ATLAS 244 Posted December 15, 2021 Ahoy Pathfinders! New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS! We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover!Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time. The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here for all the latest happenings! Released Patch Notes V535.8 New Content: Island locations: H9, I9, J9, K9 High heat ravages the island, be prepared with plenty of water Some creatures have higher base levels Lawless claim Tortuga Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures.Tramp Freighter This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch.Bug Fixes: Fixed instances of incorrectly picking up insect meat with tames Fixed instances of the schooner and raft from disappearing from the small shipyard Fixed instances of oxygen not working correctly underwater Fixed instances of turning on ships in unintended ways Fixed instances of sails being up upon gridding (PvE) Fixed instances of treasure maps taking you to inaccessible grids Fixed instances of shoulder tames not working correctly after bed travel Fixed instances of incorrect durability on a medkit Fixed instances of the Medkit affecting character models unintentionally Fixed instances of spoil times not working correctly Fixed instances where resources were generating incorrectly in damned altars Fixed Instances where submarines were being stored incorrectly Fixed instances where there was unintended underwater visibility range on ships Fixed an issue with the zipline sending player in unintended directions Modular ship sailing behavior adjusted across the board Fixed instances of incorrect resource amounts when replacing modules Fixed instances where damned smithy icon was incorrect Fixed instances of ships being lost when attempting to border in Central Maw Fixed instances of blueprint modular ships losing sails Fixed instances of items in players' hotbars disappearing after bed travel Fixed instances of players losing control while repairing modular ships and bordering simultaneously Fixed instances of markers not being able to be placed correctly Fixed trade path between I1 and E5 Fixed issues with tax rates changing when owning players are changing servers Fixed an issue where the songstone was not placeable Fixed an issue where restoring defaults on options would reset multiple menus Fixed an issue where a player would be taxed by their own seafort Fixed an issue where structures built from the damned smithy had incorrect damage calculations Misc: Gold cost from building base versions of ships has been removed The scaffolding for the Broadsider in the Shipyard is now correct The scaffolding for the Cog in the Basic and Advanced shipyard is now correct The locations of Transient nodes now correctly change weekly The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly Ships of the Damned will now return to their original location upon losing their target Treasure Maps no longer have a spoil time Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended Smithy inventory max items increased from 150 to 300 Gold has been added as a base cost to the shipyards Changes made to the skills search bar to be more consistent Cosmetic polish to skills for clarity and uniformity Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources The cooking pot grill and preserving bag can now only store items needed for its use Updated multiple item descriptions and names for spelling errors Certain Damned Altars will no longer be floating in mid-air Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at XBOX only: Overworld map has been taken out of single player due to visibility issues Fixed issues where large islands would crash XBOX players Known Issues: Scale of the map for wonder islands are inaccurate Discovery Zones for wonder islands are inaccurate Crude Tool is removed from player's craftables after a character respec Island selection in a4-d4 is not working as intended There is inaccurate. outdated text in the server select menu (Until 10/28:...) Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+ Destroying shipyards will give no resources Tax rates are not being set correctly *The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article Share this post Link to post Share on other sites
gkitti7 3 Posted December 15, 2021 So how much gold do shipyards cost? Why remove the gold cost for ships if you still need gold to make shipyards. Solo players are still going to struggle Share this post Link to post Share on other sites
DiseasedLeopard 94 Posted December 15, 2021 It would be nice if tickets were actually answered and not automatically marked as "solved". Share this post Link to post Share on other sites
EJoker 0 Posted December 15, 2021 500 small, 1000 advanced, 9999 large Share this post Link to post Share on other sites
George Catcher 367 Posted December 15, 2021 Thx for the time announcement. It's... gonna be early morning wake in Moscow Russia (around 6 a.m. : )) Share this post Link to post Share on other sites
Inspector 0 Posted December 15, 2021 Are there any plans for localization in other languages? Share this post Link to post Share on other sites
Mariner1981 0 Posted December 15, 2021 Is the Singleplayer map being updated to the new version as well? Carebears would like to know. Share this post Link to post Share on other sites
MysTerioN Soull 0 Posted December 15, 2021 Basic = 0, small = 500, Advanced = 1000, Large = 9999 You'll spend it once and make as many ships as you want...it's cheaper, don't you think? Share this post Link to post Share on other sites
