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ATLAS

Patch v535.8 - A New Season and Expanding the ATLAS World!

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Atlas Screenshot 2021.12.14 - 19.13.13.25.jpg

Ahoy Pathfinders! 

New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS!

We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover!

Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time.

The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here for all the latest happenings!
 

Atlas Screenshot 2021.12.14 - 19.09.35.29.jpg

     :anchor: Released Patch Notes :anchor:

V535.8


New Content:

  • Island locations: H9, I9, J9, K9
  • High heat ravages the island, be prepared with plenty of water
  • Some creatures have higher base levels
  • Lawless claim

Tortuga
Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures.

Tramp Freighter
This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch.


Bug Fixes:

  • Fixed instances of incorrectly picking up insect meat with tames
  • Fixed instances of the schooner and raft from disappearing from the small shipyard
  • Fixed instances of oxygen not working correctly underwater
  • Fixed instances of turning on ships in unintended ways
  • Fixed instances of sails being up upon gridding (PvE)
  • Fixed instances of treasure maps taking you to inaccessible grids
  • Fixed instances of shoulder tames not working correctly after bed travel
  • Fixed instances of incorrect durability on a medkit
  • Fixed instances of the Medkit affecting character models unintentionally
  • Fixed instances of spoil times not working correctly
  • Fixed instances where resources were generating incorrectly in damned altars
  • Fixed Instances where submarines were being stored incorrectly
  • Fixed instances where there was unintended underwater visibility range on ships
  • Fixed an issue with the zipline sending player in unintended directions
  • Modular ship sailing behavior adjusted across the board
  • Fixed instances of incorrect resource amounts when replacing modules
  • Fixed instances where damned smithy icon was incorrect
  • Fixed instances of ships being lost when attempting to border in Central Maw
  • Fixed instances of blueprint modular ships losing sails
  • Fixed instances of items in players' hotbars disappearing after bed travel
  • Fixed instances of players losing control while repairing modular ships and bordering simultaneously
  • Fixed instances of markers not being able to be placed correctly
  • Fixed trade path between I1 and E5
  • Fixed issues with tax rates changing when owning players are changing servers
  • Fixed an issue where the songstone was not placeable
  • Fixed an issue where restoring defaults on options would reset multiple menus
  • Fixed an issue where a player would be taxed by their own seafort
  • Fixed an issue where structures built from the damned smithy had incorrect damage calculations
     

Misc:

  • Gold cost from building base versions of ships has been removed
  • The scaffolding for the Broadsider in the Shipyard is now correct
  • The scaffolding for the Cog in the Basic and Advanced shipyard is now correct
  • The locations of Transient nodes now correctly change weekly
  • The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly
  • Ships of the Damned will now return to their original location upon losing their target
  • Treasure Maps no longer have a spoil time
  • Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended
  • Smithy inventory max items increased from 150 to 300
  • Gold has been added as a base cost to the shipyards
  • Changes made to the skills search bar to be more consistent
  • Cosmetic polish to skills for clarity and uniformity
  • Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources
  • The cooking pot grill and preserving bag can now only store items needed for its use
  • Updated multiple item descriptions and names for spelling errors
  • Certain Damned Altars will no longer be floating in mid-air
  • Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at
     

XBOX only:

  • Overworld map has been taken out of single player due to visibility issues
  • Fixed issues where large islands would crash XBOX players
     

Known Issues:

  • Scale of the map for wonder islands are inaccurate
  • Discovery Zones for wonder islands are inaccurate
  • Crude Tool is removed from player's craftables after a character respec
  • Island selection in a4-d4 is not working as intended
  • There is inaccurate. outdated text in the server select menu (Until 10/28:...)
  • Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+
  • Destroying shipyards will give no resources
  • Tax rates are not being set correctly

*The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them.

Atlas Screenshot 2021.12.14 - 19.11.47.21.jpg

     :anchor: Final Note :anchor:

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂
 
 

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Happy Sailing,

- ATLAS Crew

:skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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So how much gold do shipyards cost? Why remove the gold cost for ships if you still need gold to make shipyards. Solo players are still going to struggle

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This game is a joke, 2.5mil gold for a shipyard that the equivalent of 50 gallies. And not to mention this shipyard can be blown by a tortuga with torpedos in 10 seconds. At least now we know why they increased smithy slots to 300.


