. It is built directly on top of the Tier 2 Monument. Unlike the Great Temple, this Wonder can be obtained by every Pathfinder crew.
All stages of the Observatory are built in the Industrial Structures Studies Station
 

Stage 1:

stage1.jpg
Resources to build Stage 1:

  • 50 Cedar Bundles
  • 50 Slate Blocks
  • 1000 Pure Sulfur
  • 1000 Orichalcum
  • 500 Crystal

Stage 2:

Resources to build Stage 2:

  • 50 Fir Bundles
  • 50 Coquina Blocks
  • 1500 Pure Sulfur
  • 1500 Orichalcum
  • 500 Crystal

Stage 3:

Resources to build Stage 3:

  • 50 Oak Bundles
  • 50 Granite Blocks
  • 2000 Pure Sulfur
  • 2000 Orichalcum
  • 500 Crystal

Stage 4:

mid tower.jpg
Resources to build Stage 4:

  • 50 Pine Bundles
  • 50 Limestone Blocks
  • 2500 Pure Sulfur
  • 2500 Orichalcum
  • 1000 Crystal
  • 500 Brimstone

Stage 5:

Resources to build Stage 5:

  • 50 Poplar Bundles
  • 50 Sandstone Blocks
  • 3000 Pure Sulfur
  • 3000 Orichalcum
  • 1250 Crystal
  • 1000 Brimstone

Stage 6:

Resources to build Stage 6:

  • 50 Ironwood Bundles
  • 50 Marble Blocks
  • 3500 Pure Sulfur
  • 3500 Orichalcum
  • 1500 Crystal
  • 1500 Brimstone

final.jpg

Bug Fixes

  • Fixed instances where the workstation had incorrect crafting recipes.
  • Fixed instances where the Spider tame would take fall damage.
  • Fixed instances where the Cog was turning too slowly.
  • Fixed instances where the player would lose controller functionality when returning to main menu on pc.
  • Fixed instances where the fog of war would reset in single player.
  • Fixed instances where server times could be different.
  • Fixed instances where the player would change age when transferring grids.
  • Fixed instances where performance would drop when building the Cursed Temple.

Misc.

  • Timeworn quality has been removed until content and bugs are fixed
  • Removed drop shadow from text on the map.

XBox Only

  • Improved memory performance
  • Improved network connection

inttower.jpg

     :anchor: Final Note :anchor:

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

RStfp5uQ0nUqckNk5UHNHnQWoBLzBO1Psuzxp5km

 

Happy Sailing,

- ATLAS Crew

:skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

 

 


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3 hours ago, Eugen said:

lmao why are you copying rust structures now?

Because they only know how to copy and paste and even that they can't do properly!
There are so many bugs from day 1 in game and they have no clue on how to fix them.

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These "Industrial" structures look absolutely terrible.  Why does it look like much of this is made of corrugated steel and plastic tarps, like some post-apocalyptic salvage crap?  This isn't remotely "Pirate" at all.  It's garbage, what did you all do, buy some generic, wasteland assets off of Turbosquid?  For f___ sake, guys...

Edited by Teron Gray

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How does any of this post-apocalyptic scrap metal crap even remotely fit with an age of sail/pirate theme?

WTF are the devs thinking?

Edited by Gruesum

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6 hours ago, Gruesum said:

How does any of this post-apocalyptic scrap metal crap even remotely fit with an age of sail/pirate theme?

WTF are the devs thinking?

 

69266632_4a0071bb359f2eab8227008d2082023e_800.gif

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Part 2:  Big round of applause, guys.  Whatever you tinkered on in the network code corrupted some regions on the unofficial server I play on.  We need to wipe, too, as it's totally FUBAR  Bravo, clearly the best people on the job.  Appreciate all the hard work downloading freebie assets and pushing out bad netcode.

If I seem bitter, damn right I am.  This team takes the wrong turn every chance they get, and when I try to go to private hosted grids to get some semblance of a good game, they still manage to cock that up.  I want to like Atlas, I want to enjoy it; they're hellbent on going nowhere fast with it.

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Wtf is this crap?  Did someone invest in scrap metal?  Fucking hell. I’m taking this what ever it is off. 

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Do updates wipe everything on the server? I lost my village, boats, inventory, etc. 

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On 5/25/2022 at 2:16 PM, DiseasedLeopard said:

It would be nice if tickets were actually answered and not automatically marked as "solved".

Although marked "solved", all submissions are reviewed by our support team. We'll look into improving the process before we leave early access later this year. Thank you for the response and happy sailing!

On 5/25/2022 at 11:51 PM, Teron Gray said:

These "Industrial" structures look absolutely terrible.  Why does it look like much of this is made of corrugated steel and plastic tarps, like some post-apocalyptic salvage crap?  This isn't remotely "Pirate" at all.  It's garbage, what did you all do, buy some generic, wasteland assets off of Turbosquid?  For f___ sake, guys...

Thank you for your feedback. If you have any further suggestions, we invite you to join our community Discord and submit your ideas. We appreciate your support and happy sailing!

discord.gg/PzU9DvNMUy

On 5/27/2022 at 2:14 AM, Teron Gray said:

Part 2:  Big round of applause, guys.  Whatever you tinkered on in the network code corrupted some regions on the unofficial server I play on.  We need to wipe, too, as it's totally FUBAR  Bravo, clearly the best people on the job.  Appreciate all the hard work downloading freebie assets and pushing out bad netcode.

If I seem bitter, damn right I am.  This team takes the wrong turn every chance they get, and when I try to go to private hosted grids to get some semblance of a good game, they still manage to cock that up.  I want to like Atlas, I want to enjoy it; they're hellbent on going nowhere fast with it.

Thank you for your feedback! If you'd like to assist us in making Atlas better, please click the link below and use our bug report form to report any issues you might be having. Thanks again and happy sailing!

bit.ly/304d7FE

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Threadly reminder that in the 2 and 1/2 years since I first played Atlas (my favorite game of all-time at one point), Grapeshit has managed to turn it into a joke. They took the very cool customizable ships like the schooner, brig and galleon and abandoned them for meme boats that I would never touch. Now we've got some dumb temples, cat hats and oil refineries or something? I just don't get it.

When I first started playing, this game was amazing! The only thing that needed to be done is to fix the game-breaking bugs.

But instead, we get rusted tin huts and stupid ships.

If you have not already bought this game, spend your money on something else.

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