Eugen 24 Posted December 15, 2021 (edited) This game is a joke, 2.5mil gold for a shipyard that the equivalent of 50 gallies. And not to mention this shipyard can be blown by a tortuga with torpedos in 10 seconds. At least now we know why they increased smithy slots to 300. Get a grip devs. If you want to make Atlas great again, here's a simple recipe: 1) Unban everyone from atlas discord 2) Unban everyone from ingame that got banned for a bullshit reason 3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons 4) Don't chase new features and create even more bugs for yourself when you still need to balance/fix old features of the game. Edited December 15, 2021 by Eugen Share this post Link to post Share on other sites
photek 66 Posted December 15, 2021 (edited) awesome! Edited December 15, 2021 by photek Share this post Link to post Share on other sites
Raptoruchiha 0 Posted December 16, 2021 So Xbox is players only have two updates Share this post Link to post Share on other sites
Nacona 111 Posted December 16, 2021 (edited) Besides some issues mentioned above already this is insane. There is a hugh list of (unexpected) bug fixes and known bugs that shall be addressed. Changes to the BP loot announced. Keep it up Devs. If this is the start of a new behavior and communication to the Pathfinder Community - and it is very welcome. Removed ship costs for at least the small starter ships is very welcome. This could make me reinstall Atlas to check it out... maybe in 1 or 2 patches in the future. BP shipyard costs look quite insane. But it really looks like you are making fixes like the Players ask you. Please remember the original ships are balanced by sails speed and weight. The new modular ships ignore weight in their basic structure completely. This could be an issue to add a fast ship with more weight capacity - but ok... i need to think about you may not allow cannons on this one so it's no PvP balance issue? Remember the good old days where you think 6,8 or 10 cannons on the Brig... or only one sided to reduce weight, reducing the ships to only necessary parts etc. while 2000 hours before you were so happy about your 18 cannons 6000 weight first combat Brig 18 hours ago, Eugen said: 3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons Everybody is allowed to give feedback and it should be listened to. Even Players like Chukiki gave their feedback here and it was discussed about it. Obviuosly not everything will work fine and some ideas are bad. Would like to see your veteran suggestions. Feel free to post them. Feedback to optical issues and bugs is also necessary... but for me the gamplay and balance is more importand as well. Edited December 16, 2021 by Nacona Share this post Link to post Share on other sites
The Max 17 Posted December 16, 2021 i only see 1 pvp server on xbox did i mis something? ooow ya the gold for shipyards lmao Share this post Link to post Share on other sites
The D Legacy 191 Posted December 16, 2021 (edited) On 12/15/2021 at 5:17 PM, Eugen said: This game is a joke, 2.5mil gold for a shipyard that the equivalent of 50 gallies. And not to mention this shipyard can be blown by a tortuga with torpedos in 10 seconds. At least now we know why they increased smithy slots to 300. Get a grip devs. If you want to make Atlas great again, here's a simple recipe: 1) Unban everyone from atlas discord 2) Unban everyone from ingame that got banned for a bullshit reason 3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons 4) Don't chase new features and create even more bugs for yourself when you still need to balance/fix old features of the game. Holy Fuck! .... wait a second.... i need 2.5 mill gold to build my brig and 700 mythos on top of that??? welp i guess i will just quit again. Edited December 16, 2021 by The D Legacy Share this post Link to post Share on other sites
The D Legacy 191 Posted December 16, 2021 (edited) if you ever, EVER, want to improve upon this game read this guy's post, its nothing out of the ordinary, just pure common sense. Oh and btw its embarrassing that after 3 years we dont have the option to change language from the options window. Edited December 16, 2021 by The D Legacy Share this post Link to post Share on other sites
George of the jungle 77 Posted December 18, 2021 On 12/15/2021 at 8:17 AM, Eugen said: This game is a joke, 2.5mil gold for a shipyard that the equivalent of 50 gallies. And not to mention this shipyard can be blown by a tortuga with torpedos in 10 seconds. At least now we know why they increased smithy slots to 300. Get a grip devs. If you want to make Atlas great again, here's a simple recipe: 1) Unban everyone from atlas discord 2) Unban everyone from ingame that got banned for a bullshit reason 3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons 4) Don't chase new features and create even more bugs for yourself when you still need to balance/fix old features of the game. Yeah they definitely need to unban everyone because the last dev team was a bunch of dictators that banned anyone that disagreed with them. Share this post Link to post Share on other sites
MJA Inc. @arkforum.de 9 Posted December 19, 2021 Patch v535.8 - Eine neue Saison und die Erweiterung der ATLAS-Welt! - Gemüse-Cluster Übersetzung ins Deutsche - Translation into german https://gemuese-cluster.de/devnews/90-patch-v535-8-eine-neue-saison-und-die-erweiterung-der-atlas-welt/ Share this post Link to post Share on other sites
[email protected] 0 Posted December 29, 2021 (xbox)1. Trials bugged crashes, nodes wont give metal/copper. 2. IF yall are not dropping us on xbox be like conan. They directly COMMUNICATED during game preview days that were just as bad as this games. 3. Unless both those happen that 7$(rounded up) price tag will not save this game. If yall released pc only meh fine. But doing xbox just to treat all those customers like shit will fuck this game in the long run. More so then it already is. Apologies for Bad grammar and Happy New Years. Share this post Link to post Share on other sites