Get a grip devs.

If you want to make Atlas great again, here's a simple recipe:
1) Unban everyone from atlas discord
2) Unban everyone from ingame that got banned for a bullshit reason
3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons
4) Don't chase new features and create even more bugs for yourself when you still need to balance/fix old features of the game.

Edited by Eugen

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Besides some issues mentioned above already this is insane. There is a hugh list of (unexpected) bug fixes and known bugs that shall be addressed. Changes to the BP loot announced. Keep it up Devs. If this is the start of a new behavior and communication to the Pathfinder Community - and it is very welcome.

Removed ship costs for at least the small starter ships is very welcome. This could make me reinstall Atlas to check it out... maybe in 1 or 2 patches in the future. BP shipyard costs look quite insane. But it really looks like you are making fixes like the Players ask you.

Please remember the original ships are balanced by sails speed and weight. The new modular ships ignore weight in their basic structure completely. This could be an issue to add a fast ship with more weight capacity - but ok... i need to think about you may not allow cannons on this one so it's no PvP balance issue? Remember the good old days where you think 6,8 or 10 cannons on the Brig... or only one sided to reduce weight, reducing the ships to only necessary parts etc. while 2000 hours before you were so happy about your 18 cannons 6000 weight first combat Brig 😉

18 hours ago, Eugen said:

3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons

Everybody is allowed to give feedback and it should be listened to. Even Players like Chukiki gave their feedback here and it was discussed about it. Obviuosly not everything will work fine and some ideas are bad. Would like to see your veteran suggestions. Feel free to post them. Feedback to optical issues and bugs is also necessary... but for me the gamplay and balance is more importand as well.

Edited by Nacona

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On 12/15/2021 at 5:17 PM, Eugen said:

unknown.png

This game is a joke, 2.5mil gold for a shipyard that the equivalent of 50 gallies. And not to mention this shipyard can be blown by a tortuga with torpedos in 10 seconds. At least now we know why they increased smithy slots to 300.


Get a grip devs.

If you want to make Atlas great again, here's a simple recipe:
1) Unban everyone from atlas discord
2) Unban everyone from ingame that got banned for a bullshit reason
3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons
4) Don't chase new features and create even more bugs for yourself when you still need to balance/fix old features of the game.

Holy Fuck! .... wait a second.... i need 2.5 mill gold to build my brig and 700 mythos on top of that??? welp i guess i will just quit again.

Edited by The D Legacy

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if you ever, EVER, want to improve upon this game read this guy's post, its nothing out of the ordinary, just pure common sense.

Oh and btw its embarrassing that after 3 years we dont have the option to change language from the options window.

Edited by The D Legacy

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On 12/15/2021 at 8:17 AM, Eugen said:

unknown.png

This game is a joke, 2.5mil gold for a shipyard that the equivalent of 50 gallies. And not to mention this shipyard can be blown by a tortuga with torpedos in 10 seconds. At least now we know why they increased smithy slots to 300.


Get a grip devs.

If you want to make Atlas great again, here's a simple recipe:
1) Unban everyone from atlas discord
2) Unban everyone from ingame that got banned for a bullshit reason
3) Listen to the veterans of this game when it comes to balance and suggestions and not to the average bob that complains about the nuts and bolts texture on cannons
4) Don't chase new features and create even more bugs for yourself when you still need to balance/fix old features of the game.

Yeah they definitely need to unban everyone because the last dev team was a bunch of dictators that banned anyone that disagreed with them.

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(xbox)1. Trials bugged crashes, nodes wont give metal/copper. 2. IF yall are not dropping us on xbox be like conan. They directly COMMUNICATED during game preview days that were just as bad as this games. 3. Unless both those happen that 7$(rounded up) price tag will not save this game. If yall released pc only meh fine. But doing xbox just to treat all those customers like shit will fuck this game in the long run. More so then it already is. Apologies for Bad grammar and Happy New Years.

 

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